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Our goal as a team is to realize the world of J.R.R. Tolkien as closely as possible to his vision. We hold the lore to a very high standard and
will try not compromise to it. We use the films for inspiration, but base our visual design mainly on the descriptions in the books and the works of
Ted Nasmith and John Howe. We work very hard to bring a quality greater than that in vanilla Skyrim. We want our work to be looked at on the
same level as that of a professional game.
An Open-world Middle-earth RPG like no other!

Currently, we have a complete heightmap of Middle-earth (over 9 times the size of Skyrim!). The first stage in developing MERP is
landscaping, and creating settlements on our heightmap. The next stage is designing interiors, then creating NPCs, quests, and so forth.

Full Ringbearer storyline:

Play the role of the Ringbearer, Frodo Baggins. Its up to you to decide the fate of the One Ring. Will you journey to destroy it: from the
quiet Hobbit town of Hobbiton, to the fires of Mt. Doom, or keep it for your own selfish desires? Will you follow the famous path taken by the
Fellowship, or do you destine to take your own path? The choice is yours to make. One fell step could mean the end to Middle Earth itself!


A map over 9 times the size of Skyrim. From Forochel to Harondor and from Forlindon to Rhovanion and every town and great city in-between.

Weapons and Armour:

Wield new weapons and armors designed specifically for Middle Earth.


Adventure awaits across all corners of Middle Earth! Join the White Council, become a soldier amongst one of the great armies of
the Free Peoples, or simply travel from town to town. Your own great journey lies ahead!


Join in many of the famous battles in the War of the Ring: from the Battle of the Hornburg all the way to the Battle of the Pellenor Field.


Meet and battle all the known, and unknown, creatures of Middle Earth: new farm animals, Ponies, Boars, Wargs, Trolls and even the mighty Balrog!

Joining the Team

We are looking for a lot of talented modders to help us. If you are interested, then drop us an application at !

MERP | Middle Earth Roleplaying Project


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100 comments by Epoch_MEB on Jul 11th, 2013

Hello MERP Fans:

Over the past year and a half, we have been through a lot. The port, bugs in Skyrim, and then the C&D (with over a year of campaigns, negotiations, and attrition). We have asked you to trust us with the small amount of information we have given you to work with. But now, the situation has changed and we feel it is time for more transparency concerning the state of things. So we will start with a review of the past year.

After we received the C&D in June of 2012, we had extensive discussions concerning our next course of action. We contacted WB and negotiated as far as we could. We started a petition and contacted people we thought might be able to help. We did, in fact, discuss subjects such as going underground or simply changing project names. But as we delved into the specifics, we didn't want to risk putting ourselves, each other, or our loved ones at risk of a huge ordeal. And the degree of transformation it would have taken to avoid infringement was far greater than most of us were willing to do. And of course we called on you for help. Many of you answered. And through all this, by some kind of miracle, the team held together for months. However, the petition and negotiations only got us as far as a list of unreasonable terms that would have stripped MERP of its high standard of quality. After negotiations, things began to go downhill as we searched for alternatives. The letter campaign came into being as the team began to slowly erode. Then, one more thing happened to accelerate the change taking place.

After almost a year of searching for a way to bring back MERP, the people over at Dark Creations discovered a new Skyrim large world bug, one embedded in the hard coded areas of the game that no one yet has been able to fix. This bug causes activators (doors and chests), magic, ranged combat, and many other aspects to no longer function beyond a set area of a map (the central area between 64 and -64 cells along both the x and y axis). Basically, worlds much larger than Skyrim's are impossible. MERP's map is nearly ten times the size of Skyrim and the -64/64 area isn't even wide enough for Rohan to fit. This bug, combined with the team's dispersion, difficulties with model import, the weight of the C&D, and the lack of success with the various campaigns has brought us to this point. Even if the C&D were lifted, MERP cannot continue. There would be hardly a shell left of it. Many key members have left over the year and much else has changed. The heightmap, one of the gems of our mod, couldn't be used without being mangled almost beyond recognition (for bug and copyright reasons). And so, with heavy hearts, we announce that we have come to the end of MERP's journey.

Over the past year, you have fought with us and been patient . You have trusted us when we were silent and listened when we spoke. Many of you have done what you could to help us. And for that we would like to thank you. You're a wonderful group of fans and have been very supportive. Many of us have labored on this project for years and we have not come to this choice lightly. We said we wanted to make a representation of Middle Earth Tolkien would be proud of and we meant it. And as that is no longer possible (for a variety of reasons), we have decided this is the best choice for us to make.

However, as one fan pointed out, the end of MERP is not the end. The end can bring a new beginning and a new project can be born out of this. Many of us have worked on MERP for many years (I myself for five, others for longer). There are those of us who didn't want for our work to be entirely in vain. And there are many of us who have found a love for creation and development. To that end, many have moved onto new projects. Some have asked not to be named, but two have allowed me to make mention: Noirdesir, one of our best landscapers, and Ztree, one of our best and most enthusiastic modelers, have moved on to Hoddminir, an epic mod project for Skyrim by Elinen that you should definitely take notice of.

