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Mario Kart Source aims to bring the fun and excitement of the Mario Kart series to the PC though the powerful Source engine used in Half Life 2. We hope to create the ultimate version of Mario Kart (MK) by combining all of the best aspects into one game. We're not simply recreating one version of MK, but using the best parts of each. We want to have all the traditional weapons, characters, and maps but also bring out new weapons that make game-play interesting. We're redesigning the maps so that they keep their appeal, but truly utilize the power of the source engine. We plan to have at least 8 different characters, all the ones you know and love as well as some others from the Super Mario World. We want this mod to reflect what you guys want in a Mario Kart game. Have some cool weapon ideas? What special characters do you want? What about maps? We want to know! And now the question on everybody's mind, a beta release. “When is it?” “Is it a closed beta?” “How much longer?” As far as a public beta is concerned, we will not release anything until we are satisfied that it will be a beneficial experience for the gamers. We want you guys to enjoy playing and not be driven away by countless bugs. Right now, we're making progress, so please be patient, a beta will come. We will have a closed beta that's reserved for the Dev Team and the invite-only MKS Pit Crew. More information about that on the Forums. Want to help out? We're currently in desperate need of some Sound Technicians, and Animators. Click the “Open Positions” link on your left or stop on by the Forums and show us your stuff, we're looking for talented help to make this mod better. Experience with Source would be very beneficial but is not required. Honestly, the only things keeping us back are these areas, as evidenced by the “Mod progress” in the upper right. For the latest and greatest, click the “News” link on your left to see what's new. Take a look around and come visit us on the Forums, we'd love to hear from you. Thank you for your interest in this MOD. SiLeNt-JoKeR
Latest News: Piranh'news #4!
19 comments by KillerMapper on Oct 30th, 2009 digg this super bookmark You again? If you're back for more info you're in luck. I suppose everybody knows who is SiLeNt-JoKeR, hu? No? Hum, ok. He is the leader of Mario Kart Source. Or it was. Because he doesn't have enough time for MKS now, the team just choosed a new leader: KillerMapper. 4 years after joining the dev-team as a mapper, he's now the supreme commander, hope that will move things. Also, the team have just got their hands on the latest version of the SDK build. What does that mean exactly...? Well, I don't know. They won't tell me anything, and they've locked their stuff up so tight so I can't get in. What do I look like, a thief? The main coder, OneEyed, is finally back, and started to work again on the game. I'll tell you what I do know, though. You may remember last time that I mentioned that the team recently recruited Micah to the team. I've now been told he's been put to work making all manner of creations for decorating the Block Fort map. Yes, it has decorations. Why wouldn't it? I got some pictures, profit! ![]() ![]() Last words on the team situation: Tyler Fluharty, a modeller from SmashBall, offered his help to the MKS Team! He will help them after finishing his SmashBall's work. Another sound artist joined too: Raudiomi. He will create some nice musics for the Mod. And in general, the team is now reorganizing everything, to be more efficient in their work. But they didn't want to talk about Block Fort, the team had another map in mind. It's named after the weak little runt who races there regularly. He's got a little blue coat and large spotted mushroom as part of his head. That's right, I'm talking about Toad. He's one of Mario's little friends, always popping up, giving him assistance and advice when he needs it. But never really helping with the fighting. Haha... he's so small that he gets beaten up by almost everyone if he doesn't run away. He sets off fast though, you'd struggle to catch him. Oh that's right, there's traffic on the map I want to talk about. It's a stretch of road just outside the city named Toad's Turnpike. Once you're on, it's a lengthy motorway brimming with buses, tankers and trucks bound for the towns of the mushroom kingdom. They don't care about anyone racing there and won't swerve for anyone. You don't want to collide with vehicles that big, no matter how heavy you are. They would smash you to a pulp. You're not going to win a race if you're just pulp, will you? ![]() ![]() ![]() ![]() Of course not, so watch where you drive. Also, Sh4rk came back on the mod, and especially on the kart with Mario : he reworked it, so the model has now a better quality! And now, some music! Nova just made the N64 battle theme. To be right, it's one of the two themes: the Big Donut and Skyscraper one. That's all I know. I'll have to dig up more news now. I'll let you know what I find in a few weeks. ~ Page Piranha ~ The MKS Team (contact us at mariokartsource[at]weaven.fr )
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will it be all the maps from mario kart series?
it would have been fun with the mario kart 64 maps
A item configuration for servers sound very nice!!
I just hope one can adjust what items can come into play. Who likes the Blue shell anyway?
Me. (\o/)
I think we will put a item configuration for servers.
Looks amazing!
Not a fan of Mario Kart myself, but that's because its not on PC! :D
MAKE ME INTO A FAN!
Haha and keep up the awesome work!
Yep, I would say pretty much the same.
I'm surprised Nintendo haven't butt raped you with legal issues yet.
Nintendo cant be that mean can they?
Normally I don't like mods that copy games, but this seems quite promising.
This looks very promising. I do say that this mod has been in dev for awhile and it might be a good idea to work on gameplay and Kart physics so that there could be a possible beta in the future.
There are a lot of characters out there, can't wait to play a Mario Kart with lots of characters. The maps also look good at this current time.