The true method of knowledge is experiment. So, strapped to the underside of a stolen Combine helicopter, you're part of my latest scientific investigation. Objective: To infiltrate and observe this peculiar little island a few miles off shore, its heart burrowed out by our ever-loving benefactors...
This mod was the very first Half-life 2 mod I have seen and has completed changed my way of playing games and looking at mods. Before, I was merely an ignorant who thought mods were nothing more that virus-inducing modifications that made your guns shoot wooden logs, spawn teleporters randomly, and maybe crash your computer. But then I saw a video walkthrough of this mod. My first thought was "Did steam release a new Half-life game?" I was delightfully wrong. This was a mod, a personally developed game by a half-life 2 fan like myself. With a little research, I stumbled onto a place called Moddb, where hundreds of free game mods were being developed. With no money and adamant parents, this discovery incited by Minerva was fantastic. With the only games I had in the Orange Box, I can download hundreds(actually twenty since most mods are screwed up) of games that are even better than the Orange Box, with this mod topping them all!
I praise the existence of this mod for introducing me to a whole new universe of entertainment. I praise the superior mapping of this mod, making every time I play a fresh new experience. I praise the difficulty curb of this game. Most of the time when I'm caught in a frustrating spot I would normally blame the game developer, but this mod was so good that I could only find fault in my play style. I praise the story and especially the ending of this mod, you wont find yourself randomly fading to a black screen!
If this wasn't the mod that introduced me to the modding universe, I would only give it a 10/10, but since it is that very mod, Minerva rightfully deserves a 100/10. But this damn system only lets me give a 10. Excellent work CargoCult!
P.S. I scorn all who congratulates Adam's new job in Valve, for my anticipation for Minerva's next release exceeds far more than that I could have for any of Valve's videogame releases!
Its a improvement over Half-Life 2. That in its self says alot about the mod.
Its got more of a story, its got better visuals (that has a more eerie atmosphere which HL2 should have done to its combine bases), its harder (YES!!), and it has perhaps the best level design out of the HL2 mods I've played so far. Its got beaches which I was sort of mystified by. Its got its own soundtrack, its got a actual ending that leaves you satisfied.
Its also got a long length for a mod. You know its a labor of love when its had work done on every aspect of its design. The only thing it misses is voice acting but its always a hit and miss with that sort of thing.
I just finished my playthrough of the Mod and I have to say I love it. The basis of an entire story being an experiment for the satisfaction of a unknown guider has its allure. I love this mod and If it ever does happen, will be right in line for the next mod.
Gameplay: Very similar to Half Life 2, and I like it that way, possibly even better!
Visuals: Again very similar with HL2, with some Valve-quality architecture, and well done levels.
Optimization: Ran very well on my bad Intel Hd Graphics 3000, while maintaining great atmosphere of the mod itself.
Price: Its free!