Noontide is a high-speed Hack'n'Slash in a similar spirit to Devil May Cry. Noontide’s core mechanics revolve around the MODE system, which stands for Mobile Offensive Defensive Elucidating system.

An update on the future of the project and a showcase of the content we were developing for our MSUC phase 4 submission.

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Hi guys, it should be pretty obvious by now that Noontide missed the MSUC phase 4 submission deadline. The only reason I can really think of is that the team underestimated the task of compiling all the content we've been developing, ambitious targets were set and with it large dependencies, lesson learnt.

Today I have footage displaying segments of the completed components ranging from maps to new mechanics and features. I have in mind to release a functional version in the next few weeks but as always my restlessness will get the better of me, so things might be a little different.


On a more official note the Noontide team has expanded and I'm happy to acknowledge the people who have dedicated time to the project.

Ramsey Binns Monarchical Knight

Hayden Zammit Combat map Entertainment District

Daniel Nitsikopoulos Combat map Entertainment District

Cam Phillips 2D Art/Adverts

John Imbler Music

Gavin Lo Scripter

Stuart Lo Animator, platforming map Verdure

Comments
do365nic
do365nic

looks very fun

looking forward to it
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NullSoldier
NullSoldier

I'm not sure how I managed to miss this but it looks really good.

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awesomepossum
awesomepossum

Rail grinding, nice!

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Nickelpat
Nickelpat

Wall grind, nicer!

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Paul_Emil
Paul_Emil

With the grinding element, this looks like a combat oriented Jet Set Radio.

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thuggles
thuggles

Hmm, looks like Jet Grind with swords. Brb, brains about to explode. Moving to a different room for easier clean up.

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