Have you ever wanted to run through the Half-Life 1 Source, Half-Life 2, Episode 1 and Episode 2 single player maps with friends? Well now you can with Obsidian Conflict! The mod is also packed with several great cooperative and fun maps for your pleasure designed by the Obsidian team. Obsidian Conflict Features: - Customizable Hud and Flashlight - New NPCs - New Weapons - Cloaking Module and Shield Module - Over 20 team created maps! - Advanced Customizability for Mappers. - Custom per map Sound scripts, Configuration Files and Soundscapes. - Out of Hammer map modification via mapadd scripts. - Gamemode possibilities Including Team Coop, Coop Lives, NPC Team Deathmatch, and Fort. - Customizable Weapon scripts. Put the weapons 'you' want into your maps! - Re-Live Half-Life 1 in Source and play with your friends. - Player Coop Half-Life 2, Episode 1 and Episode 2!
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This is a guide to the Obsidian Conflict map oc_harvest.
THIS IS coolest thing I have ever seen in game!! I just don't know why the end of the day would kill you! Would it be possible to have a "simulated" simple day night cycle? This is still EPIC!
The reason it kills you is just for gameplay mechanics, you can imagine it's werewolves or something ;). I've experimented with color correction for day/night but couldn't get good results, plus people on low-end computers wouldn't be able to see it so it's limited to env_fades right now. Color correction will be used for rainy weather in the 1.35 version however.
Will there be farming accidents like falling into the harvest bin or drowning?
Dozens of them.
Already in 1.34.
Really nice!
Wow! This map looks epic! So many scripts and good maping! Sweet! I can't say any more.
thats cool!
really great mapping though I can't help but feel it'll be really repetative and boring.
By the time one thing gets repetitive another option opens.
For example, watering. You water, water water, it gets boring, but the next day there's plants you can harvest. Assuming you've been doing it with multiple people and planting plants on multiple days, you'll then have a steady source of plants to harvest. Then, when that gets boring, there's the farm, and having to feed the bullchickens and gathering the eggs. Then when that gets boring, the kitchen has most likely opened up and you can cook. And...well, I'm sure there's other options. That's as far as I've gotten in a 12 hour game.
I just played it and I must say the day night cycle is MAD CRAZY BAD! the night killing you is one thing but a 2 minute long day?! Everyday is like a mad rush like your life depends on it!!!
Longer day lengths were tried way back when this map was in beta. The problem with longer days is that since things like plant growth and income in general are tied to days passing, increasing the length of the days makes it way to hard to earn cash reasonably fast. Even in the Harvest Moon games the days are only 2-3 minutes.
The short days may seem stressful when you first start playing, but as you play longer you'll begin to like them as they make for less downtime in advancing the farm's progress.
@_@ Uhh... Maybe if night wasn't ready to rape me sideways.
i like the ending in this vid, becourse there is a smiley
with the day/night cycle there is a problem: if daytime's too short, you find yourself stuck too far from safety but too long and your plants will never grow. i love this map but the antlion attacks keep destroying all my juniper crops :( it also gets repetitive and the few harvest servers are a bit laggy and it's annoying playing by yourself, spawning and killing metrocops merely for cash. i'll say agin i really like this map but it still does need some adjustment.