Mario Kart Source aims to bring the fun and excitement of the Mario Kart series to the PC though the powerful Source engine used in Half Life 2. We hope to create the ultimate version of Mario Kart (MK) by combining all of the best aspects into one game. We're not simply recreating one version of MK, but using the best parts of each. We want to have all the traditional weapons, characters, and maps but also bring out new weapons that make game-play interesting. We're redesigning the maps so that they keep their appeal, but truly utilize the power of the source engine. We plan to have at least 16 different characters, all the ones you know and love as well as some others from the Super Mario World. We want this mod to reflect what you guys want in a Mario Kart game. Have some cool weapon ideas? What special characters do you want? What about maps? We want to know! And now the question on everybody's mind, a beta release. “When is it?” “Is it a closed beta?”...

Report abuse MKS Texture Pack V1
Filename
MKSTexturePackV1.rar
Type
Textures
Licence
Proprietary
Uploader
KillerMapper
Date
Dec 9th, 2009
Size
4.36mb (4,570,253 bytes)
Downloads
549 (1 today)
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Description

This pack contents textures for people who wants to create maps for Mario Kart Source ONLY. You're not allowed to use the resources for another mod or game, it's why some textures are marked. This pack is only for helping the community for making maps.

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MKS Texture Pack V1
Comments
death5421
death5421 Dec 9 2009, 9:50pm says:

this is cool and all, but i think i speak for everyone when i say that we'd rather have the mod. but dint take this the wrong way, id rather you guys take your time to fine tune this mod!

+3 votes     reply to comment
AlCool
AlCool Dec 9 2009, 11:14pm replied:

This is just them shouting out for some community maps, and giving mappers a headstart on that.

I can't see this in any way slowing down the mods production.

I personally would like to hear some more music remixes. The superstar is still my fav. Milky ftw!

+2 votes     reply to comment
KillerMapper
KillerMapper Dec 10 2009, 1:41pm replied:

Of course it would be better if you get the mod for mapping, but it's not really good at this moment to give a release.

But if we can't release the mod, nothing prevents us from giving some tools for helping the community who wants to create MKS maps :)

+2 votes     reply to comment
zzrezz
zzrezz Feb 24 2010, 10:10am says:

what are the entity names for "finish" and "start" lines and such...
im guessing the info_player_start is still a starting point?
got have a pretty cool idea for a track ;o

+1 vote     reply to comment
KillerMapper
KillerMapper Mar 1 2010, 5:51pm replied:

Atm use info_player_start (or deathmatch if you use HL²DM).
MKS will use mks_player_start after (you will just have to replace the entities).
No entities for finish line and other race mode things, since we just make the battle mode for the first versions.

+1 vote     reply to comment
Jackar
Jackar May 1 2011, 1:39pm says:

i am sorry, but everyone can use theese extures everywhere, even delete the mark, because its not licensed under any copyright. until you pay for license everyone can use and edit your work. its just their morale if the will

+1 vote     reply to comment
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Platform
Windows
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Official Page
Mariokartsource.com
Release Date
TBD
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MD5 Hash
1eeab4d429d4501acc31ca428cd3dfec
Community Rating

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