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ZOA Team

ZOA Team

1 member Developer

Team for the development of Zone of Alienation mod and other mods for the S.T.A.L.K.E.R. series. Our goal here is to create a high quality experience...

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Nomad_GSF
Nomad_GSF

Come back FattyFun

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spes
spes

Hey man, don´t want to steal your time, but i´ve got a problem with ZoA installation : got that 5.6 Gb file from moddb, SoC is patched to 1.006 how recommended in the readme. Got that patch 13 and the allspawn fix.

But if i start Soc it´s still 1.006 vanilla, where is the problem ? Maybe you got a few minutes to answer ?

Greeting from germany, spés

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FlyingMeerkat
FlyingMeerkat

Good day,

I posted on the forums a while back, but with no response, so I decided to go for the source. First off, as I'm sure you've heard many times...love the mod. However I'm encountering a slightly annoying problem: NPCs become non responsive. While this makes life a bit easier as you walk up and deal with them execution style, it does defeat the purpose of ZOA, I think. Running 1.07.2 with SOC 1.0006. Oh and also having a few random CTDs, but can't correlate anything off of those. Thanks for the help.

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Zero92
Zero92

Problem when giving x18 documents to barkeep. I got the (always crash) error about missing model:
gamedata\meshes\weapons-new\ heckler_und_koch\hk_g3\ hensoldt_scope.ogf

Turns out there is not even a folder named heckler_und_koch in the models folder...

I just copied the acog scope ogf to that location and renamed it to hensoldt_scope.ogf...Fixed the crash but other people might not have the experience to do so.

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Guest
Guest

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Deimos_27
Deimos_27

good day sir, I seem to have a bit of an issue but before that let me tell you, you have done a great job on the mod thusfar! Excellent immersion plus i love the integration of the treasure system and more in depth event notifications.thank you so much for creating such an awesome mod! Ok now my only problems thusfar are not gamebreaking, but they do significantly reduce the overall enjoyment of this mod, first off, on my left hand side of my screen as well as the top of it, i get this trimmed out picture, where i see strange background effects(as if another window is running behind it that i can see over the fine edges that seem to be trimmed off of the full window, even though i am in full screen mode.) and whenever i use the mouse for rotating and looking around, a strange white blur creeps into view(depending on which way i turn, for example if i turn right, it sweeps into view, almost like a boat rudder, if you know what im saying, and recedes when i cease mouse movement. also the intensity of how fast i turn the mouse depends on how much of it bleeds into view.) now it does not go very far into the screen, but it is definitely distracting when trying to do almost anything. i have the game set to my moniters native resolution(1680x1050), so i have no idea why it would be uncentered on the display with only the left hand and top edges of my screen displaying this kind of behavior. Second, which i am well aware of that it is an implemented feature, but i was just wondering, how do i reduce the blur, bloom, and depth of field effect because the effect is way to invasive to to the center the screen, in my opinion. is there any way to at least push the blur effect closer to the edges of my screen, where it mostly only effects peripherals? thank you for your time and any feedback would be appreciated. thanks

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hunter2k
hunter2k

Which Stalker shoc patch do i need to have installed, think thats whats making me crash!

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Piznut
Piznut

v1.0004 is recommended for playing ZoA. Using any other mods will cause tons of crashes. If you need help downgrading from v1.0005 to v1.0004, try this guide.
Moddb.com

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hunter2k
hunter2k

Heya FF just picked up ZOE looks really impressive, but its crashing on me when i start a new game, which patch does it run on? Im presuming 1.05 which i have installed! Also any news on the newest release soon?

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FatalFunnel Creator
FatalFunnel

Your game version should be 1.0004, mod patch =/= game patch.

I'm currently working on trying to implement 1.0005 support.

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