Why hello there! It's Tripmine Studios on the line, and we have something to share with you.
It's been a while since our last update, but as usual, it doesn't mean we’re dead. We've simply been working quietly behind the curtain as usual. All of our departments are quite busy!
If you follow us, you’ve probably seen one of our weapon animation videos. Some of you even contributed with valuable feedback and we want to assure you that we are taking it all into account. Weapons are the alchemy of great looking models, a symphony of sounds, and eye candy in the form of visual effects. Perfect animations are a must, of course. Small details such as positioning and FOV are also very important for the final result. When all these elements are brought together it will result in a very satisfying feeling when using any weapon in the game. Below, you can see some more examples of the progress that we have achieved.
Our 3D art department has been working quite hard as well. In addition to constantly pumping out brand new models, we've also finished replacing just about every hl2/css/csgo placeholder we had been using. That's thousands of models our artists have done and many more still need to be done. Here are some samples of recent prop models.
Our level designers will definitely find a good use for them! Speaking of level design, no update would be complete without showcasing something from them, right? Quite a few levels can now be traveled from the beginning to the end. Although as usual, most still need more polish and the implementation of important gameplay elements.
There is much, much more we want to share with you, but we’d rather keep it behind the curtains until a better occasion arises.
When the time comes we'd like to share more general progress with you, as well as address some engine improvements we’re going to implement. Stay tuned!
To close this update, we would like to thank you for your patience. We know the updates are scarce, but we work as hard as possible on the game and we’d rather spend our resources and time on that, instead of doing more frequent updates. However, we are never completely silent and we will be happy to get in touch with you through Twitter, Facebook or our official forum.
If you have some spare time on your hands and skills that may be valuable, please check out our openings. We are always looking for passionate and talented people to help us complete this project!
I got a good feeling about this
me too
So nice !!
Those animations are so damn smooth.
Nice a new update!
Why is it a July update? Are more things going to be shown from now to July?
Nah, I was just excited about coming summer I guess. I fixed title, it´s June ofcourse.
wow very nice ! love it, like to see that this MOD still being in development
Years of hard work is kicking in yet again! Great stuff!
Now i wonder what are those special "Tripmine studio industries" red rollup gates will be used for? To hide some easter eggs behind them?)) Or it will be a regular gates and this "Tripmine studio industries" is just an easter egg from you?))
Whatever it is easter egg or not, that´s all up to you to investigate when we release the game. We don´t want to spoil the fun of looking for them :).
Take your time! We're Half-Life fans, we know how to wait...
Nice job!
This is some AAA quality stuff, amazing work guys :D
Wonderful
I love the weapon animations
Except the bloom in the one image, it looks fabulous. And the animations are superb!
But please seriously, don't cover your hard work with some lame effects. I want see all the juicy details :)
Still better than BMS
Amazing!
Superb!
I have been out of the loop for a while, so this may have been asked before: Is O:BM still going to be released on Steam as a full blown retail product? If so I would gladly pay for it just as I did for BM :-)
Exclusive for Epic Store for sure.
Yep, it's still gonna be on Steam as a indie title
"The Package"
"We are Pulling Out!"
Wow, Gearbox are some dirty minded bastards.
You're really putting more work into this for free than valve would ever have for the billions they engross.
shephard's gun handling in this vid is military precision translated into viewmodel animations.
I am thinking both Operation Black Mesa and Guard Duty development are going to take as long as Black Mesa.
very smooth !
I am super hyped. The anims are just.......
good looking update
About M4A1 used by Black Ops male assassins? It needs to fire 5.56mm ammo, same ammo as M249 fires it so.
Great update!!!
oh crap! i probably wont be able to run it
my potato barely runs mmod ....well... good luck
perhaps next year when i revisit this site you would have finished ...lets hope its before skyrim beyond cause im gonna play this mod like it was tes6
I hope that osprey is big enough to fit inside, so I dont have to crouch.
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