The true method of knowledge is experiment. So, strapped to the underside of a stolen Combine helicopter, you're part of my latest scientific investigation. Objective: To infiltrate and observe this peculiar little island a few miles off shore, its heart burrowed out by our ever-loving benefactors...
This patch solves the problems caused by Episode One's upgrade from Source 2006 to 2009 (yes, we know it's 2011 now). If you installed one of the earlier "fixes" which involved dumping a load of Ep1 content into the mod folder, you will need to do a fresh install.
There are also some improvements:
*If you have saved games on Carcinogenesis/Depth Charge, you will need to restart from that map!*
To install this patch, install Metastasis then unzip the patch archive to your SourceMods folder. If you've
installed the alternative "Fix for May-2010 update", you'll need to delete the Metastasis folder
and do a fresh install.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
This crashes in Depth Charge when the weapon stripper after the weapon stripper overloads.
Nevermind it was because I was using the Combine Neo Heavy model for the Elite.
impressive! :D
I can't wait to re-play the mod with this fix.
Loved this mod so much I was the one who made the first patch. =)
New patch= Sounds good!
(2.64mb, that's *less than (2) 1.44mb floppy discs!)
Q: I'm curious- How would you rate the difficulty of making the patch- amount of time needed to make the patch? Related, how would you rate your knowledge of Minvera/ Source 2006-2009 engine to those "in the know" at Valve Inc?
The amount of time needed was quite small, and even then most of it went on designing the new particle effects.
Nevertheless, locating and fixing the problems did require quite a lot of in-depth knowledge of how the engine works.
Problem with 2011_02_08_metastasis_patch_2011.zip patch, Crash with looping sound
FRESH install of Metastasis
2007_10_03_metastasis_patched.exe
CRC32 FCDA2579
Patched with 2.64mb patch:
2011_02_08_metastasis_patch_2011.zip
CRC32 E8FA700E
Problem: Crash with looping sound
Map: metastasis_2
After hitting switch that swings I-beams back and forth that crashes thru door. You double back- going downstairs to where the (3) turrets were- with that swinging I-Beams.
When arriving on lower level- several enemies appear- normally I dispatch them before proceeding thru door damaged by I-beams.
While engaging enemies game crashes with following error message:
Too many verts for a dynamic vertex buffer (36120>32768) Tell programmer to up VERTEX_BUFFER_SIZE
Someone else had this problem, but I've never encountered it so there's not a lot I can do. Do you have a weak video card? Try running with a lower DX level.
Oh right, the other person was you as well. :p
Actually other people are reporting the same Too many verts for a dynamic vertex buffer (36120>32768) Tell programmer to up VERTEX_BUFFER_SIZE error message.
Silvermink /Daftmink who created the stable, problem-free patch posted in the downloads section as a example said he was getting the SAME error message.:
Hylobatidae.org
Forums.steampowered.com
13. Engine Error
Posted by DaftMink at 2:11PM, Sunday February 13 2011
On the map metastasis_2 I got this error.
Mgofiles.com
Was able to get by it by going a bit slower through the area, but still.
Another crash with 2011_02_08_metastasis_patch_2011.zip patch
No error message on screen.
(I would assume the game engine keeps a log?- If so let me know- I'd be happy to forward it.
Related- if you have any pull with Valve- If the logs indicate that a customer is experiencing lock-ups after a engine "update" - the engine should sense this and offer the customer to run the engine in some type of compatibility mode/ run the old WORKING engine.)
Location of crash? Crashes (HARD lockup with sound looping) after hitting the switch the combine guy blows the door... Game crashed hard right after passing thru blown door at top of stairs as show in link for metastas-11-04-2010-patch-exe below.
PS: This is the SAME spot that Metastasis started crashing after the May-2010 "update".
(Episode One's upgrade from Source 2006 to 2009)
* Adam Foster /CargoCult the creator of Metastasis stated on his forum the new engine has problems tracking? too many enemies. He said the new engine wasn't as robust.
*Note the Metastas-11-04-2010-patch-exe patch RUNS perfectly.
Fresh install- Not loading from "saves" from Metastas-11-04-2010-patch-exe directory.
Moddb.com
Location of crash-Proceed thru doorway at top of stairs = Hard lockup-looping sound.
Media.moddb.com
.
This was fixed in the patch. You must have installed it wrong, somehow.
Geez, what a lot of patches! *confused* Do I need to install the base package first, and then all patches over it? Or just the last patch?
What I did was this: (1) Install and then run the base package, but don't play the game yet; then (2) install a patch, I used the Officially Unofficial Source 2009 Patch. Try that.