Operation: Black Mesa is a total Source remake of Half Life: Opposing Force. Using the Source engine, the developers plan to recreate the Black Mesa research Facility as it was seen by Corporal Adrian Shephard of the H.E.C.U. Half-life: Opposing Force is still an amazing game, although it is not nearly as amazing as it was when it was released.

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Join our team and help us to progress even faster! And we are in TOP 100 on Greenlight!

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Tripmine studios is once again looking for talented people, who would like to contribute to our projects, Operation Black Mesa and Guard Duty.
We need to expand our team in order to accelerate the development process and also, to catch up with our coding department which is working way too fast :). That’s why we are looking for all kind of people, who would help out the colleagues across all departments of our team.
We cannot offer you monetary rewards, but on the other hand, Tripmine Studios can offer you unique opportunity to build your portfolio, help you gain new experiences and being part of fun projects which are being created by awesome people!


People who join our team will help us to deliver the first multi-player release in Q1 2014 and help us with creation of the additional updates and content for it. And do not forget about the single-player experience, which is still being actively developed and so is the Guard Duty.

If your position listed below, do not hesitate to apply! It’s easy to do so, just read our application guidelines carefully!


Animators
We are looking for talented animators who will deliver us amazing animations for our NPCs, weapons and props.

Organic modeler
Organic modeler is expected to deliver high-quality organic models and NPCs.

Prop modeler
We need people who will deliver various kind of props (ranging from small to big props) to help us replace the old Half-Life 2 props and bring the unique feel to our levels.


Concept artist
Concept artists are expected to help us with making important design decisions and providing other artists and level designers with proper references. We are looking for all kind of concepts, ranging from level design layout concepts, environmental concepts, characters artwork and more.

Level designer
Level designers will help us with finalizing the single-player campaign for both, Operation Black Mesa and Guard Duty project. We are also looking for level designers focused on multi-player level design.


We are in TOP 100!

And before we close this news, we would like to thank you. We are in TOP 100 and we appreciate your support very much! We hope people won’t stop up voting us, as we are getting closer and closer to our goal.
As a small reward, we will to share some more tidbits about how we progress on the multi-player.
The first map, op4_rubble had reached the beta stage and is completely playable. Thanks to this, we can perform all the basic gameplay testing on the weapons and other basic mechanics of the multi-player build. And more maps is in progress to be ready for the initial release. So in terms of progress, everything seems to be in order.

We have plenty of updates in the pipeline, so stay tuned for them. We will show you some more media and teaser trailer from the single-player campaign as soon as we get it ready (it won’t take long). It seems like it’s also about time to start introducing you the multi-player a little bit, so we plan some media from MP build as well, so we are seriously considering a gameplay trailer from it. We should start working on it as soon as more maps get into the beta stage.

PC Gamer also just released a short news about the projects, make sure you check it out as well, as there are some exclusive pictures ;).

That’s all for now, thank you for your support! In the meantime, this is where I get off.

Post comment Comments
Spooboy
Spooboy

I can whistle and gently sing. Any use for me?

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EvilGoodGuy
EvilGoodGuy

Wanna fly to Seattle and be my personal entertainer while i work on my maps? :P

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Spooboy
Spooboy

Sure. I can sing any Bette Midler song like a champ. So... when's my flight leaving?

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DeathPants
DeathPants

I can beta/alpha test the game, any use for me? xD

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Leaf_It
Leaf_It

I'm a beginning 3D modeler. Any use for me? I'm can't say I'm the greatest by any means, but if you give me a trial test, you can see what I'm capable of.

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McSug4r Author
McSug4r

Sure, 3D artists are handy. Do you have something you could show us? If you are interested, leave me a PM ;)

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PatrickGainher
PatrickGainher

Wow, that is good news indeed! I voted for Greenlight, and I truly hope this mod gets the needed votes to pass!

Good luck! And I hope you guys reach top 10!

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Icedecknight
Icedecknight

< 3D Modeler here, I'm getting a 404 on your application page. Message me if you're interested, I only have the the pictures I have uploaded on ModDB on my profile, check them out.

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silverfang22
silverfang22

If you can supply UV Maps and Textures, I can supply prop models :)

If you're interested I can PM you loads of examples of my work.

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McSug4r Author
McSug4r

Well, it's somehow major drawback if you can't supply UV maps and textures, but you can still PM me. If your work is worth it, we may consider you.

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Guest
Guest

Eh im an okay artist, it takes me awhile to actually draw something really good or decent. But your current guy already does a good job so you don't need me.

I'm a good play tester though, I'll scope out most of your bugs and glitches/artifacts in a day.

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McSug4r Author
McSug4r

Nope, we are not looking for testers, rly. Artists are handy, the more the better though ;)

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Guest
Guest

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SourHyperion1
SourHyperion1

I would love to get into working on mutliplayer, sadly I am so loaded with work these days it would be nearly impossible. I'll keep tabs on this, though. If you guys still need a mapper for multiplayer when things quiet down, maybe I'll join in.

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McSug4r Author
McSug4r

Sure, drop me a line when you you feel you have some spare time you could dedicate to us :)

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Guest
Guest

I'm interested in applying for concept art and hard surface or organic modeler. I have 3 years of training from the Seattle Art Institute and I am reasonably proficient in Maya and Zbrush. However most of what I can show is student work which show a lot of errors and mistakes I have since learned to avoid. I would like to put together some fresh examples of my work to be more accurately judge by. What, and how much, would you guys expect to see for an application for each of the above listed categories?

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