The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

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Media RSS Feed Report media Saiga 12 In-game, Kobra scope (view original)
Saiga 12 In-game, Kobra scope
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Panzerdraco Creator
Panzerdraco Aug 18 2013 says:

wow strelok why did sidorovich give you TWO saiga-12s

+17 votes   reply to comment
Bek Aug 19 2013 replied:

All the better to kill strelok with!

+5 votes     reply to comment
ClearVall Aug 19 2013 replied:

The weapons are still too small comparing to actor's arms <=/ That was the sickness of original KingFriday's rigs (look at his grenades). Just look at this -

It's really bigger, a lot bigger. Not only for the hands, but for for the player's view as well.
Don't wanna say that I don't believe it won't be changed, I'm just afraid that in L.U.R.K. 1.2 we'll see the old ones animations, positions and holds of guns.

+3 votes     reply to comment
Millenia Creator
Millenia Aug 19 2013 replied:

It IS the old animation at the moment, we haven't had a chance to get in any new anims yet.

+1 vote   reply to comment
lol3r1986 Nov 10 2013 replied:

I more interested. Where he got two additional hands to hold those. Oh. Wait. Right. Chernobyl. All makes sense, all is fine.

+1 vote     reply to comment
Gulp343 Aug 18 2013 says:

will it also accept the pso?

+1 vote     reply to comment
MTindle Author
MTindle Aug 18 2013 replied:

Nah, the old one did but it made more sense to have it accept the Kobra instead.

+1 vote   reply to comment
Woozle Aug 18 2013 replied:

It might make sense for use with slugs.

+4 votes     reply to comment
Phenixtri Aug 18 2013 replied:

agreed would be awesome if slug rounds were optional ... that said its a very lovely Saiga 12K model & the textures are superb as always.

Cant wait to see its animations in game :D

+1 vote     reply to comment
Millenia Creator
Millenia Aug 19 2013 replied:

You can't have more than one attachment per type in SoC.

+1 vote   reply to comment
recipeforhate Sep 25 2013 replied:

Actually, you can. Watch "Multiple Scopes per weapon"

+3 votes     reply to comment
TehCourtJester Creator
TehCourtJester Aug 19 2013 says:

I like how they give little hints of what the environment might look like in the background. Impressive work I can't wait to decide what to use.

+1 vote   reply to comment
rickpnick Aug 20 2013 says:

I've always been a little confused on why anyone would want a scope on a shotgun!
Kobra makes more sense!

I know it's been mentioned before, but great job on mirroring the weapons, I hate that most mods (including my favorite mod right now - Misery) has all the ejectors on the wrong side.

+1 vote     reply to comment
CrimsonBloodGaming Aug 24 2013 says:

will the next version be savegame compatible with 1.2?

+1 vote     reply to comment
CrimsonBloodGaming Aug 26 2013 replied:

what i meant was, will 1.1 be savegave compatible with 1.2?

+1 vote     reply to comment
Guest Aug 27 2013 replied:

Nope, it's built entirely from ground up so you'll definitely have to start a new game.

- Millenia too lazy to log in again

+2 votes     reply to comment
CrimsonBloodGaming Aug 29 2013 replied:

Too bad.... i guess il just have to find my AK5 in 1.2 again...... (sadface.jpg)

+1 vote     reply to comment
InnerConflict Sep 19 2013 says:

the origin looks kinda odd for such a big shotgun. are you guys going to improve that? if i hold saiga in my hands it shouldnt look like the size of an SMG. the sec perspective of the saiga (third person) looks perfect though. i think people will dislike the origin of some guns and how strelok holds them. the g3 sg1 is perfect though! the m14 too. but maybe you could give the ak more space. so that you can see a lil bit of the stock too like in metro. are you also integrate fov options if possible? and if, is it still necessary to change the origins etc since the fov will fix it then?

0 votes     reply to comment
miclans Sep 30 2013 says:

Let Millenia do his job: Weapons modeling and texturing...

+2 votes     reply to comment
Strogglet15 Oct 12 2013 says:

I regret ever saying that, even though Millenia's textures are great, they don't match the game's vanilla ones. They DO match the game's!

+1 vote     reply to comment
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Kobra scope attached

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Aug 18th, 2013
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