Western Quake³ is intended to be a realistic simulation of the "Old West's" great atmosphere. It is being developed - as you can see in the name - on id Software's Quake³ Arena Engine.

This Total Conversion will include completely new weapons created with historically correct information about damage, rate of fire, reload time etc. It will also include new gametypes and maps inspired mostly from movies. And to increase the feeling of "Gunslingers Atmosphere" we will also create music tracks and sounds adapted to the simulated times.

The Gametypes

All game modes are based on the prize/reward system. Prize/Reward means you get money for kills, with the money being used to buy weaponry, ammunition and special items. The system is weighted so those "better" players are worth more reward money than novices. "By killing a player with more kills than you have, you will get more money than he would earn for killing you." The sentence above demonstrates to you the basic idea of this system: The bad players won't become worse due to the lack of money for weapons, so fair and balanced gameplay is possible. So even if you don't get a lot of kills you can make the ones you do get count!

Bank Robbery game type:

As the name says the goal of this game type is robbing the bank. One team has to attack the bank and steal the "money bag". The robber's team is equipped with triple dynamite, which allows them to blow a hole in the building and proceed to the money. After grabbing the money, they just have to head back to the escape point with it to win.

Robbing the bank isn't going to be easy because the whole second team is protecting the bank and will try to prevent the other team from getting in. While a robbery might be more difficult to pull off, it will be much more profitable than just killing off the defending team.

Duel game type:

The idea of duel is to enable classical western shoot-outs using only pistols. This game type is suitable for 2, 3 or 4 players and also for 2 player teams.

The duel maps are huge maps divided into several parts. Separate Duels can be performed in each part of the map (up to 16 players are supported per map). The details of the duel are as follows: The combatants stand opposite each other while a musical clock starts to play. When the music stops the duel begins. The holstered pistols have to be drawn, it will take a few seconds until one can aim precisely (this will be indicated by the crosshair gradually fading in). During this time the player can decide whether he wants to face his opponent (with poorer chances to hit) or seek cover.

The winner of the duel gets money for his kills and usually stays on the map part he "won" where he will meet the next challenger(s). As you can see, it depends on the amount of players on the server on which map and with whom you play (it's a complicated system and you'll see how it works exactly when it's finished).

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8 comments by torhu on Nov 22nd, 2006

In May 2005, development was handed over to the Smokin' Guns by the original WQ3 team, ICI. We are now proud to present our second patch for WQ3, containing numerous bugfixes, new features, and five new or updated maps.

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Western Quake 3 strives to recreate the atmosphere of the 'Dollar trilogy' of spaghetti westerns. The Good, the Bad, and the Ugly - they're all in there. Together with characters and mood from 'Once Upon a Time in the West', and others. Even Annie Oakley and Calamity Jane have been modelled.

Play deathmatch, duels, or bank robbery. Pick your favorite weapons among a historically correct selection of pistols, rifles, shotguns, dynamite, molotovs and gatling guns.

To read the changelog and get the files, head on over to the Western Quake 3 site.

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Western Quake III Beta 2.2 Extra Maps

Nov 23, 2006 Multiplayer Map 2 comments

Maps included: br_haunted wq_town wq_nightfort nonamecity (pk3 contains both wq_nonamecity and br_nonamecity)

Western Quake III Beta 2.2 Full Zip for Win/Linux/Mac

Nov 23, 2006 Full Version 0 comments

Western Quake III Beta 2.2 Full Zip for Win/Linux/Mac

Western Quake III Beta 2.2 Update Zip for Win/Linux/Mac

Nov 23, 2006 Patch 0 comments

Western Quake III Beta 2.2 Update Zip for Win/Linux/Mac

Western Quake III Beta 2.2 Full Windows Installer

Nov 23, 2006 Full Version 1 comment

Western Quake III Beta 2.2 Full Windows Installer

Western Quake III Beta 2.2 Update Windows Installer

Nov 23, 2006 Patch 0 comments

Western Quake III Beta 2.2 Full Windows Installer

Post comment Comments  (0 - 10 of 54)
Guest Dec 14 2012 says:

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Pardner Jan 23 2013 replied:

you can increase the size of the hunk_allok:
/com_hunkmegs 96
will be plenty. Note you should be using the new stand-alone version:

+1 vote     reply to comment
Camorak Jul 8 2010 says:

Is this dead?

+1 vote     reply to comment
Pardner Oct 3 2010 replied:

Not dead....
Moved: Moddb.com

+2 votes     reply to comment
RangerC Jul 28 2009 says:

The models are from half-Life: Wanted.

+1 vote     reply to comment
TheLeadHead Dec 7 2010 replied:

Nope, they don't even look close to be honest. The mod you say has much smaller poly amount and lower resolution textures, not even talking about SG has more details in their models. Get your facts right.

+1 vote     reply to comment
teamsabre2 May 5 2009 says:

There are no bots..?...

0 votes     reply to comment
TheLeadHead Dec 7 2010 replied:

Wrong, this game has bots, maybe they aren't the smartest, but still do for some target practice.

+1 vote     reply to comment
Pardner Jan 6 2009 says:

The stand-alone has new moddb page. you may find it here:

+2 votes     reply to comment
sparcdr Jan 2 2009 says:

Well 1.0 is out guys! So check out the site and try one of the servers.

+1 vote     reply to comment
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Western Quake 3
Western Quake 3
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