But there are others of us who have stayed together to work on something new. We have formed a new team, called Epoch Games, and have begun development on a new project based around an original IP of our conception. This new project is called "Lays of Althas: Sundered Order", a single-player, open-world, fantasy RPG set in an original universe. This new project, which is being developed using the CryENGINE 3, shares with MERP its ambition and dedication to depth of lore, story, game mechanics, and immersion in a vast world.

And so with this, MERP has reached the end of its long voyage. We hope that other modders/developers, at a time when it is possible, will take up the torch and pursue the vision we strived for, that someday an open world RPG for Middle Earth can be realized. Until then, all we can offer is the small comfort of certain assets which have been released by their creators, such as the Gondorian Armor by BGS and the LOTR weapons created by tomato. Think of them as memorials to our efforts and to the talent of our members, past and present.

Finally, having said all of this, I encourage you to follow other LOTR projects and Skyrim projects such as Hoddminir and join us at Epoch Games as we begin a new journey with "Lays of Althas: Sundered Order."

- Nuvendil, speaking representative for the MERP Team

Below is a list of all the various MERP Team Leaders, from beginning to end. Their ambition helped bring MERP through hard times and guided it to what it became.

The Founder, "The Grey Wizard"
"Large Jack"

Post comment Comments  (60 - 70 of 7,558)
SovereignReaper Jan 22 2014, 6:35pm says:

In case people do not know, this is probably why warner bros shut this game down. This was speculated as well.

+2 votes     reply to comment
earganon Jan 28 2014, 7:29pm replied:

I felt sick when I watched the trailer and I lost all hope of Humanity when I saw the gameplay footage.

This game is yet again a kick in the balls, for any lover of Tolkien's universe. Anything of the origional lore is yet again none existent in this WB's lusty search for money.
I hope they'll loose so much money of this, for it would only be just.

WB please return the IP to EA, I may not like the company, but at least BFME was reasonably fun.

+5 votes     reply to comment
ElfFriend Jan 29 2014, 8:21pm replied:

Agreed. As much as I hate EA they are better than WB although ideally the Lord of the Rings license should just be left to the public domain which will unfortunately never happen:(

+2 votes     reply to comment
OwenYulefield Jan 31 2014, 6:45pm replied:

I think everyone just needs to calm down, it's not THAT bad. Sure it has its cons. Sure MERP would've been better. But compared to most of the Middle Earth games made thus far, I think it's a refreshing change. A new story, a new game, a new experience.

There's a lot of things you can say about it, but I for one am excited to play a Middle Earth game on my PS4. The producers don't have the movie license(s) from what I've heard, so they'll be able to introduce new things. I'm on board.

+1 vote     reply to comment
Recoveryanonymous Feb 3 2014, 2:41am replied:

I don't know. From what I've seen, it follows the formula movie licensed games use too well. I expected it to look like the Batman games, but Assassin's Creed too?
Take an established and beloved IP, take the mechanics from another established and successful game franchise, then throw around vague marketing terms about how we're going to really see Middle Earth.

Personally, I think it's playing it too safe to be anything interesting. This game isn't going to let me "be" in Middle Earth. With the half wraith thing going on, I don't think it's interested in doing so either. A Lotr game that doesn't respect the lore is just a generic fantasy game. It's just a game WB is making to ride the hype of the new films.
Same old, same old.

+3 votes     reply to comment
Recoveryanonymous Feb 3 2014, 3:08am replied:

Which ordinarily I wouldn't have too much of a problem with (Bad games are best left in the past; Conquest) but as we've all seen it comes at the price of Merp; far, far, far too high a price to pay for mediocrity then.

+3 votes     reply to comment
ElfFriend Feb 1 2014, 1:08am replied:

I value my time too much to spend it on a "not that bad" title.

+2 votes     reply to comment
daLok1nho Jan 23 2014, 1:58pm replied:

It's completely rip off from Assassin's creed, just retextured, remodeled and remapped.

+6 votes     reply to comment
SovereignReaper Jan 23 2014, 4:24pm replied:

I just saw the gameplay video and I am thoroughly disappointed. I cannot believe they had to rip off a game like they are doing here and not only that the story is also completely non canon from the looks of it. Complete ******* ******** and a ******* waste of a license. Once again warner bros fails.

+3 votes     reply to comment
daLok1nho Jan 23 2014, 4:44pm replied:

I can't ******* believe how can such big-*** companies do such ****** games, yet they get all the money they need.

+4 votes     reply to comment
SovereignReaper Jan 24 2014, 4:52pm replied:

I cannot believe that a lot of people are excited about this game.

+2 votes     reply to comment
ElfFriend Jan 25 2014, 5:33pm replied:

I'm exited about that game.

(So I can see it fail:D)

+1 vote     reply to comment
Noldor_Dinendal Jan 22 2014, 3:01pm says:

S H I T! :-(

+1 vote     reply to comment
OwenYulefield Jan 4 2014, 12:58pm says: +1 vote     reply to comment
OwenYulefield Jan 3 2014, 12:05pm says:

Everyone, please check out this thread if you'd like to see some awesome LOTR/Hobbit mods in Skyrim!

+1 vote     reply to comment
Guest Jan 7 2014, 2:54pm replied:

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