First idea which brought our mod to life was to recreate the game conception that we had waited for instead of the one we've got, as the original game release turned out to be crippled in content and gameplay features. So we, along with many other STALKER fans, were eager to make it closer to our expectations. OGSE mod was founded in 2008 as a small add-on to the well known OGSM mod, created by a small group of STALKER enthusiasts, and within the following years it has grown into a huge global mod, with lots of exclusive features and advanced gameplay, having totally surpassed its ancestor. Nowadays the OGSE mod has no shared code with the OGSM, and it's team consists of 17 developers and 15 beta-testers.
Our goals are:
1. Rich gameplay with high replayability.
2. Perfect stability
3. Perfect image quality with no loss in game performance.
These are very high goals to be combined in one mod, so our development process takes pretty much time, lots of it being spent on bugfixes and code optimization. Our mod doesn't contain that huge amount of features as e.g. the "Solyanka", but it is well balanced, highly technologically advanced, remarkably stable and free of logical and storyline contradictions. We also offer a good online support for our players.
Some time we found out that our mod was popular even with foreign community - players were spending a lot of time installing OGSE 0692 on World-wide version of the game, and that is quite a non-trivial task, by the way. Even a rough translation was made by some enthusiasts. So it was decided to help the community and an official translation project was initiated. The translation is currently completed, and we are released the official English version of OGSE 0692.
Version 0693 will be released in both Russian and English concurrently, but English release can take some time to appear after the Russian one - the amounts of text in mod are huge and it's take a significant amounts of time to translate it all properly.
We also must inform our players what we are canceled our OGSE 07 development on Clear Sky game engine, due to the fact what all goals we set on 07 are already integrated in currently developed 0693 version. Most likely OGSE 0693 will be the last release of OGSE, but not the last project of OGSE Team, of course. More details are to follow in articles later.
Hello everyone! We've got some news.
First - we've got some new weapons. Best you can get for STALKER: SHOC (we've looked all of it). And, more important, new guns were adapted for new addon system. Now you will be able to use multiple addons with one weapon. Got AK74? Need scope? Use UPO-1 (1P29) scope. Looking for night vision while aiming? Consider 1PN51 scope. Need better handling? Get tactical grip! There are various collimators and even ACOG scope that can be used through attachable Picatinny rail. One gun - plenty of options.
Second - new quests. Now there is something strange and evil in City-32 and it's waiting for you. Get to the city that really dead and try to survive. Somebody there can help you though.
New ending - it's epic. You'll need help for various forces presented in STALKER. Try to get all reinforcements you can, and win battle for Generators. Oops, that's little more than i should say...
And last. Mod is ready. It's good, stable and completable. We're can't wait to share it with you. But there is one thing remains to be done - translation. English translation is done for 70% but it's not enough. So we need your help. If you can translate russian text to english (or other language) and want to help, please feel free to contact with me through PM. We're planning to release standalone multilanguage version of OGSE and your contribution can really speed it up.
Hello, dear fans of the S.T.A.L.K.E.R game and OGSE mod! As you already know, we are now in the open beta testing of 0693 version. Today I want to tell...
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This is the all-in-one download of my COP-inspired inventory for Old Good Stalker Evolution 0.6.9.2 (English version). It includes folders for non-widescreen...
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