Real Time Projectiles, Cavity Based Damage, Physics Calculated Terminal Ballistics, Bullet Deformations. The Evolution of the First Person Shooter!
Demonstrates terminal ballistic modeling in the game, showing bullet entries, boring, grazing, thru and thru's, exits, expansion and fragmentation
why theres a little stuttering?
slow motion
more like lagg because the others are fine.. Rofl
game looks unbalanced may caused the lag lol fix the bug damn it source engine is well balance but with bugs no