Noontide is a high-speed Hack'n'Slash in a similar spirit to Devil May Cry.

Noontide’s core mechanics revolve around the MODE system, which stands for Mobile Offensive Defensive Elucidating system.


  • Perform fluid combos by combining attacks and special techniques.
  • Master the Defensive Array to combat multiple attackers.
  • Cut through enemy formations with the full-motion 360 attack system.
  • Engage unrelenting waves of opponents in a Cyber-Victorian universe.
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6 comments by Fading-Divinity on Sep 11th, 2009

Hi guys, it should be pretty obvious by now that Noontide missed the MSUC phase 4 submission deadline. The only reason I can really think of is that the team underestimated the task of compiling all the content we've been developing, ambitious targets were set and with it large dependencies, lesson learnt.

Today I have footage displaying segments of the completed components ranging from maps to new mechanics and features. I have in mind to release a functional version in the next few weeks but as always my restlessness will get the better of me, so things might be a little different.

On a more official note the Noontide team has expanded and I'm happy to acknowledge the people who have dedicated time to the project.

Ramsey Binns Monarchical Knight

Hayden Zammit Combat map Entertainment District

Daniel Nitsikopoulos Combat map Entertainment District

Cam Phillips 2D Art/Adverts

John Imbler Music

Gavin Lo Scripter

Stuart Lo Animator, platforming map Verdure

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Noontide: In The Demon's Hand

Noontide: In The Demon's Hand

May 15, 2009 Full Version 2 comments

Noontide's Phase 3 submission for the Make Something Unreal Contest Don't forget to read the Instructions otherwise you'll miss out on some of the fancy...

Post comment Comments  (20 - 30 of 32)
hero_kenshin May 17 2009, 7:14am says:

Is the source code going to be posted anywhere? I know a bunch of mods that have

+1 vote     reply to comment
Fading-Divinity Creator
Fading-Divinity May 18 2009, 11:24pm replied:

Well to put it simply UnrealScript cannot be encrypted (As far as I know) so the "Source code" for Noontide can be viewed right now by opening the Noontide.u file you downloaded.

The only thing I ask is if you use the code as inspiration for your own project, chuck me in your credits =)

Anyway as a coding convention I should probably make an "Official" header to credit the work but for the moment just put down my name and reference Noontide.

+1 vote   reply to comment
AlCool May 16 2009, 5:40pm says:

Very nice work so far! Keep developing the combat to make it more fluid and natural feeling :D

Great release, keep em coming!

+1 vote     reply to comment
Drakenlord May 21 2009, 10:24am replied:

the only thing that bothers me its there is no sound!

+1 vote     reply to comment
Fading-Divinity Creator
Fading-Divinity May 21 2009, 7:48pm replied:

Haha, don't worry the actual game has sound it's just that fraps + sound isn't working for me at the moment

+1 vote   reply to comment
hero_kenshin May 10 2009, 4:38am says:

I'm actually very interseted in hearing how you actually coded that in, as its currently what i want to try to do, just cbf

+1 vote     reply to comment
Fading-Divinity Creator
Fading-Divinity May 11 2009, 4:14am replied:

Which component are you interested in?
because I owe most of my development pace to Unreal Script more than anything, with state functionality playing a large part in the procedure of Attacking.

+1 vote   reply to comment
hero_kenshin May 17 2009, 6:51am replied:

Mostly the camera and button / combo components. I've just started getting my feet wet in unreal script ( i come from a XNA and HL2 coding background) and i'm actually making my own hack and slash game using XNA (Indie Project, should be on the moddb pages in a few months).

Great work

+1 vote     reply to comment
blackmodeler May 9 2009, 9:57pm says:

looks awesome, 'tracking now' ^__^. awesome progress so far.

+1 vote     reply to comment
Fading-Divinity Creator
Fading-Divinity Apr 30 2009, 8:36am says:


Thanks for the support,
At first I was actually quite skeptical about the UE3's ability to create an sword-based action game, though funnily enough Too Human in all it's mediocrity proved that it could.

+1 vote   reply to comment
Astrapofteros Apr 30 2009, 7:50am says:

nC turning UT in Hack 'n smash style... COOL

+1 vote     reply to comment
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Released May 2009
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