NS:CO v1.93 full (already patched, RAR)
Aug 31, 2011 Full Version 0 commentsNS:CO v1.93 full version for Windows, Mac, and Linux.
Navy SEAL/s: Covert Operations is a realism total conversion mod for ID Software's Quake3 engine. NS:CO pits players in realistic combat missions such as:
-Retrieve Information in a suitcase and return it to a capture point
-Defend Fortified Area's from Capture
-Assassinate VIP Player (distinct model for VIP)
-Capture Specific Points on the map for your team to win.
Navy Seals has one of the most realistic damage effects you will ever see in a Mod. You won't see anyone taking one-hundred bullets and surviving here. It's all based on reality and how bullets really effect someone when hit by them.
NS:CO Feature Highlights
Weapons, Weapon Handling & Equipment
* 22 scale real worked weapons
* sophisticated weapon attachment system
* scopes, flashlights, bayonettes, laser sights, silencer etc.
* 5L-SD, sophisticated location specific damage system
* projectile code system - realistic per projectile ballistic physics
* original bomb defusing tool system
Original Top-Code Features & Technology
* TASS, a configurable player skill and attribute system
* original player physics top-code
* easy to use radio command system
* modular HUD with two configurable displays to choose from
* feature complete menu system
* PE Engine proprietary state-of-the-art particle effects
* enhanced lighting with full support for q3map2
* IGLE advanced lighting lens flare, and dazzle effects
Player Models
* 3 original player models featuring rich original animations
* 16 very high detail headskins per team
* Head Stuff System? offing customizable player "looks"
* bindable hand signal animations
* seasonal & terrain specific auto-camouflage skin system
Game Play Features
* NSSL? sophisticated multi-threading scripting language
* plug-n-play-drag-n-drop scripting automation system
* enhanced camera view
* dynamic help system
* GPS & team telemetry system
Levels & Missions
* stunning level design technology
* assault objective missions
* VIP-R and VIP-S objective missions
* CTB objective
* bomb & defuse mission objective
For Level Designers
* CSGR (client side geometry render)
* rich objective system /w prefab mission tools
* PE Engine?, NS-CO's proprietary particle system
* custom, entities and shader attributes
* rich suite of original high-quality textures
* environment effect system for rain and snow
* full support for all q3map2 compiler features
* IGLE advanced lighting effects engine
* NS-CO DL-TK our in house (only) level designers tool kit
Support for all major Operating Systems such as:
Windows95/98/ME/2000/XP
Macintosh/OSX
Linux
4 comments by Democritus on Feb 22nd, 2006
Hello everyone once again. Sorry for the long delay between updates but working on two projects in your spare time can be a lot of work. However that work pays off and we have a couple of things to show to you today.
Silent Risk - The Future of Covert Warfare
The website to our new project called Silent Risk (previously announced as ProjectSR) is finally launched. The game is a multiplayer action game set in a near future world of constant conflict. Highly trained and well equipped soldiers engage in Covert Warfare all over the world.
Visit www.silentrisk.com for some more glimpses into the game.
The project is still young and in an early stage of development. We at Team Mirage are looking for talented individuals of all areas to help out with the creation of this game. If you are interested, please visit the team page of Silent Risk website to find out more.
NAVY SEALS: covert operations (Gold Edition)
Aside from working Silent Risk, some members of TM are also working hard on NS:CO gold. We are not only improving the gameplay and the general visual quality of NS:CO we have also decided to totally redo the User Interface. This will make it easier for new players and veterans alike to navigate and modify the game. Great attention is also given to making the User Interface explain the different game mechanics of NS:CO to new users so that the reading of a manual is not longer a requirement to be successful ingame.
The visual concept and design was created by Beren Baumgartner and all further work and implementation is done by my brother Manfred 'Defcon-x' Nerurkar and me, Martin 'Democritus' Nerurkar.
If you have helpful comments on the old NS:CO user interface, then don't hesitate to let us know what we can improve in our forum. Also note that there's another Clash of the Titans on 26. February. Check out our forum for details on this.
Thanks again everyone.
