This mod improves the Zero Hour game by fixing almost all bugs in the game, with tons of balances, improved AI, and many enhanced features. There are also additional stuffs for all factions and sub-factions including Civilians. This mod also including playable Boss General with fully functional AI.

Report RSS NProject Mod March Update

NProject Mod January-March Updates. From small fixes, model updates for Tomahawk Launcher and Emperor Overlord, to Rocket Jetski unit preview.

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Sorry can't deliver much updates lately, there's some problems both in the internet (classified information) and real life. Most changes I've done lately are just balances and trivial matters that can't be shown clearly with screenshots, now I'm checking every faction units to fix shadow bugs and UV Mapping errors which quite popular in the W3D models.

Well, here's the updates since the last time if you have missed them.


1. Small Fixes


New Advanced Particle Cannon Night Lights and Comanche Rocket Pods


2. Rocket Jetski

If you didn't know about this before, on version 2.0 Final (not 3.0) there's several new capturable Tech Structures like Tech War Factory, Tech Shipyard, Radio Center, etc.
This unit will be buildable on Tech Shipyard (of course in better model).



3. USA Tomahawk Launcher

main topic: Grans-productions....topic.php?t=299


(borderless version)

Tomahawk Launcher model updated.
Based on Generals alpha version Tomahawk concept. Changed the missile rack, also added some props and housecolor.

more pictures:
Img266.imageshack.us
Img266.imageshack.us

4. Emperor Overlord



Several fixes on Emperor Overlord:
- better skin (thanks to The_Hunter for the skin reference)
- fixed UV Mapping errors
- removed the shadow bugs
- better placement for gattling cannon upgrade model
- new bunker upgrade model

Comments
GeneralCamo
GeneralCamo

Exellent job

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C&C: Generals Zero Hour
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