Navy SEALs: Covert Operations is a realism total conversion mod for ID Software's Quake3 engine. NS:CO pits players in realistic combat missions such as: - Retrieve Information in a suitcase and return it to a capture point - Defend Fortified Area's from Capture - Assassinate VIP Player (distinct model for VIP) - Capture Specific Points on the map for your team to win. Navy Seals has one of the most realistic damage effects you will ever see in a Mod. You won't see anyone taking one-hundred bullets and surviving here. It's all based on reality and how bullets really effect someone when hit by them. NS:CO Feature Highlights Weapons, Weapon Handling & Equipment * 22 scale real worked weapons * sophisticated weapon attachment system * scopes, flashlights, bayonettes, laser sights, silencer etc. * 5L-SD, sophisticated location specific damage system * projectile code system - realistic per projectile ballistic physics and more!

Report RSS NS:CO is dead, long live ProjectSR

Hello everyone, as you might know by now NS:CO is discontinued. Team Mirage has stopped working on it and due to the lack of interest we have also decided to not invest any more time into a potential mappack. However we wanted to thank all the fans and players that stuck with us over the last few years.

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Hello everyone,

as you might know by now NS:CO is discontinued. Team Mirage has stopped working on it and due to the lack of interest we have also decided to not invest any more time into a potential mappack. However we wanted to thank all the fans and players that stuck with us over the last few years. We had a very good time with this community.

Although the game itself will not be developed any further there still are a bunch of players in the community so we at Team Mirage decided to organize another one of those famous Clash of the Titans matches. It will go off on Saturday, August 13th at 19:00 GMT and you can vote for maps to be played and read more about it here in our forum.

This COTT match will be held as a part of our second WorkLAN here in germany where we get together to intensively work on our new project. We have decided to not reveal any in depth information about it before we have something really solid to show as to not build up expectations or give rise speculation. However we decided to spill a few of the beans.

This new project dubbed "ProjectSR" has been in planning for more than half a year now. We have a solid ~50 pages multiplayer design document that lays out 75% of the gameplay and we have a first, very early internal alpha ready by now. The game is a multiplayer first person action game set in the near future. We are currently looking for people to join our team, specificially for coders and concept artists.

C++ GAME CODERAs a coder within our team, your main task would be the implementation of the mechanics, core testing, and refinement of the game.Furthermore, you will work with a next gen engine, and create objects specifically tailored to the Level Designers needs. Given sufficient interest and knowledge about 2D and 3D techniques, the programming and scripting of visual effects expands your tasks.

Required:- Solid grasp of object oriented (C++) programming
- Understand algebraic math
- Fluent in the English language
- Possess good teamwork skills
- Interest in multiplayer game development (not only in playing it)
- Ability to dedicate time to the project (especially in the long run)
- Willingness and interest in learning new things
- Broadband internet connection
- Capable of online communications (E-Mail, IRC, etc.)

Helpful:- Previous experience in game development
- Previous experience with Quake 3 / Doom 3 shader effects
- Previous experience with Parser design and implementation
- Previous experience in distributed applications
- Knowledge of Network Programming
- Access to voice communications (TeamSpeak, VOIP, etc.)

2D ARTISTAs a 2D artist within our team, your main job during the early development phase is the
creation of mood paintings as well as conceptual art of characters, scenes, and objects.
In the future, you would be tasked with the creation of photo-realistic textures for the
level designers as well as the painting of model skins for the 3D Artists.

Required:- Good design- and artistic skills
- Well versed in working with Adobe Photoshop® and/or Corel Painter®
- Fluent in the English language
- Possess good teamwork skills
- Interest in multiplayer game development (not only in playing it)
- Ability to dedicate time to the project (especially in the long run)
- Willingness and interest in learning new things
- Broadband internet connection
- Capable of online communications (E-Mail, IRC, etc.)

Helpful:- Interest in the cyberpunk genre
- Previous experience in game development
- Previous Quake 3 / Doom 3 Texture creation
- Willingness to learn materialshader scripting
- Good grasp of a 3d modeling package (3dsMax® preferred)
- Understanding of Normal-, Height-, Specular-, and Alpha- maps and their creation process
- Access to voice communications (TeamSpeak, VOIP, etc.)

If you are interested, you may contact us per E-Mail. Please apply with a short biography and possibly some examples of pervious work to
So that's it. A big thank you to everyone and see you at the COTT.

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