Real Time Projectiles, Cavity Based Damage, Physics Calculated Terminal Ballistics, Bullet Deformations. The Evolution of the First Person Shooter!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS OccupationCS 2.8 Gameplay
Post comment Comments
Death8338
Death8338 - - 126 comments

Footsteps are a little too loud, if you compare them to the gunfire, rain, and other noises around.

Reply Good karma Bad karma+3 votes
EnterpriseG Author
EnterpriseG - - 629 comments

Interesting, will lower, its the Metrocop footstep sound, never really noticed. Important to note that the projectiles are actually at the leading tip of those tracers.

Reply Good karma+2 votes
Rebelsupertrooper
Rebelsupertrooper - - 119 comments

For a moment form just listening to this and watching most of it i thought it was real...

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Occupation Forces meet the Resistance Line on Wasteland in version 2.8