Deathmatch Quaked : Source (DMQ:Source) is a tribute to the work of Valve and id for their work on Deathmatch Classic and QuakeWorld. We will bring the game into this decade by adding more game modes and gameplay options while retaining the fast paced feel of the originals. It is very important to us that we retain the physics of QW while adding great eye candy and competitive game modes.
The game is currently in a private alpha stage but we are actually working on it.
Sure, why not do one of these progress report things. We've had a good 4 - 5 months to get our work together and see what happens. I am really pleased with the way things are progressing, even though the three of us have a lot of IRL things going on, we've managed to put a lot of material together and have it work well as a mod. Here are some highlights:
I guess that's a good enough explanation without trying to be too vague. We've made definite progress over the past few months, and this brings us one very important step closer to a Beta release. Keep watching!
We've got loads done in the last month. Read on for information about weapons, movement and how you can help.
Well, we have been working on DMQ:Source for a couple of weeks now so I thought it was time for a little update. Read on for information about physics...
Will this be finished???
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Wish this was alive...
... This is dead, ¿Right? ¡¿Why the programmers full my head with good things for kill them lather? WHY?!
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DEAD
wil it have the same maps,weapons and playermodels like the original deathmatch classic?
is this mod dead just a question because it has been a long time ago when you brought some new news about the mod
Tracking!
lookin cool! keep up the work!