The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
FN FNC model
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post comment Comments
xxVODKAxx Sep 19 2013, 11:57am says:

Well what should I say? Awesome work as always

+4 votes     reply to comment
legionostra Sep 24 2013, 12:42am replied:

You do realize most of the other overly awesome textures are from texture god millenia dont you? Or are you talking about all of mtindle's work (wich is also awesome but mil is unbeatable..)?

-3 votes     reply to comment
[TZP]LoNer1 Sep 19 2013, 12:02pm says:

I feel like it's a little ... bland. It's good, but the texture work looks a bit bland. Try comparing your textures with those of mill, he has really believable metal with dirt covering it up and stuff;

Just some general advice. Also, try to differentiate certain parts of the weapon through the spec map, because it all looks like 1 material now. (mag has the exact same 'wear' like the main gun etc.)

For example, look at the different gloss-levels here;

Try and adjust it a bit, because there's room for a lot of improvement. Why not ask mill himself for some advice as well? :)


+7 votes     reply to comment
[TZP]LoNer1 Sep 19 2013, 12:07pm replied:

The model itself looks great though, with the weldmarks and such! Keep it up :)

+1 vote     reply to comment
MTindle Author
MTindle Sep 19 2013, 1:04pm replied:

Thanks for the input, I'll take your points into consideration and maybe fiddle with the maps more.

+6 votes   reply to comment
[TZP]LoNer1 Sep 19 2013, 1:15pm replied:

No problem man :) Just trying to help out a bit. I wrote a tutorial on textures in stalker which you can find here;

It contains quite some info I've gathered through the years of texturing it

+1 vote     reply to comment
ScubaSteve3465 Sep 19 2013, 2:16pm replied:

I have to agree with loner, it looks like it needs a few more details added. It has an odd unrealistic look to it. Its an amazing model though, keep it up.

+5 votes     reply to comment
CrimsonBloodGaming Sep 20 2013, 11:48am replied:

perhaps add some wear on the part of the pistol grip that faces the user? aka the back of it :P

+2 votes     reply to comment
AudioGhostX Sep 19 2013, 7:48pm replied:

I agree, it's not exactly Millenia good, but its alright.

+2 votes     reply to comment
Woozle Sep 19 2013, 12:08pm says:

Finally, one of the least appreciated assault rifles gets some attention.

+4 votes     reply to comment
RobertSteele Sep 19 2013, 5:37pm replied:

I like the FNC and AK5. I wish they showed up in more video games. They combine the low-recoil, high-accuracy ammo of the average NATO weapon with the more rugged working parts and better recoil compensation of Warsaw Pact weapons. In video games, at least. I'm not entirely sure if it's like that in real life, though I would like to think so.

+2 votes     reply to comment
loner85 Sep 19 2013, 3:14pm says:

I agree with both Woozle and LoNer1 - though there are some texture-based points which could need an improvement (it looks a bit like plastic, but idk how to improve that, so I'll better keep my mouth shut), but apart from all that it is an awesome model and it is really good that you give some attention to this spitter :D

+2 votes     reply to comment
vassili2016 Sep 19 2013, 5:07pm says:

not bad

+2 votes     reply to comment
Mental_Tormentor Sep 19 2013, 6:24pm says:

Looks good, Loner's texture inputs should help a lot, too. I kind of wish this was an AK5 like in 1.1, but I suppose AK5s wouldn't be nearly as common as FNCs (the former being a Swedish rifle for Swedish forces, the other Belgian for export).

+2 votes     reply to comment
loleschido8 Sep 19 2013, 9:08pm says:

looks awesome..

+2 votes     reply to comment
Blur. Sep 20 2013, 2:02am says:

Looking really nice. One thing that really, really bothers me is that this basically looks like B/W. In fact, it looks like a B/W filter was put over it. Always have blue as your base as it's usually what the environment is (the sky) and experiment. Parts such as the muzzle might have some heat distortion. But yeah. More colour please.

+3 votes     reply to comment
[TZP]LoNer1 Sep 20 2013, 6:16am replied:

I agree. And judging from the shots on your profile you know what you're talking about yeah.

+1 vote     reply to comment
MTindle Author
MTindle Sep 20 2013, 12:07pm replied:

Yeah I know what you're saying, I need to add a little more colour.

I already had some colour in there but in Max with 3point shader, the spec can end up washing out the model a bit, because it's additive specular (just white) and doesn't take any colour from the diffuse. Sometimes your stuff can end up looking washed out colour wise.

Same model and texture as in the pic up there, but rendered in Marmoset toolbag -

You may or may not agree it looks better.

+2 votes   reply to comment
[TZP]LoNer1 Sep 20 2013, 1:19pm replied:

I agree. It does look a lot better yeah, much clearer shot as well. Just add a 'little' (subtle) bit of color and you're good!

+1 vote     reply to comment
CrimsonBloodGaming Sep 20 2013, 5:04am says:

Will this replace the AK5 you had in 1.1?

+2 votes     reply to comment
Guest Sep 28 2013, 9:28am says:

This comment is currently awaiting admin approval, join now to view.

miclans Sep 29 2013, 8:33am says:

Someone tell me please: Is this mod in working process?

What is the conjectural release date? I want to use this mod's awesome weapons pack, but as i understand it's unavailable until mod releases.
sorry fo my bad English...

+2 votes     reply to comment
GunshipCat Jul 16 2014, 7:19am says:

This looks great.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


Model and texture completed

Image Details
Sep 19th, 2013
Embed Thumb
Report Abuse
Report media
Add Media
Members only