Navy SEAL/s: Covert Operations is a realism total conversion mod for ID Software's Quake3 engine. NS:CO pits players in realistic combat missions such as:

-Retrieve Information in a suitcase and return it to a capture point
-Defend Fortified Area's from Capture
-Assassinate VIP Player (distinct model for VIP)
-Capture Specific Points on the map for your team to win.

Navy Seals has one of the most realistic damage effects you will ever see in a Mod. You won't see anyone taking one-hundred bullets and surviving here. It's all based on reality and how bullets really effect someone when hit by them.

NS:CO Feature Highlights

Weapons, Weapon Handling & Equipment

* 22 scale real worked weapons
* sophisticated weapon attachment system
* scopes, flashlights, bayonettes, laser sights, silencer etc.
* 5L-SD, sophisticated location specific damage system
* projectile code system - realistic per projectile ballistic physics
* original bomb defusing tool system

Original Top-Code Features & Technology

* TASS, a configurable player skill and attribute system
* original player physics top-code
* easy to use radio command system
* modular HUD with two configurable displays to choose from
* feature complete menu system
* PE Engine proprietary state-of-the-art particle effects
* enhanced lighting with full support for q3map2
* IGLE advanced lighting lens flare, and dazzle effects

Player Models

* 3 original player models featuring rich original animations
* 16 very high detail headskins per team
* Head Stuff System? offing customizable player "looks"
* bindable hand signal animations
* seasonal & terrain specific auto-camouflage skin system

Game Play Features

* NSSL? sophisticated multi-threading scripting language
* plug-n-play-drag-n-drop scripting automation system
* enhanced camera view
* dynamic help system
* GPS & team telemetry system

Levels & Missions

* stunning level design technology
* assault objective missions
* VIP-R and VIP-S objective missions
* CTB objective
* bomb & defuse mission objective

For Level Designers

* CSGR (client side geometry render)
* rich objective system /w prefab mission tools
* PE Engine?, NS-CO's proprietary particle system
* custom, entities and shader attributes
* rich suite of original high-quality textures
* environment effect system for rain and snow
* full support for all q3map2 compiler features
* IGLE advanced lighting effects engine
* NS-CO DL-TK our in house (only) level designers tool kit

Support for all major Operating Systems such as:

Windows95/98/ME/2000/XP
Macintosh/OSX
Linux

Image RSS Feed Latest Screens
NS:CO gold Ingame GUI NS:CO gold Main Menu GUI NS 1.9_10
Blog RSS Feed Report abuse Latest News: NS:CO gold gui & Silent Risk

3 comments by Democritus on Feb 22nd, 2006 digg this super bookmark


Hello everyone once again. Sorry for the long delay between updates but working on two projects in your spare time can be a lot of work. However that work pays off and we have a couple of things to show to you today.

Silent Risk - The Future of Covert Warfare
The website to our new project called Silent Risk (previously announced as ProjectSR) is finally launched. The game is a multiplayer action game set in a near future world of constant conflict. Highly trained and well equipped soldiers engage in Covert Warfare all over the world.

Visit www.silentrisk.com for some more glimpses into the game.

The project is still young and in an early stage of development. We at Team Mirage are looking for talented individuals of all areas to help out with the creation of this game. If you are interested, please visit the team page of Silent Risk website to find out more.

NAVY SEALS: covert operations (Gold Edition)
Aside from working Silent Risk, some members of TM are also working hard on NS:CO gold. We are not only improving the gameplay and the general visual quality of NS:CO we have also decided to totally redo the User Interface. This will make it easier for new players and veterans alike to navigate and modify the game. Great attention is also given to making the User Interface explain the different game mechanics of NS:CO to new users so that the reading of a manual is not longer a requirement to be successful ingame.

NS:CO gold Main Menu GUI NS:CO gold Ingame GUI

The visual concept and design was created by Beren Baumgartner and all further work and implementation is done by my brother Manfred 'Defcon-x' Nerurkar and me, Martin 'Democritus' Nerurkar.

If you have helpful comments on the old NS:CO user interface, then don't hesitate to let us know what we can improve in our forum. Also note that there's another Clash of the Titans on 26. February. Check out our forum for details on this.

Thanks again everyone.

Comments  (10 - 15 of 15)
KillaK
KillaK Oct 3 2003, 9:24am says:

After many months NS 1.9 is finally coming out today Oct 3rd at 19:00GMT.

Come join out IRC party at:

server: irc.quakenet.org

channel: #ns:co

for the download links early. See the news update for more info.

+1 vote     reply to comment
Furious_Shit
Furious_Shit Jun 19 2003, 5:36pm says:

If you use a download accelorator
the download urls make ur connection speed go up to 400kbps (if you have cable ofcourse) this is a good mod to download
if you don't wanna wait.

+1 vote     reply to comment
KillaK
KillaK Jun 12 2003, 12:50pm says:

It used to be here before, until the old News/PR Guy took it all down.

I am now the News/PR guy for Navy Seals, so I had to resubmit it again. Thanks for the support and hope you like the improvments.

KillaK

+1 vote     reply to comment
NightSage
NightSage Jun 2 2003, 1:14pm says:

oh I remember this.... am surprised this wasn't listed here before, I 'll redownload it if I ever find the 1.32 patch update for quake 3. This mod was pretty good it even had rpg stats and stuff last I remember

+1 vote     reply to comment
lost_soul
lost_soul Jun 2 2003, 5:57am says:

visit us somtime www.hacked-zone.net we are making a mod i was woundering if you would alias and good luck with your mod :)

+1 vote     reply to comment
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Platforms
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Developed By
KillaK
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Official Page
Ns-co.net
Release Date
Released Mar 1, 2006
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Style
Genre
First Person Shooter
Theme
Realism
Players
Single & Multiplayer
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1,738 of 10,588
Last Update
9 months ago
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