MAESTRO MOD is a big mod created solely by Maestro, which is based on Big Daddy Jim's Rev4modR1 for Might and Magic VII and includes all his developments.

Maestro Mod is:

  • New graphics
  • 5 race system (Drow Elves, Humans, Drakes, High Elves, Orcs).
  • Modified character armor sprites
  • Modified/changed EVERY backpack item
  • Changed EVERY creature, making them tougher, many of them now got summoning spells, new skills and resistances.
  • Changed every class of 9 total, and invented new unique builds for them.
  • Many other little changes.

Rev4modR1 by Big Daddy Jim includes:

  • New quests
  • Changed storyline
  • New locations, changed non-used old ones
  • New bosses and minibosses for monsters
  • Dual class system. You can swap your class and learn new skills!
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Might and Magic VIII: Echo of Destruction, also known simply as Might and Magic 8,5 has started
its world campaign. We proclaim ourselves an unofficial sequel and spiritual successor to Might and
Magic VIII: Day of the Destroyer; in order to be differentiated from the official but infamous
Might and Magic IX: Writ of Fate game.


Currently the project is in active development. The progress rate is not as fast as desired, for the huge amount of work sometimes overwhelms us, but we cannot afford ourselves to create an underqualified product, and we hope you understand. :)

Anyways, one of the main reasons for us to gain your attention is currently our need in new staff. The jobs we require are:

1. - Photoshop Artists (Texture making)
2. - 3D Modellers (New dungeons)
3. - 3D Modellers (New objects in low-poly)

If you feel yourself confident in your skills and desire to help your favourite game to prosper,
contact Maestro (Team Leader) at maestro_mod@yahoo.com for further details.
Keep your hand on the pulse!
Might and Magic VIII: Echo of Destruction YouTube Channel
Might and Magic VIII: Echo of Destruction Facebook PageMight and Magic VIII: Echo of Destruction VK Page
Might and Magic VIII: Echo of Destruction

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Improved Classes Patch

Improved Classes Patch

Patch 0 comments

ONLY FOR THOSE WHO DON'T HAVE NEW_CLASS.EXE WORKING PROPERLY! For example, if the Barbarian cannot get the Leather armor skill on Grand Master level ...

Meteor Shower Patch

Meteor Shower Patch

Patch 7 comments

A small patch for Maestro Mod which fixes Meteor Shower spell. To apply, place the contents of the archive in the SOUNDS folder of your game and run the...

Maestro Mod Full Version

Maestro Mod Full Version

Full Version 0 comments

The final version of Maestro Mod for MMVII. The installation instructions are included in the archive - check for the file named License.rtf. Additional...

Post comment Comments  (0 - 10 of 18)
garkeon
garkeon

Hello guys!
I would love to try this mod out, but I think I got a problem regarding new classes/races.

Firs of all I am running win7 x64, so when I tired to run classes.exe it gave me errors. Fortunately I have an old comp running XP x32, so I modded the files there and then copyed the files on my usable computer. Everything seemed fine at first, classes did change the appearance, and classes got new names, but I think it does not work, here is what I mean:
Even though races changed to Orc/Drow/Drake... visually they have the same stats as Goblin/Human/Dwarf. I don't know if this is a bug or if its supposed to be like this. The second problem is classes, even though they changed the names (So now I have Barbarian, Acolyte, Crusader etc) I think they did not really change - For example Barbarians description says that he uses Clubs and axes as main and likes to dual combo it with sword (I assumed that he would go GM mace and Master sword just like troll in M&M 8) but instead he learns GM sword, master mace, GM plate (Basically its Knight class from M&M 7)
I think that somehow it failed to patch the game correctly :( any ideas how I can make it work?
P.S. Can someone send me already properly patched class files so I can outright overwrite the original and see if it helps?

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Orzie Creator
Orzie

Did you try GrayFace's MM7 patch? It should fix the compatibility problem.

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ralphonzo
ralphonzo

This is the purpose of Improved Classes Patch. Extract the contents of the archive to your install directory, then play the game using mm7_new.exe

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Guest
Guest

I see something that might be a bug. I'm using the default party and it seems like enemies will only target my 3rd character (Acolyte, dragon). Once my 3rd character is unconscious, enemies will then target other characters. Any help?

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Orzie Creator
Orzie

That may be because of the increased difficulty. Try to increase the armor class of your Acolyte. IIRC Acolytes have a somewhat priority for the AI to kill.

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Guest
Guest

I'm having issues with it though.
Installing no problem, but it makes the game "windowed" in fullscreen.

So the game part is the size of a windowed mode, in a screen that's black for the remaining part.

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Orzie Creator
Orzie

Follow the instructions about the resolution change. They are included in the installation instructions.

Reply Good karma+1 vote
catsintexas
catsintexas

I have the game and you guys are great! Maestroy and big Jim. the game is great. I feel I need to do something in return. Do you take donations? I am not a sucker, but the game is simply great. I can now play my new updated copy of MM7 Maestroy Mod and enjoy a new kind of world. For me, these older RPG games brought gteat memories and fun. Like gog.com, I love playing and talking with retro gamers and old RPg gamer fans. What you have done is brought joy and a time well spend for people like me. You should get the award and all the votes, man.

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Orzie Creator
Orzie

Much thanks for your attention. You can also check out the current Maestro's project, Might and Magic 8,5: Echo of Destruction here on Mod Database.

Moddb.com

We really don't know about donations, it's not that necessary for us right now. You'd better leave more comments, reviews and other signs of attention on our info sources to make us know we are not alone :)

Things that are more necessary include the help of artists, programmers and 3D-modellers, but that's a thing not everyone can handle and we understand that.

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Darth_Cameroth
Darth_Cameroth

Hey is it possible to upload the edited executable for the new class it looks great but i think the Drow race is being treated as a human without it

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Orzie Creator
Orzie

What do you mean actually? New_class.exe is included in the mod archive.

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Darth_Cameroth
Darth_Cameroth

Yeah but don't you run that and then it edits your main MM7 executable? what i'm asking is for an already edited one, oh and please tell me something if i'm not understanding it?

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Orzie Creator
Orzie

What's the problem in patching the executable manually? Some people might not want to patch their mm7.exe for new classes.

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Darth_Cameroth
Darth_Cameroth

i'm fine with patching mine because i copied a second copy of my game for the mod but the executable says it cant because my computers not 32 or 16 bit... something like that

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Orzie Creator
Orzie

Let's proceed with the discussion via email, I think I will be able to send you the file.

My email is orzieorzie@gmail.com, let's meet there.
Could you please provide a screenshot of the error message? I must show it to Maestro.

Reply Good karma+2 votes
Darth_Cameroth
Darth_Cameroth

Sent :)

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Might and Magic VII: For Blood and Honor
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