The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Our goal as a team is to realize the world of J.R.R. Tolkien as closely as possible to his vision. We hold the lore to a very high standard and
will try not compromise to it. We use the films for inspiration, but base our visual design mainly on the descriptions in the books and the works of
Ted Nasmith and John Howe. We work very hard to bring a quality greater than that in vanilla Skyrim. We want our work to be looked at on the
same level as that of a professional game.
An Open-world Middle-earth RPG like no other!

Currently, we have a complete heightmap of Middle-earth (over 9 times the size of Skyrim!). The first stage in developing MERP is
landscaping, and creating settlements on our heightmap. The next stage is designing interiors, then creating NPCs, quests, and so forth.

Full Ringbearer storyline:

Play the role of the Ringbearer, Frodo Baggins. Its up to you to decide the fate of the One Ring. Will you journey to destroy it: from the
quiet Hobbit town of Hobbiton, to the fires of Mt. Doom, or keep it for your own selfish desires? Will you follow the famous path taken by the
Fellowship, or do you destine to take your own path? The choice is yours to make. One fell step could mean the end to Middle Earth itself!


A map over 9 times the size of Skyrim. From Forochel to Harondor and from Forlindon to Rhovanion and every town and great city in-between.

Weapons and Armour:

Wield new weapons and armors designed specifically for Middle Earth.


Adventure awaits across all corners of Middle Earth! Join the White Council, become a soldier amongst one of the great armies of
the Free Peoples, or simply travel from town to town. Your own great journey lies ahead!


Join in many of the famous battles in the War of the Ring: from the Battle of the Hornburg all the way to the Battle of the Pellenor Field.


Meet and battle all the known, and unknown, creatures of Middle Earth: new farm animals, Ponies, Boars, Wargs, Trolls and even the mighty Balrog!

Joining the Team

We are looking for a lot of talented modders to help us. If you are interested, then drop us an application at !

MERP | Middle Earth Roleplaying Project


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MERP status

2 years ago News 100 comments

Hello MERP Fans:

Over the past year and a half, we have been through a lot. The port, bugs in Skyrim, and then the C&D (with over a year of campaigns, negotiations, and attrition). We have asked you to trust us with the small amount of information we have given you to work with. But now, the situation has changed and we feel it is time for more transparency concerning the state of things. So we will start with a review of the past year.

After we received the C&D in June of 2012, we had extensive discussions concerning our next course of action. We contacted WB and negotiated as far as we could. We started a petition and contacted people we thought might be able to help. We did, in fact, discuss subjects such as going underground or simply changing project names. But as we delved into the specifics, we didn't want to risk putting ourselves, each other, or our loved ones at risk of a huge ordeal. And the degree of transformation it would have taken to avoid infringement was far greater than most of us were willing to do. And of course we called on you for help. Many of you answered. And through all this, by some kind of miracle, the team held together for months. However, the petition and negotiations only got us as far as a list of unreasonable terms that would have stripped MERP of its high standard of quality. After negotiations, things began to go downhill as we searched for alternatives. The letter campaign came into being as the team began to slowly erode. Then, one more thing happened to accelerate the change taking place.

After almost a year of searching for a way to bring back MERP, the people over at Dark Creations discovered a new Skyrim large world bug, one embedded in the hard coded areas of the game that no one yet has been able to fix. This bug causes activators (doors and chests), magic, ranged combat, and many other aspects to no longer function beyond a set area of a map (the central area between 64 and -64 cells along both the x and y axis). Basically, worlds much larger than Skyrim's are impossible. MERP's map is nearly ten times the size of Skyrim and the -64/64 area isn't even wide enough for Rohan to fit. This bug, combined with the team's dispersion, difficulties with model import, the weight of the C&D, and the lack of success with the various campaigns has brought us to this point. Even if the C&D were lifted, MERP cannot continue. There would be hardly a shell left of it. Many key members have left over the year and much else has changed. The heightmap, one of the gems of our mod, couldn't be used without being mangled almost beyond recognition (for bug and copyright reasons). And so, with heavy hearts, we announce that we have come to the end of MERP's journey.

Over the past year, you have fought with us and been patient . You have trusted us when we were silent and listened when we spoke. Many of you have done what you could to help us. And for that we would like to thank you. You're a wonderful group of fans and have been very supportive. Many of us have labored on this project for years and we have not come to this choice lightly. We said we wanted to make a representation of Middle Earth Tolkien would be proud of and we meant it. And as that is no longer possible (for a variety of reasons), we have decided this is the best choice for us to make.

However, as one fan pointed out, the end of MERP is not the end. The end can bring a new beginning and a new project can be born out of this. Many of us have worked on MERP for many years (I myself for five, others for longer). There are those of us who didn't want for our work to be entirely in vain. And there are many of us who have found a love for creation and development. To that end, many have moved onto new projects. Some have asked not to be named, but two have allowed me to make mention: Noirdesir, one of our best landscapers, and Ztree, one of our best and most enthusiastic modelers, have moved on to Hoddminir, an epic mod project for Skyrim by Elinen that you should definitely take notice of.

