Hello, my name is Matthew Dryden. I'm the team lead for Mod Fidelity - the group that develops Modular Combat. I intend use this space to talk about what I'm doing on a weekly basis. Be sure to "Track this member" or add me as a friend!

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0 comments by matthewdryden on Jun 12th, 2009 digg this super bookmark


The Mod Fidelity team is growing by leaps and bounds. I'm so excited to start discussing the next version of the mod and planning it out - but we still have lots of things to do to fix up our current version.

It's much more important to me to create a good playing enviroment than anything else. Rather than have my community wait another month or so until our next release, we've decided to try to address the concerns of the players as quickly as possible - while still adding new content and keeping the mod interesting.

There are so many things about Modular Combat that could be amazing - and will be very soon. I can't talk too much about this stuff, but I will definitely start releading some information, and very soon.

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Mod Fidelity

Mod Fidelity

Developer & Publisher with 8 members, invitation only

Mod Fidelity, in essence, is the partnership between Matthew Dryden and Andrew ‘Winston’ Watkins. These two came together in early 2008 to start on...

Comments  (0 - 10 of 12)
Nik440
Nik440 Aug 28 2009, 3:35pm says:

Great work on the mod dude Reali nice =)

+2 votes     reply to comment
LORDDEREX
LORDDEREX Jul 28 2009, 1:18pm says:

Hi Matt.
Some improvements that MC would need (in my opinion)
1: At least 1 xp for killing any kind of low lvl creep
Because i have just starting to ignore the low lvls, But i can see why, so low lvl players have something easy to kill...
2: xp bonus for killing spree, like 50 xp for 5-killing spree, 100 xp for 10, etc

(3): this is just a question and need to be tested if to be added:
Saw that a lvl 1 killing a lvl 8 got about 200 xp
And a lvl 1 killing a lvl 14 and still 200 xp.
Maybe rise the xp a bit higher when killing a much higher lvl player.

Other players: Feel free to question my opinions and add some aswell.

+2 votes     reply to comment
Afnopo
Afnopo Aug 3 2009, 8:09am replied:

Here is how you improve the mod.

Quit forgetting my passwords after I hit level 10.

Put achievements where you get xp for achieving.

+1 vote     reply to comment
dafatcat
dafatcat Aug 3 2009, 11:49am replied:

Write it down.

+1 vote     reply to comment
dafatcat
dafatcat Aug 1 2009, 10:06pm replied:

I like these ideas. I think you'd better get a module for that Mr. Dryden.

+1 vote     reply to comment
guywiththename
guywiththename Jul 21 2009, 12:59am says:

hey matt, i added you on steam, im charlie the unicron, i just thought i'd relay some ideas to you.

+1 vote     reply to comment
Redexodus
Redexodus Jun 7 2009, 2:14am says:

I love the mod! Fun playing with you in it too!

+2 votes     reply to comment
matthewdryden
matthewdryden May 29 2009, 4:12pm replied:

Add me on Steam at mdryden@canada.com - we can figure it out!

+1 vote     reply to comment
ClaneLord
ClaneLord May 29 2009, 2:06am says:

Well, as i stated on that pic of USP.Do you need idea giver or something like that(i cant properly explain, dont have perfect english yet:P ).Cause if its needed i could help and you seem like you need more people on that part.Just PM me on here or add me on MSN so we could talk about that:P

+2 votes     reply to comment
matthewdryden
matthewdryden May 29 2009, 4:13pm replied:

Same with you! Add me on steam and we can discuss your ideas - I'm always welcome to hearing feedback! You can also check the Modular Combat forums here on Mod DB and make some suggestions here. We're known for putting players ideas into the mod.

+1 vote     reply to comment
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