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Our goal as a team is to realize the world of J.R.R. Tolkien as closely as possible to his vision. We hold the lore to a very high standard and
 will try not compromise to it. We use the films for inspiration, but base our visual design mainly on the descriptions in the books and the works of
 Ted Nasmith and John Howe. We work very hard to bring a quality greater than that in vanilla Skyrim. We want our work to be looked at on the
same level as that of a professional game.
An Open-world Middle-earth RPG like no other!

Currently, we have a complete heightmap of Middle-earth (over 9 times the size of Skyrim!). The first stage in developing MERP is
 landscaping, and creating settlements on our heightmap. The next stage is designing interiors, then creating NPCs, quests, and so forth.

Full Ringbearer storyline:

Play the role of the Ringbearer, Frodo Baggins. Its up to you to decide the fate of the One Ring. Will you journey to destroy it: from the
quiet Hobbit town of Hobbiton, to the fires of Mt. Doom, or keep it for your own selfish desires? Will you follow the famous path taken by the
Fellowship, or do you destine to take your own path? The choice is yours to make. One fell step could mean the end to Middle Earth itself!

Heightmap:

A map over 9 times the size of Skyrim. From Forochel to Harondor and from Forlindon to Rhovanion and every town and great city in-between.

Weapons and Armour:

Wield new weapons and armors designed specifically for Middle Earth.

Quests:

Adventure awaits across all corners of Middle Earth! Join the White Council, become a soldier amongst one of the great armies of
the Free Peoples, or simply travel from town to town. Your own great journey lies ahead!

Battles:

Join in many of the famous battles in the War of the Ring: from the Battle of the Hornburg all the way to the Battle of the Pellenor Field.

Creatures:

Meet and battle all the known, and unknown, creatures of Middle Earth: new farm animals, Ponies, Boars, Wargs, Trolls and even the mighty Balrog!

Joining the Team

  We are looking for a lot of talented modders to help us. If you are interested, then drop us an application at
Merp.straygenius.com !


MERP | Middle Earth Roleplaying Project

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100 comments by Epoch_MEB on Jul 11th, 2013

Hello MERP Fans:

Over the past year and a half, we have been through a lot. The port, bugs in Skyrim, and then the C&D (with over a year of campaigns, negotiations, and attrition). We have asked you to trust us with the small amount of information we have given you to work with. But now, the situation has changed and we feel it is time for more transparency concerning the state of things. So we will start with a review of the past year.

After we received the C&D in June of 2012, we had extensive discussions concerning our next course of action. We contacted WB and negotiated as far as we could. We started a petition and contacted people we thought might be able to help. We did, in fact, discuss subjects such as going underground or simply changing project names. But as we delved into the specifics, we didn't want to risk putting ourselves, each other, or our loved ones at risk of a huge ordeal. And the degree of transformation it would have taken to avoid infringement was far greater than most of us were willing to do. And of course we called on you for help. Many of you answered. And through all this, by some kind of miracle, the team held together for months. However, the petition and negotiations only got us as far as a list of unreasonable terms that would have stripped MERP of its high standard of quality. After negotiations, things began to go downhill as we searched for alternatives. The letter campaign came into being as the team began to slowly erode. Then, one more thing happened to accelerate the change taking place.

After almost a year of searching for a way to bring back MERP, the people over at Dark Creations discovered a new Skyrim large world bug, one embedded in the hard coded areas of the game that no one yet has been able to fix. This bug causes activators (doors and chests), magic, ranged combat, and many other aspects to no longer function beyond a set area of a map (the central area between 64 and -64 cells along both the x and y axis). Basically, worlds much larger than Skyrim's are impossible. MERP's map is nearly ten times the size of Skyrim and the -64/64 area isn't even wide enough for Rohan to fit. This bug, combined with the team's dispersion, difficulties with model import, the weight of the C&D, and the lack of success with the various campaigns has brought us to this point. Even if the C&D were lifted, MERP cannot continue. There would be hardly a shell left of it. Many key members have left over the year and much else has changed. The heightmap, one of the gems of our mod, couldn't be used without being mangled almost beyond recognition (for bug and copyright reasons). And so, with heavy hearts, we announce that we have come to the end of MERP's journey.