But there are others of us who have stayed together to work on something new. We have formed a new team, called Epoch Games, and have begun development on a new project based around an original IP of our conception. This new project is called "Lays of Althas: Sundered Order", a single-player, open-world, fantasy RPG set in an original universe. This new project, which is being developed using the CryENGINE 3, shares with MERP its ambition and dedication to depth of lore, story, game mechanics, and immersion in a vast world.

And so with this, MERP has reached the end of its long voyage. We hope that other modders/developers, at a time when it is possible, will take up the torch and pursue the vision we strived for, that someday an open world RPG for Middle Earth can be realized. Until then, all we can offer is the small comfort of certain assets which have been released by their creators, such as the Gondorian Armor by BGS and the LOTR weapons created by tomato. Think of them as memorials to our efforts and to the talent of our members, past and present.

Finally, having said all of this, I encourage you to follow other LOTR projects and Skyrim projects such as Hoddminir and join us at Epoch Games as we begin a new journey with "Lays of Althas: Sundered Order."

- Nuvendil, speaking representative for the MERP Team

Below is a list of all the various MERP Team Leaders, from beginning to end. Their ambition helped bring MERP through hard times and guided it to what it became.

The Founder, "The Grey Wizard"
"Large Jack"

MERP Campaign

MERP Campaign

2 years ago News 73 comments

A news post containing a campaign letter to send to WB about the MERP C&D.

30k Signatures and Update

30k Signatures and Update

2 years ago News 47 comments

A short update concerning the C&D and the 30k signatures milestone.

MERP January 2013 Update

MERP January 2013 Update

2 years ago News 89 comments

January 2013 update for MERP covering the new year and the current legal situation.

MERP news letter

MERP news letter

3 years ago News 171 comments

We are now starting to spread the news to the corners of the internet... please send this letter to everyone you think may be able to help.

Post comment Comments  (10 - 20 of 7,559)
zippeykeys12 Dec 23 2014 says:

If you manually tweak the Havok settings in the Skyrim's config, calibrating for a larger landmass, then the bug is fixed. I know it is just a workaround, but still. Perhaps this will be revived, SOON!!!
Duh, duh, duh, dum!

+1 vote     reply to comment
names_are_useless Jan 6 2015 replied:

@zippeykeys12: The MERP Team is disbanded. Those left from it (including myself) are working on our IndieDb game, The Lays of Althas: Sundered Order:

+2 votes     reply to comment
names_are_useless Dec 17 2014 says:

MERP Fans, its the Indie of the Year awards.

I know we haven't had an update in awhile (its coming, believe me), but I would like to ask that you please vote for our in-development game, The Lays of Althas: Sundered Order:

+3 votes     reply to comment
Guest Dec 19 2014 replied:

I tried to vote but could not find your mod on top 100 :(

+3 votes     reply to comment
Knez Dec 11 2014 says:

Fu*k WB and fu*k Shadow of Mordor.
I will never play that,only cause WB destroyed good mod.
I will help,any way i could in order to fix that map but.It is possible,i know it if a lot of pepole help.

+3 votes     reply to comment
GM207 Nov 30 2014 says:

I would Rather play Mario and Luigi then Shadow of Mordor ;)

+3 votes     reply to comment
GM207 Nov 8 2014 says:

Guys Check this out!

+3 votes     reply to comment
WarriorOfMiddleEarth Nov 2 2014 says:

It could be done... I wish they would start it up again... They could make two to three maps.... There would just have to be a loading screen in between (Similar how the added map for the Dragon Born DLC is)... or, they could just make Middle Earth Smaller..

Anyway, it would be possible

+2 votes     reply to comment
ElfFriend Nov 10 2014 replied:

No doubt splitting up the map would have been the best option they would have had if they were only facing the map bug instead of facing both WB and the map bug. Since (based on what I remember a dev saying in the one and only podcast) Middle Earth is 1/3rd of it's actual scale. (logically the building have to be the proper scale and just the space between them is smaller) Anyways if they were to scale the already not to scale Middle Earth down to fit everything in something the size of Rohan well we would most likely have a very cramped Middle Earth to explore.

+1 vote     reply to comment
names_are_useless Dec 17 2014 replied:

@ElfFriend: Not only a really cramped Middle Earth, but one where the Timeline system we were working on (where events in Middle Earth would correspond with the in-game date) would have been far more difficult to simulate (not the date aspect, but the event aspect).

Seriously though guys, I know you all miss MERP, but I really want to encourage you guys to support our original game "The Lays of Althas: Sundered Order." Many of the gameplay features that were planned for MERP we're trying to provide in our indie game, as well as a story that allows for a lot of originality I believe (well, in terms of fantasy worlds):

We also are no longer limited by the crap Skyrim modding engine, and have more freedom with Unreal Engine 4 then we ever did with modding.

+2 votes     reply to comment
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MERP | Middle Earth Roleplaying Project
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