NS:CO v1.93 full version for Windows, Mac, and Linux.
NS:CO v1.93 update for NS:CO v1.91a full, for Windows, Mac, and Linux.
NS:CO v1.91a full version for Mac and Linux.
NS:CO v1.91a full version for Mac and Linux.
i like this old school mod :P keep up the good work
awesome! and the bots???!
sadly there is not bot binary files so its not even worth of downloading :( i played this on my friends lan and it was great sad that they never released bots this might still live if they have done that.....
i tried the beta 1.9 and it sucked you guys are gonaa have to fix a lot of bugs
is the website down?
Cuz when i clicked on the website there was nothing there
:?
is there iron sights?
No, sorry. Only crosshairs.
Hello everyone,
as you might know by now NS:CO is discontinued. Team Mirage has stopped working on it and due to the lack of interest we have also decided to not invest any more time into a potential mappack. However we wanted to thank all the fans and players that stuck with us over the last few years. We had a very good time with this community.
Although the game itself will not be developed any further there still are a bunch of players in the community so we at Team Mirage decided to organize another one of those famous Clash of the Titans matches. It will go off on Saturday, August 13th at 19:00 GMT and you can vote for maps to be played and read more about it here in our forum.
This COTT match will be held as a part of our second WorkLAN here in germany where we get together to intensively work on our new project. We have decided to not reveal any in depth information about it before we have something really solid to show as to not build up expectations or give rise speculation. However we decided to spill a few of the beans.
This new project dubbed "ProjectSR" has been in planning for more than half a year now. We have a solid ~50 pages multiplayer design document that lays out 75% of the gameplay and we have a first, very early internal alpha ready by now. The game is a multiplayer first person action game set in the near future. We are currently looking for people to join our team, specificially for coders and concept artists.
C++ GAME CODERAs a coder within our team, your main task would be the implementation of the mechanics, core testing, and refinement of the game.Furthermore, you will work with a next gen engine, and create objects specifically tailored to the Level Designers needs. Given sufficient interest and knowledge about 2D and 3D techniques, the programming and scripting of visual effects expands your tasks.
Required:- Solid grasp of object oriented (C++) programming
- Understand algebraic math
- Fluent in the English language
- Possess good teamwork skills
- Interest in multiplayer game development (not only in playing it)
- Ability to dedicate time to the project (especially in the long run)
- Willingness and interest in learning new things
- Broadband internet connection
- Capable of online communications (E-Mail, IRC, etc.)
Helpful:- Previous experience in game development
- Previous experience with Quake 3 / Doom 3 shader effects
- Previous experience with Parser design and implementation
- Previous experience in distributed applications
- Knowledge of Network Programming
- Access to voice communications (TeamSpeak, VOIP, etc.)
2D ARTISTAs a 2D artist within our team, your main job during the early development phase is the
creation of mood paintings as well as conceptual art of characters, scenes, and objects.
In the future, you would be tasked with the creation of photo-realistic textures for the
level designers as well as the painting of model skins for the 3D Artists.
Required:- Good design- and artistic skills
- Well versed in working with Adobe Photoshop® and/or Corel Painter®
- Fluent in the English language
- Possess good teamwork skills
- Interest in multiplayer game development (not only in playing it)
- Ability to dedicate time to the project (especially in the long run)
- Willingness and interest in learning new things
- Broadband internet connection
- Capable of online communications (E-Mail, IRC, etc.)
Helpful:- Interest in the cyberpunk genre
- Previous experience in game development
- Previous Quake 3 / Doom 3 Texture creation
- Willingness to learn materialshader scripting
- Good grasp of a 3d modeling package (3dsMax® preferred)
- Understanding of Normal-, Height-, Specular-, and Alpha- maps and their creation process
- Access to voice communications (TeamSpeak, VOIP, etc.)
If you are interested, you may contact us per E-Mail. Please apply with a short biography and possibly some examples of pervious work to
So that's it. A big thank you to everyone and see you at the COTT.
What happened to the website? NS-CO.net seems to be down.
How can i play with bots???