Have you ever wanted to run through the Half-Life 1 Source, Half-Life 2, Episode 1 and Episode 2 single player maps with friends? Well now you can with Obsidian Conflict! The mod is also packed with several great cooperative and fun maps for your pleasure designed by the Obsidian team. Obsidian Conflict Features: - Customizable Hud and Flashlight - New NPCs - New Weapons - Cloaking Module and Shield Module - Over 20 team created maps! - Advanced Customizability for Mappers. - Custom per map Sound scripts, Configuration Files and Soundscapes. - Out of Hammer map modification via mapadd scripts. - Gamemode possibilities Including Team Coop, Coop Lives, NPC Team Deathmatch, and Fort. - Customizable Weapon scripts. Put the weapons 'you' want into your maps! - Re-Live Half-Life 1 in Source and play with your friends. - Player Coop Half-Life 2, Episode 1 and Episode 2!
Obsidian Conflict Beta 1.21 ======================= *Fixes - Fixed a couple of crashes on the server. - Fixed missing materials in oc_stadium. - Added mp_mapvotepercentage to settings.scr. Obsidian Conflict Beta 1.2 ======================= *Changes / Additions - Updated to the latest Valve Codebase, HDR etc... - Telefragging radius lowered. - Medkit model replacment ( Hammer Option ) - Episode 1 GCF mounting option. - HL1 Gonarch added. - HL1 Scientist updates. - game_lives_manager entity added to give and take lives from the red and blue teams. - Team based NPCs option. - Helmet now prevents nerve gas damage. - Team player skins. - Hgrunt added, created from combine AI. - Added NPC Owner field in Hammer npc properties. - Added Valve MP3 Player. - Added hud countdown timer for mappers. ( Stop, Start, Hide, Show, Name, trigger inputs and outputs plus further customization. ) - Some npcs will be allowed to follow players on use, mappers choice. - Sniper Rifle Sway changed for the better....
Obsidian Conflict Beta 1.21
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*Fixes
- Fixed a couple of crashes on the server.
- Fixed missing materials in oc_stadium.
- Added mp_mapvotepercentage to settings.scr.
Obsidian Conflict Beta 1.2
=======================
*Changes / Additions
- Updated to the latest Valve Codebase, HDR etc...
- Telefragging radius lowered.
- Medkit model replacment ( Hammer Option )
- Episode 1 GCF mounting option.
- HL1 Gonarch added.
- HL1 Scientist updates.
- game_lives_manager entity added to give and take lives from the red and blue teams.
- Team based NPCs option.
- Helmet now prevents nerve gas damage.
- Team player skins.
- Hgrunt added, created from combine AI.
- Added NPC Owner field in Hammer npc properties.
- Added Valve MP3 Player.
- Added hud countdown timer for mappers. ( Stop, Start, Hide, Show, Name, trigger inputs and outputs plus further customization. )
- Some npcs will be allowed to follow players on use, mappers choice.
- Sniper Rifle Sway changed for the better.
- Simple vote command for changing the level. Good if the map is stuck, etc... Vote is determined by a percentage console command.
- Several included high def HL1 model replacements thanks to the HIT forums.
- Player ragdoll gibs.
- Garg Death Updated.
- Garg Ragdoll gibs.
- A number of FGD Updates / Changes.
*Fixes
- Fixed a number of crashes on the server and client.
- Fixed some weapon texture issues.
- Fixed a number of NPC Relationship issues.
- Fixed talking Vortigaunt crash.
- Tentacle can no longer die without scripting.
- Fixed Medkit Drain issue while holding down the mouse button.
- Fixed Slam weapon issues.
- Fixed a Metrocop Crash.
- Fixed Combine Camera not enabling on spawn.
- Fixed dynamic props not being properly removed on break.
- Fixed NPC characters disappearing during sequences.
- Fixed Sniper laser not being properly removed when a player leaves a server.
- Fixed crash related to the water shader.
*Maps
- Updated Docks with HDR lighting.
- Updated Stadium with new NPC spawns, large npc moderation, and HDR lighting.
- Minimall map update.
- Added Umizuri version F.
- Added map oc_seamus.
- Added map oc_evildead.
- WGH map update.
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