Real Time Projectiles, Cavity Based Damage, Physics Calculated Terminal Ballistics, Bullet Deformations. The Evolution of the First Person Shooter!
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Nice
Sights on the Kriss still need to be fixed....
Expand on what you mean, as it is right now the holo-sight is just a tad high, which I'm fixing now. Past that I don't see the problem and the fact that they're high, not off to the left or right, doesn't impact gameplay much at all.
Vector
That's not how the HOLOGRAM sights work...
it's the TDI/KRISS vector
RE: Hologram sights don't work that way-
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Nice
Sights on the Kriss still need to be fixed....
Expand on what you mean, as it is right now the holo-sight is just a tad high, which I'm fixing now. Past that I don't see the problem and the fact that they're high, not off to the left or right, doesn't impact gameplay much at all.
Vector
That's not how the HOLOGRAM sights work...
it's the TDI/KRISS vector
RE: Hologram sights don't work that way-