Over the past year, you have fought with us and been patient . You have trusted us when we were silent and listened when we spoke. Many of you have done what you could to help us. And for that we would like to thank you. You're a wonderful group of fans and have been very supportive. Many of us have labored on this project for years and we have not come to this choice lightly. We said we wanted to make a representation of Middle Earth Tolkien would be proud of and we meant it. And as that is no longer possible (for a variety of reasons), we have decided this is the best choice for us to make.

However, as one fan pointed out, the end of MERP is not the end. The end can bring a new beginning and a new project can be born out of this. Many of us have worked on MERP for many years (I myself for five, others for longer). There are those of us who didn't want for our work to be entirely in vain. And there are many of us who have found a love for creation and development. To that end, many have moved onto new projects. Some have asked not to be named, but two have allowed me to make mention: Noirdesir, one of our best landscapers, and Ztree, one of our best and most enthusiastic modelers, have moved on to Hoddminir, an epic mod project for Skyrim by Elinen that you should definitely take notice of.

But there are others of us who have stayed together to work on something new. We have formed a new team, called Epoch Games, and have begun development on a new project based around an original IP of our conception. This new project is called "Lays of Althas: Sundered Order", a single-player, open-world, fantasy RPG set in an original universe. This new project, which is being developed using the CryENGINE 3, shares with MERP its ambition and dedication to depth of lore, story, game mechanics, and immersion in a vast world.

And so with this, MERP has reached the end of its long voyage. We hope that other modders/developers, at a time when it is possible, will take up the torch and pursue the vision we strived for, that someday an open world RPG for Middle Earth can be realized. Until then, all we can offer is the small comfort of certain assets which have been released by their creators, such as the Gondorian Armor by BGS and the LOTR weapons created by tomato. Think of them as memorials to our efforts and to the talent of our members, past and present.

Finally, having said all of this, I encourage you to follow other LOTR projects and Skyrim projects such as Hoddminir and join us at Epoch Games as we begin a new journey with "Lays of Althas: Sundered Order."

- Nuvendil, speaking representative for the MERP Team

Below is a list of all the various MERP Team Leaders, from beginning to end. Their ambition helped bring MERP through hard times and guided it to what it became.

The Founder, "The Grey Wizard"
"Large Jack"
"Jnor"
"Noirdesir"
"Captain"
"Maegfaer"
"JustB"
"Alasdairhurst"
"Valyndimir"

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Post comment Comments  (0 - 10 of 7,542)
steffenbk1
steffenbk1 Jul 4 2014, 4:58am says:

**** I WANTED TO PLAY THIS SO BAD!

+4 votes     reply to comment
ElfFriend
ElfFriend Jul 4 2014, 3:41pm replied:

We all do but unfortunately MERP is a thing of the past :( Only one of the devs decided to continue on a lotr skyrim mod. Moddb.com and he hasn't been active for quite some time now...

The rest either moved on to other skyrim projects, gave up, or began their own project called Lays of Althas: Sundered Order Moddb.com

I am one of those MERP fans that cannot let go of merp and still check the page every few days to see if anyone has posted any comments which I could respond to with what I know.

Unfortunately my knowledge isn't nearly as much as the knowledge of actual devs but I have been following merp for quite a while now and have read and watched every bit of news that was released from the team over that time period.

+3 votes     reply to comment
Guest
Guest Jun 19 2014, 12:45pm says:

It's sad to see all this hardwork go to waste because WB can't let go of "it's precious."

+5 votes     reply to comment
Tegalad
Tegalad Jun 15 2014, 2:56pm says:

For those interested, check out this site: Me-dem.me.uk and forums: Worlds.outercraft.com They are looking for 3D modelers to create buildings for their middle-earth map (a very impressing map).

