Global mod for STALKER SHoC, intended to recreate a highly atmospheric Zone with highest possible quality, stability of the game, rich gameplay and loyalty to the canons of the Sci-Fi genre.

Description

So that's the companions. This behavior scheme allows you to invite NPC as a companion and together explore the Zone. Idea of reconstructing this scheme was born when I saw it initially in build 2205 and decided to revive for our global mod - OGSE (Old Good Stalker Evolution). In this case I tried to give scheme maximum flexibility and functionality as much as been possible, while also tried to avoid potential problems - so that the player didn't required to nurse his mate, pulling him out of any trouble.

Preview
KamikaZze's "Companions" 1.9C
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oveRaen343
oveRaen343 - - 41 comments

does this work with ogse?

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SimplyYuri Creator
SimplyYuri - - 1,199 comments

It's taken from OGSE as a separate package for other mods)))

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Nuubialainen
Nuubialainen - - 1 comments

Is it possible to make this work with complete 2009 mod?

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SimplyYuri Creator
SimplyYuri - - 1,199 comments

With proper adaptation - yes. But who will be doing it?

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Airos.the.Tiger
Airos.the.Tiger - - 5 comments

What, exactly, needs to be done to see this work with Complete 2009?

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SimplyYuri Creator
SimplyYuri - - 1,199 comments

Exactly?))) Are you qualified scripter or programmer knowing how to program in-game AI? If not, even do not try.

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Airos.the.Tiger
Airos.the.Tiger - - 5 comments

Wow. That was incredibly rude and in no way helpful.

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SimplyYuri Creator
SimplyYuri - - 1,199 comments

Didn't mean no rudeness, but this is a really hard task. You need very good understanding of Complete 2009. And keep in mind that nobody in Russia or Ukraine ever played Complete 2009.

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TheTarman
TheTarman - - 755 comments

You don't walk into a factory and say "So what do I need to do to make your product work with another product? I don't have any experience in this field by the way but tell me anyway." He can't tell you in a few sentences what to do and all he said in response to your question was the truth.

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Airos.the.Tiger
Airos.the.Tiger - - 5 comments

1- There was nothing in SimplyYuri's first comment, "with proper adaptation", that indicated one needed to be a "qualified scripter or programmer".

2- He asked "Who would be doing it", which to me sounds like an open invitation for volunteers.

3- "What needs to be done is a complete rewrite of the AI scripting and pathing because Complete 2009 uses different/modified resources from that of the base game/OGSE. One would need to go into [this group of files], and to do so would require an advanced knowledge of programming and scripts.". Ta da, a few sentences.

4- This isn't a factory, it's a community of volunteers [who should be] working together for the greater benefit of all fans of the game. At the time of my original post I would have been able to put forward the time and effort into learning the skills needed. I have done basic scripting in the past, and there is nothing but time between me and learning a programming language.

5- If it was a factory, walking in and saying "hey, I see there's a few people asking for these two products to work together and you don't have anyone currently working on that. What skills would I need to know and what work would I need do to fill that need" isn't unreasonable. It's called "applying for a job".

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ghussack
ghussack - - 86 comments

this one looks good!
it could be merged into ol2010 (or may be, ol2012?)
Moddb.com

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SimplyYuri Creator
SimplyYuri - - 1,199 comments

Maybe. This work can be done by the authors of Oblivion Lost if they have some good scripter.

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Jones150
Jones150 - - 25 comments

Does this work with the current english version of OGSE? (or is it already in there?)

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SimplyYuri Creator
SimplyYuri - - 1,199 comments

It's already there.

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Jubelu
Jubelu - - 16 comments

SimplyYuri, is it possible that you re-upload this file: KZ_Companion_1.8A_AMK.7z
I am playing AMK and wish to incorporate this feature to my current game. Do you still have it on your computer?

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SimplyYuri Creator
SimplyYuri - - 1,199 comments

I have nothing of it all except current beta 11 version of 0693 :)

I will ask the author to reupload all links, it will take some time.

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Guest
Guest - - 690,202 comments

I would like ask if you know any difference between ogse and amk 1.4.1 full english realism mod? Since if I remember correctly amk has an embedded mod that allow me to loot armor from dead bodies, and the armor matches exactly with the appearance of the corpses. Does ogse have this feature as well? This combines with the companion feature will be quite awesome I think.

Thank you! Cpaciba bolshoi! :D

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SimplyYuri Creator
SimplyYuri - - 1,199 comments

Such feature is in any global mod such as AMK with AI additions, OGSM and OGSE.

As for the differences, they are too big. AMK is very-very old global mod.

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_FrozenSword_
_FrozenSword_ - - 2 comments

how do you recruit more than 1 companion? what line on xr_companion do you change to have more than 1 companion?

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crazyparker9
crazyparker9 - - 31 comments

I can't find it anywhere and no one is sharing any info, please if you found it by now tell me.

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crazyparker9
crazyparker9 - - 31 comments

I really want to carry around a gang of guys, if someone knows how to have multiple companions please tell me!

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steeltlaons
steeltlaons - - 1 comments

open up xr_companion script with notepad ++ and find the line "number of companions" [it is one of the first lines] right next to it should be the number 0 change that to minus 5.

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crazyparker9
crazyparker9 - - 31 comments

Just realized I never replied! Thanks! Yeah, running around with your own little gang surely makes the game a lot better. I just hate how they don't follow you past loading screens, oh well, better than nothing!

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tokarevs
tokarevs - - 389 comments

How can i give them some suit? I sold him 1 merc outfit and he does not wear it!
( sry for my eng.. )

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konghenry
konghenry - - 13 comments

i wonder will this mod work with Autumn Aurora 2?

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tokarevs
tokarevs - - 389 comments

No, i already asked, devs. said no.

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Setophorae
Setophorae - - 4 comments

Crashes with a FireBug error upon loading a saved game, and if saving in a new game, the same error shows. Running the original SoC version.

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daylornt
daylornt - - 1 comments

i play origin, only use this KZ mod and got bugtrap always in middle of game, anyone know why?

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Guest
Guest - - 690,202 comments

Using this mod as part of OGSE.
why am i buying back items that i stored on my own companion?!?!?!

Is this a working as intended feature??
If so why??

can anyone please explain what line/s in xr.companions need changing to alter this.

was really enjoying the companions part of OGSE until i noticed this.

thanks
zeb

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Guest
Guest - - 690,202 comments

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