Noontide is a high-speed Hack'n'Slash in a similar spirit to Devil May Cry.

Noontide’s core mechanics revolve around the MODE system, which stands for Mobile Offensive Defensive Elucidating system.

Features:

  • Perform fluid combos by combining attacks and special techniques.
  • Master the Defensive Array to combat multiple attackers.
  • Cut through enemy formations with the full-motion 360 attack system.
  • Engage unrelenting waves of opponents in a Cyber-Victorian universe.
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Noontide Update

News 6 comments

Hi guys, it should be pretty obvious by now that Noontide missed the MSUC phase 4 submission deadline. The only reason I can really think of is that the team underestimated the task of compiling all the content we've been developing, ambitious targets were set and with it large dependencies, lesson learnt.

Today I have footage displaying segments of the completed components ranging from maps to new mechanics and features. I have in mind to release a functional version in the next few weeks but as always my restlessness will get the better of me, so things might be a little different.


On a more official note the Noontide team has expanded and I'm happy to acknowledge the people who have dedicated time to the project.

Ramsey Binns Monarchical Knight

Hayden Zammit Combat map Entertainment District

Daniel Nitsikopoulos Combat map Entertainment District

Cam Phillips 2D Art/Adverts

John Imbler Music

Gavin Lo Scripter

Stuart Lo Animator, platforming map Verdure

Update: Heavy Stance

Update: Heavy Stance

News 2 comments

A preview of the new stance and new techniques in Noontide

Phase 4, Defensive Array and Source Code

Phase 4, Defensive Array and Source Code

News 0 comments

The future of Noontide, the defensive array and the implementation of attacks

Noontide: In The Demon's Hand available for download

Noontide: In The Demon's Hand available for download

News 8 comments

Phase 3 submission for the Make Something Unreal Contest and Credits

Progress

Progress

News 0 comments

Progress on Noontide and MSU. Resident Evil 5 and Noontide gametype talk

RSS feed Downloads
Noontide: In The Demon's Hand

Noontide: In The Demon's Hand

Full Version 2 comments

Noontide's Phase 3 submission for the Make Something Unreal Contest Don't forget to read the Instructions otherwise you'll miss out on some of the fancy...

Post comment Comments  (20 - 30 of 32)
hero_kenshin
hero_kenshin

Is the source code going to be posted anywhere? I know a bunch of mods that have

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Fading-Divinity Creator
Fading-Divinity

Well to put it simply UnrealScript cannot be encrypted (As far as I know) so the "Source code" for Noontide can be viewed right now by opening the Noontide.u file you downloaded.

The only thing I ask is if you use the code as inspiration for your own project, chuck me in your credits =)

Anyway as a coding convention I should probably make an "Official" header to credit the work but for the moment just put down my name and reference Noontide.

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AlCool
AlCool

Very nice work so far! Keep developing the combat to make it more fluid and natural feeling :D

Great release, keep em coming!

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Drakenlord
Drakenlord

the only thing that bothers me its there is no sound!

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Fading-Divinity Creator
Fading-Divinity

Haha, don't worry the actual game has sound it's just that fraps + sound isn't working for me at the moment

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hero_kenshin
hero_kenshin

I'm actually very interseted in hearing how you actually coded that in, as its currently what i want to try to do, just cbf
XD

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Fading-Divinity Creator
Fading-Divinity

Which component are you interested in?
because I owe most of my development pace to Unreal Script more than anything, with state functionality playing a large part in the procedure of Attacking.

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hero_kenshin
hero_kenshin

Mostly the camera and button / combo components. I've just started getting my feet wet in unreal script ( i come from a XNA and HL2 coding background) and i'm actually making my own hack and slash game using XNA (Indie Project, should be on the moddb pages in a few months).

Great work

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blackmodeler
blackmodeler

looks awesome, 'tracking now' ^__^. awesome progress so far.

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Fading-Divinity Creator
Fading-Divinity

@All

Thanks for the support,
At first I was actually quite skeptical about the UE3's ability to create an sword-based action game, though funnily enough Too Human in all it's mediocrity proved that it could.

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Astrapofteros
Astrapofteros

nC turning UT in Hack 'n smash style... COOL

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