This mod improves the Zero Hour game by fixing almost all bugs in the game, with tons of balances, improved AI, and many enhanced features. There are also additional stuffs for all factions and sub-factions including Civilians. This mod also including playable Boss General with fully functional AI.

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It’s already a year since I’m start making this mod, so I will tell you the story behind the mod making in this one year, also the future of this mod.

Posted by n5p29 on Sep 26th, 2009

It’s already a year since I’m start making this mod, so I will tell you the story behind the mod making in this one year, also the future of this mod.

Since it's a quite long article, I just quote what I've posted somewhere else and you can go to the actual page to read the details. They are separated into two articles, click the "Read more!" to see the real articles.

A Year of Development

    June 2008. Learning from mistakes I did in my first mod (called Project:Prototype), I’m starting make another mod for ZH after I joined at DeeZire forum. Unlike the first mod that just put random things (major influence from Contra), this new mod intended on fixing current bugs that occurs in ZH v1.04. But later I found someone already makes a balance mod (I’ll not tell the mod name, but it’s a quite popular mod) but I found it destroy some balances instead making it more balanced, so I found this mod another objective: Refine Game Balances. I watched many game replays, listen players (either n00bs or Pros) comments and opinions, then examine the problem. If I found that problem is a critical issue and need to be rebalanced, then I surely make the fix.

    August 2008. I first release this little mod on DeeZire. On that time this mod just enable Boss General as new playable faction, and apply some bug fixes that reported at "Coding Mistakes and Useless Things in INIs by EA" thread in DeeZire forum, also major fix for the popular Scud Bug. Since at the time DeeZire forum a little dying, just around 5 members still active in the forum (I found only Redemption, beng, Yayo01, CommieDog, BlueGalactic, and me), only a few people that know this mod.

Read more!

What's Next?

    Is there any special event for the official 1st anniversary of this mod? If yes, like what?
    Yes, there will be a special treatment for this mod first birthday. I’ve planned to release a special content on the next year, what the content is still a secret until next month. And if possible, I will announce NProject Mod mini-tournament held by GRANS Studios. If you interested, you can join the tournament.


    A new general appeared in NProject Mod 3.0

    What is NProject Mod 3.0?
    NProject Mod 3.0 (NPM 3.0) is the next level of NPM installment. Because it’s no longer fits with the early target of this mod (fixes and balances with some new units and features), sort of an expansion pack for NPM.
    In this mod version you will find two more generals, one of them is shown above. There also game modes, more additional features, and much more new units. Also, in this mod version, General Leang will also have several changes so she will be no longer an unholy faction but a China faction.
    For a little spoiler, there are some things that I’ve made but not released until now can be found in the "_test new units" map, like GLA Airfield, Tomahawk Storm, etc. Those "secret" stuffs will be released in NPM 3.0!

Read more!

Post comment Comments
Warlock_23
Warlock_23 Sep 27 2009, 12:55am says:

Wow, Can't Wait for next version!

+2 votes     reply to comment
R3ven
R3ven Sep 27 2009, 11:14am says:

hah i loved playing around with that map, checking out who did what, and what you've done :D

+1 vote     reply to comment
n5p29 Author
n5p29 Sep 28 2009, 7:24am replied:

but you still didn't know the concept of the new generals ;)

+1 vote   reply to comment
afiqhanifah
afiqhanifah Nov 26 2009, 2:02am replied:

how about General Ironside?

+1 vote     reply to comment
n5p29 Author
n5p29 Jan 22 2010, 5:30am replied:

wait.. just wait. ;)

0 votes   reply to comment
feillyne Staff
feillyne Sep 30 2009, 1:38pm says:

Wow. :-) Gl!

+1 vote   reply to comment
Sleepin
Sleepin Oct 1 2009, 4:58am says:

:~D Can't wait for Nproject mod 3.0!

+1 vote     reply to comment
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C&C Generals: Zero Hour Icon
Platforms
Windows, Mac
Developer
Enlima Studios
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Official Page
Nmods.wikkii.com
Release Date
Released Jun 13, 2009
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Related Mods
NProject Mod (C&C Generals: Zero Hour)
NProject Mod C&C Generals: Zero Hour - Single & Multiplayer Real Time Strategy
Related Games
C&C Generals: Zero Hour
C&C Generals: Zero Hour Single & Multiplayer Real Time Strategy
Related Groups
Enlima Studios
Enlima Studios Developer & Publisher with 11 members