Real Time Projectiles, Cavity Based Damage, Physics Calculated Terminal Ballistics, Bullet Deformations. The Evolution of the First Person Shooter!

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Edifier
Edifier Feb 25 2010, 3:22pm says:

why theres a little stuttering?

+1 vote     reply to comment
EnterpriseG Author
EnterpriseG Mar 9 2010, 12:52am replied:

slow motion

+1 vote   reply to comment
revox
revox Apr 19 2010, 11:46pm replied:

more like lagg because the others are fine.. Rofl

+1 vote     reply to comment
Philiperdude
Philiperdude May 1 2012, 6:20pm says:

game looks unbalanced may caused the lag lol fix the bug damn it source engine is well balance but with bugs no

+1 vote     reply to comment
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Description

Demonstrates terminal ballistic modeling in the game, showing bullet entries, boring, grazing, thru and thru's, exits, expansion and fragmentation

Video Details
Date
Dec 21st, 2009
Length
00:47
Filename
Masacre.wmv
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