Mario Kart Source aims to bring the fun and excitement of the Mario Kart series to the PC though the powerful Source engine used in Half Life 2. We hope to create the ultimate version of Mario Kart (MK) by combining all of the best aspects into one game. We're not simply recreating one version of MK, but using the best parts of each. We want to have all the traditional weapons, characters, and maps but also bring out new weapons that make game-play interesting. We're redesigning the maps so that they keep their appeal, but truly utilize the power of the source engine. We plan to have at least 16 different characters, all the ones you know and love as well as some others from the Super Mario World.

We want this mod to reflect what you guys want in a Mario Kart game. Have some cool weapon ideas? What special characters do you want? What about maps? We want to know!

And now the question on everybody's mind, a beta release. “When is it?” “Is it a closed beta?” “How much longer?” As far as a public beta is concerned, we will not release anything until we are satisfied that it will be a beneficial experience for the gamers. We want you guys to enjoy playing and not be driven away by countless bugs. Right now, we're making progress, so please be patient, a beta will come.

We will have a closed beta that's reserved for the Dev Team and the invite-only MKS Pit Crew. More information about that on the Forums.

Want to help out? We're currently in desperate need of some Sound Technicians, and Animators. Click the “Open Positions” link on your left or stop on by the Forums and show us your stuff, we're looking for talented help to make this mod better. Experience with Source would be very beneficial but is not required. Honestly, the only things keeping us back are these areas, as evidenced by the “Mod progress” in the upper right.

For the latest and greatest, click the “News” link on your left to see what's new. Take a look around and come visit us on the Forums, we'd love to hear from you.

Thank you for your interest in this MOD.

SiLeNt-JoKeR
MarioKart: Source Project Manager
Mks-mod.com

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24 comments by WindHelleven on Jun 22nd, 2009 digg this super bookmark


Page PiranhaMuhahaha! It's me, once again... Page Piranha! Kneel down against my power...

Haha! Today I'm going to introduce one character, one weapon and one level. But first, some news from the team. The main coder, OneEyed, is still working on the kart prediction. Prediction is something very complex between the player and the server, and it's designed to reduce the ping and make the game more fluid for the slower connections. The Source Engine is not thought for the race games, so we are doing everything from scratch.

Okay. Do you remember the Green Shell? The Red Shell is looking the same... with only one difference: it's red. Simple, right? The real difference is in how it functions: the red shell follows the player right in front of you until it hits him or any other obstacle. If the Red Shell is shot backwards, it acts just like a Green shell. Oh, by the way, you can keep your shells behind your kart as a shield against the other shells!

 

Red ShellYoshi is a worshipped dinosaur, he is the Mario's best friend and he follows him around like a dog in all his adventures. Yoshi is able to say a few words, like "Yoshi", "Yoshi?", "Yoshi!" and "Yah-ooo!". Without a doubt he is the most popular racer of all those in Mario Kart. Some members of the forum are dedicated to him like a cult... They are sick.

I'm closing this news with a famous level: Doubledeck! This awesome level from MK64 will be in MKS, for our great pleasure. Thanks to KillerMapper ;)

 

And voilà, I wish you the best holidays and good luck for your exams.
 

Doubledeck 01 Doubledeck 00

 

Page Piranha ~ The MKS Team (contact us at mariokartsource[at]weaven.fr )

Comments  (0 - 10 of 264)
Lucifer
Lucifer Jun 23 2009, 8:21pm says:

Preferred Crash Team racing myself, but this is just as good. =]

+1 vote     reply to comment
KillerMapper
KillerMapper Jun 25 2009, 12:15pm replied:

Hehe I tried it one time, it's funny too :)

+1 vote     reply to comment
diesal_11
diesal_11 Jun 23 2009, 5:36pm says:

umm... did i just hear wrong or did that new post just say recoding all of source
uve got two things there
one good a VERY dedicated coder
and two your own game engine
if ur gonna recode all of source why not use something else than source like ur own indie engine?

+1 vote     reply to comment
Icedecknight
Icedecknight Jun 23 2009, 7:23pm replied:

it would take longer i'm guessing. And might not look as good?

+1 vote     reply to comment
Icedecknight
Icedecknight Jun 23 2009, 7:30pm replied:

BTW I like the guy who posts the news hes cool. XP.

+1 vote     reply to comment
Icedecknight
Icedecknight Jun 23 2009, 4:16am says:

what keys will be used in this.. the arrow keys or wasd?

+1 vote     reply to comment
Maartan
Maartan Jun 23 2009, 5:19am replied:

WASD whould be easier. But you can always change em like all mods of hl2 ;D

+1 vote     reply to comment
KillerMapper
KillerMapper Jun 23 2009, 7:24am replied:

You can configure your keys like any Source/GoldSrc game. You can use arrows of WASD, even a joypad, everything which work with HL².

+1 vote     reply to comment
chapmac9
chapmac9 Jun 23 2009, 10:02am replied:

does that iclude xbox controller?

+1 vote     reply to comment
KillerMapper
KillerMapper Jun 23 2009, 12:15pm replied:

Dunno. Try to play HL² or any Source game/mod to see. But I think yes, since some Valve games are on Xbox 360 such TF2 or L4D.

You can play with a Wiimote(+/- Nunchuck) too, with a script. Search HL² wiimote on youtube, you will see some videos. Wind Helleven made a script for MKS I think also (but not tried).

+1 vote     reply to comment
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