+1 vote     reply to comment
ElfFriend
ElfFriend Jun 16 2014, 10:24pm replied:

I hope they don't get a C&D.

+1 vote     reply to comment
ElfFriend
ElfFriend May 22 2014, 6:32pm says:

Yet another video of WB's upcoming abomination. My thoughts on it have not changed but I'm a lot less harsh with my presentation of them:
"Got to say the programmers did a great job making a couple interesting systems but what IDIOT wrote this story? What did they have to confuse LOTR with to create this abomination that has ZERO to do with actual LOTR lore.

If someone that doesn't have LOTR rights made this they could easily argue it's derivative work and win the right to sell this crap :P THAT is how much it is changed from anything that Tolkien wrote..."
Link to my comment:
Youtube.com

+3 votes     reply to comment
OwenYulefield
OwenYulefield Apr 2 2014, 9:38pm replied:

Listen, I think we should just focus on our own things. If MERP can serve one purpose, it's the fact that people still care about Middle Earth and Tolkien's works. Trashing on someone else's work is not only counter productive, it's also just disrespectful.

I'm not trying to be rude. However, trying to "severely cripple" Shadow of Mordor will get Tolkien fans no where. A good Middle Earth game won't be made going down this road.

In the meantime, try and focus more on other great games coming out like Witcher 3, Kingdom Come: Deliverance, and of course, Lays of Althas: Sundered Order. And I don't just say Lays of Althas because I'm on the team ;)

+1 vote     reply to comment
ElfFriend
ElfFriend Apr 3 2014, 12:31am replied:

The sad truth is that if WB sees there's profit in making games with lotr skin they will renew their license for the IP thus making them the dark overlords that will make sure that nothing like merp will ever get made.

I almost feel like the entire campaign to save merp only made WB see the amounts of dollar bills they can get from LotR fans by realising a fantasy RPG with a lotr related word in the title. That won't help projects like merp and believe me when I say that there will be more projects like merp being made. There are thousands of LotR fans and they will try to make another project similar to merp. Thus if WB still owns the license the exact same story will occur. So to make something like merp possible we need to discourage WB about their ability to sell overhyped, average games with a LotR skin. What I'm trying to say is that there are orcs in Skyrim but that doesn't mean the it makes it okay to now say that Skyrim is a LotR game. That's pretty much what this shadow of mordor is trying to do... Its a decent fantasy game but don't try passing it as a LotR game since from what I saw in the trailers its anything but that.

+4 votes     reply to comment
Recoveryanonymous
Recoveryanonymous Apr 9 2014, 4:44pm replied:

"The chasm between the beauty and seriousness of the work, and what it has become, has overwhelmed me. The commercialization has reduced the aesthetic and philosophical impact of the creation to nothing. There is only one solution for me: to turn my head away."

+3 votes     reply to comment
ElfFriend
ElfFriend Apr 3 2014, 12:36am replied:

It pains me to trash on someone else's work because it isn't bad. If they made their own IP with their own universe the concept would have been quite good. But when they try to dress it in a LotR outfit with some LotR locations and say its a LotR game. Well then we have problems in my opinion. Furthermore WB really can't make a good LotR game that stays true to the lore Tolkien made. They try to make their own stories based in LotR except forget all the lore that makes LotR, well LotR. IE. War of the North had a playable mage, orcs and trolls weren't bothered by sunlight, and the game was pretty linear only letting the player go 2meters of the designated path. It wasn't the worst game made but it wasn't at all good either. Based on the track record I don't expect shadow of mordor to be much different interms of not ******** on LotR lore but the game itself doesn't look that bad.

TL:DR shadow of mordor is just not a LotR game is what I'm trying to say and the battle for merp may be over but the battle for being able to make a LotR mid without receiving a C&D is still ongoing.

That being said, I am looking forward to all above average games that have flawless lore whether it be their own IP or someone else's.

+2 votes     reply to comment
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MERP Team
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