Noontide is a high-speed Hack'n'Slash in a similar spirit to Devil May Cry.

Noontide’s core mechanics revolve around the MODE system, which stands for Mobile Offensive Defensive Elucidating system.


  • Perform fluid combos by combining attacks and special techniques.
  • Master the Defensive Array to combat multiple attackers.
  • Cut through enemy formations with the full-motion 360 attack system.
  • Engage unrelenting waves of opponents in a Cyber-Victorian universe.
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6 comments by Fading-Divinity on Sep 11th, 2009

Hi guys, it should be pretty obvious by now that Noontide missed the MSUC phase 4 submission deadline. The only reason I can really think of is that the team underestimated the task of compiling all the content we've been developing, ambitious targets were set and with it large dependencies, lesson learnt.

Today I have footage displaying segments of the completed components ranging from maps to new mechanics and features. I have in mind to release a functional version in the next few weeks but as always my restlessness will get the better of me, so things might be a little different.

On a more official note the Noontide team has expanded and I'm happy to acknowledge the people who have dedicated time to the project.

Ramsey Binns Monarchical Knight

Hayden Zammit Combat map Entertainment District

Daniel Nitsikopoulos Combat map Entertainment District

Cam Phillips 2D Art/Adverts

John Imbler Music

Gavin Lo Scripter

Stuart Lo Animator, platforming map Verdure

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Noontide: In The Demon's Hand

Noontide: In The Demon's Hand

May 15, 2009 Full Version 2 comments

Noontide's Phase 3 submission for the Make Something Unreal Contest Don't forget to read the Instructions otherwise you'll miss out on some of the fancy...

Post comment Comments  (10 - 20 of 32)
Icedecknight Jun 17 2009, 2:34am says:

Wait i extracted the file but how do i launch the game itself is it in its own exe. or is it in the game under a type or something?

+1 vote     reply to comment
Icedecknight Jun 16 2009, 3:10am says:

Looks amazing but in future ver can you make the weapon slashing more smoother. it stops instantly which i (and maybe other people) dislike... Very doubtful that it will hurt the game but it'll look much nicer in vids =D

+1 vote     reply to comment
Icedecknight Jun 16 2009, 4:03am replied:

Wait having Unreal tourny 3 black edition wont effect anything right?

+1 vote     reply to comment
Fading-Divinity Creator
Fading-Divinity Jun 16 2009, 10:17pm replied:

Shortly after the release, my brother and I actually put together a aesthetic upgrade build for Noontide but it didn't include dramatic gameplay changes for us to upload.

That said it's already been done, the attack slows after the strike and the holstering animation starts earlier and has been slowed down.

+1 vote   reply to comment
Icedecknight Jun 16 2009, 10:52pm replied:

kk is there gonna be a patch for it soon?

+1 vote     reply to comment
rahx Jun 15 2009, 12:45am says:

i have a problem... i put the noontide file into where the readme says to go to but i dont see it as a selectable gametype nor map help?

+1 vote     reply to comment
Fading-Divinity Creator
Fading-Divinity Jun 16 2009, 10:12pm replied:

I put in revised instructions for Installing Noontide in the description on the download page.

Either way is it possible that you are running UT3 in unpublished mode?
If that's not the case then either check out your directory again or post up where you've currently placed the Noontide folder and I'll help you from there

I had a few local complaints that suggested I shouldn't use the term "Paste Folder" when it really should be "Extract Folder" so the instruction update should have been put up a while ago.

+1 vote   reply to comment
Wraiyth May 17 2009, 8:35pm says:

Front paged, good work twins ;)

+1 vote     reply to comment
Fading-Divinity Creator
Fading-Divinity May 18 2009, 11:16pm replied:

Thanks man, it's pretty good for our first mod

+1 vote   reply to comment
Fading-Divinity Creator
Fading-Divinity May 18 2009, 11:24pm replied:

Well to put it simply UnrealScript cannot be encrypted (As far as I know) so the "Source code" for Noontide can be viewed right now by opening the Noontide.u file you downloaded.

The only thing I ask is if you use the code as inspiration for your own project, chuck me in your credits =)

Anyway as a coding convention I should probably make an "Official" header to credit the work but for the moment just put down my name and reference Noontide.

+1 vote   reply to comment
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Release Date
Released May 16, 2009
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