Mario Kart Source aims to bring the fun and excitement of the Mario Kart series to the PC though the powerful Source engine used in Half Life 2. We hope to create the ultimate version of Mario Kart (MK) by combining all of the best aspects into one game. We're not simply recreating one version of MK, but using the best parts of each. We want to have all the traditional weapons, characters, and maps but also bring out new weapons that make game-play interesting. We're redesigning the maps so that they keep their appeal, but truly utilize the power of the source engine. We plan to have at least 8 different characters, all the ones you know and love as well as some others from the Super Mario World.

We want this mod to reflect what you guys want in a Mario Kart game. Have some cool weapon ideas? What special characters do you want? What about maps? We want to know!

And now the question on everybody's mind, a beta release. “When is it?” “Is it a closed beta?” “How much longer?” As far as a public beta is concerned, we will not release anything until we are satisfied that it will be a beneficial experience for the gamers. We want you guys to enjoy playing and not be driven away by countless bugs. Right now, we're making progress, so please be patient, a beta will come.

We will have a closed beta that's reserved for the Dev Team and the invite-only MKS Pit Crew. More information about that on the Forums.

Want to help out? We're currently in desperate need of some Sound Technicians, and Animators. Click the “Open Positions” link on your left or stop on by the Forums and show us your stuff, we're looking for talented help to make this mod better. Experience with Source would be very beneficial but is not required. Honestly, the only things keeping us back are these areas, as evidenced by the “Mod progress” in the upper right.

For the latest and greatest, click the “News” link on your left to see what's new. Take a look around and come visit us on the Forums, we'd love to hear from you.

Thank you for your interest in this MOD.

SiLeNt-JoKeR
MarioKart: Source Project Manager
Mariokartsource.com

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Blog RSS Feed Report abuse Latest News: Texture pack released!

3 comments by KillerMapper on Dec 9th, 2009 digg this super bookmark


Hello folks!

The team just released some new contents for the community!

This pack include some official textures, sprites and skies. This pack is only for creating maps for Mario Kart Source, it's why the textures are "watermarked", to prevent the use of this pack for other mods and games like Garry's Mod. If you want to use some files for another mod, you will have to wait the release of MKS.

To use this pack, you will need to copy the materials folder in the game/mod folder you want to use while waiting a MKS release. Don't try to modify the folders of the files, for many reasons:

-Some problems will happen (especially non-working textures or purple pictures)

-When the mod will be released, you will automatically see your textures replaced by the latest official ones, without having to modify your maps

 Read the text files included in the pack for more help.

You can download this pack in the download section of the website.

 Pack details:

 MKS Texture Pack V1:
Included textures packs:
-Double Deck
-Skyscraper
-Pipe Plaza
-Water textures

Included Skyboxes:
-Sunset sky (Double Deck sky)
-Space sky (Skyscraper sky)
-Blue sky (Pipe Plaza sky)

Included Sprites:
-Classic Super Mario Bros. Cloud
-Mario Kart: Double Dash!! Sun Style  

 Feel free to pass on the forums to show your creations!

 Thanks,

 The MKS Team.

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MKS Texture Pack V1

MKS Texture Pack V1

Dec 09, 2009 Textures 3 comments

This pack contents textures for people who wants to create maps for Mario Kart Source ONLY. You're not allowed to use the resources for another mod or...

Comments  (30 - 40 of 325)
Jesusfreak
Jesusfreak Sep 24 2009, 9:47pm says:

Can you guys show us a gameplay video?

+1 vote     reply to comment
ronjack
ronjack Sep 24 2009, 4:07pm says:

looks fucking awsome reminds me of the 64 days keep it up -peenus

0 votes     reply to comment
KillerMapper
KillerMapper Sep 23 2009, 7:43am says:

Nothing has been updated, I tried to change the logo but it didn't worked, so maybe it's that...

And don't care about percentage, it's false. We have to remake that.

+1 vote     reply to comment
.eXeC!
.eXeC! Sep 23 2009, 12:23pm replied:

I played MarioKart 64 earlier and remembered just how fun it was (except for those damn bananas....f***ing things.

I'm guessing you solved mutliplayer laggy vehicles by dumping the realistic 4 wheels physics approach and having simplistic physics on the vehicles with only one main simulated contact with the ground.

Actually did you dump vehicles totally and just re-code gamemovement.cpp?

It'd be interesting to see how another programmer solves the problem.

+1 vote     reply to comment
BcForCe
BcForCe Sep 22 2009, 10:33pm says: Online

This mod is over 2 years old ruffly when i started viewing it it was like 48% done and now it sais 68% and this is almost ayear ago...

0 votes     reply to comment
Janban
Janban Sep 22 2009, 3:39pm says:

NICE !!! im gonna love this mod :D

+1 vote     reply to comment
.eXeC!
.eXeC! Sep 22 2009, 2:43pm says:

Updated 2 hours ago according to moddb.... what actually was updated? All the same, no new news.

+1 vote     reply to comment
mikaelqz
mikaelqz Sep 22 2009, 2:19pm says:

Wow nice when i first saw it out i thought it ware going to die but no nice job and all!

+1 vote     reply to comment
MitchellS
MitchellS Sep 4 2009, 10:48pm says:

This is dead isnt it :P

-2 votes     reply to comment
KillerMapper
KillerMapper Sep 8 2009, 10:06am replied:

No, it isn't dead.

+4 votes     reply to comment
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