Real Time Projectiles, Cavity Based Damage, Physics Calculated Terminal Ballistics, Bullet Deformations. The Evolution of the First Person Shooter!

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Report RSS OccupationCS: Source 3.03 - Kriss vs M249
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SleepingHollow
SleepingHollow - - 234 comments

Nice

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ChaoticNeutral
ChaoticNeutral - - 403 comments

Sights on the Kriss still need to be fixed....

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JoffL Author
JoffL - - 433 comments

Expand on what you mean, as it is right now the holo-sight is just a tad high, which I'm fixing now. Past that I don't see the problem and the fact that they're high, not off to the left or right, doesn't impact gameplay much at all.

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ShadX222
ShadX222 - - 212 comments

Vector

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dave_5430
dave_5430 - - 2,114 comments

That's not how the HOLOGRAM sights work...

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-(TBS)-Jericho
-(TBS)-Jericho - - 355 comments

it's the TDI/KRISS vector

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dave_5430
dave_5430 - - 2,114 comments

RE: Hologram sights don't work that way-

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