Mario Kart Source aims to bring the fun and excitement of the Mario Kart series to the PC though the powerful Source engine used in Half Life 2. We hope to create the ultimate version of Mario Kart (MK) by combining all of the best aspects into one game. We're not simply recreating one version of MK, but using the best parts of each. We want to have all the traditional weapons, characters, and maps but also bring out new weapons that make game-play interesting. We're redesigning the maps so that they keep their appeal, but truly utilize the power of the source engine. We plan to have at least 16 different characters, all the ones you know and love as well as some others from the Super Mario World. We want this mod to reflect what you guys want in a Mario Kart game. Have some cool weapon ideas? What special characters do you want? What about maps? We want to know! And now the question on everybody's mind, a beta release. “When is it?” “Is it a closed beta?”...

Description

This pack contents textures for people who wanted to create maps for Mario Kart Source. You can now use them freely (even if there is some watermarks).

Preview
MKS Texture Pack V1
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death5421
death5421 - - 342 comments

this is cool and all, but i think i speak for everyone when i say that we'd rather have the mod. but dint take this the wrong way, id rather you guys take your time to fine tune this mod!

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AlCool
AlCool - - 3,112 comments

This is just them shouting out for some community maps, and giving mappers a headstart on that.

I can't see this in any way slowing down the mods production.

I personally would like to hear some more music remixes. The superstar is still my fav. Milky ftw!

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_Mapper Author
_Mapper - - 169 comments

Of course it would be better if you get the mod for mapping, but it's not really good at this moment to give a release.

But if we can't release the mod, nothing prevents us from giving some tools for helping the community who wants to create MKS maps :)

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zzrezz
zzrezz - - 24 comments

what are the entity names for "finish" and "start" lines and such...
im guessing the info_player_start is still a starting point?
got have a pretty cool idea for a track ;o

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_Mapper Author
_Mapper - - 169 comments

Atm use info_player_start (or deathmatch if you use HL²DM).
MKS will use mks_player_start after (you will just have to replace the entities).
No entities for finish line and other race mode things, since we just make the battle mode for the first versions.

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