There are two nursery rhymes invloved with the mod so far. The Muffin Man and the Three Blind Mice. After making your way into the Crooked Mansion (where the whole game is set), you will find yourself in the Mansion Foyer. At the back of the foyer is a spiral staircase that has doors leading to the different rooms of the house. Each door leads to a different fairytale.
The Three Blind Mice tale starts at the bottom of the Mansion Wine Cellar. You must find your out of the Spider infested area and make your way to the Dining Room. Here, the Three Blind Mice will shrink you down to their size using their magical capabilities. The game is then carried out on the dining room table!
The Muffin Mans tale starts one end of the 'corridor of death'. After successfully making your way down the corridor and into the ballroom, you will have to make your way through the clockwork dancers to advance to the Muffin Mans Kitchen. Here, you will battle with Gingerbread men, will have to collect screaming muffins and finally destroy the Muffin Man himself.
By successfully completing a tale/level, you will be given a page of the nursery rhyme book that will return to its original state (and also give you access to the rest of the house). The player must collect all of the books pages and eventually battle it out with the Crooked Man.
Each tale contains a fast/action and slow/puzzling gameplay experience. The diverse amount of interactiviy will surely keep the experience new and exciting for the player.
Let the tales begin!
It's been a bit quiet in the GhostWriter world lately. However, things should be starting up again now.
GhostWriter's Kitchen Level will be used for this years SAND image (Swansea Animation Days - Smu.ac.uk ). This will be on the brochure cover, invitations etc. You may notice that Grimm has changed quite a lot!
A quick overview of where the project came from and where it is going.
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