Noontide is a high-speed Hack'n'Slash in a similar spirit to Devil May Cry. Noontide’s core mechanics revolve around the MODE system, which stands for Mobile Offensive Defensive Elucidating system.
Phase 3 submission for the Make Something Unreal Contest and Credits
Posted by Fading-Divinity on May 16th, 2009
Our phase 3 submission for the Make Something Unreal Contest is now available for download. It's probably time to thank the people that contributed to the project in some way.
Gavin Lo (Fading Divinity) – Lead Designer / Lead Scripter
Stuart Lo – Art Direction / Animations / Modelling / Texturing
Damian Scott – Our Tutor and Lecturer for games for the last 3 years
Michael Robinson – Another Tutor whose knowledge base created various script functions
G – Original design presentation of Noontide
Ed – Original design presentation of Noontide
Swinburne University of Technology, Melbourne, Australia – Our University
[Fonts] – Font Empire
Lane - Narrow
SF New Republic
For Character models a modified version of
Alex D's Cel Shading Material
The Gametype name is a reference to a Spawn game developed by Capcom, called Spawn: In the Demon's hand. The game itself is a arcade shooter where you combat minions and bosses from the spawn series.
I think it's time to let our work speak for itself =)
Hope you guys like it