The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

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loleschido8
loleschido8 Oct 1 2013, 2:51pm says:

wohoh.. that's all man.. incredible looking :D

+3 votes     reply to comment
ShadowFear
ShadowFear Oct 1 2013, 3:05pm says:

Al Pacino loves you.

+13 votes     reply to comment
Dаntе
Dаntе Oct 1 2013, 3:15pm buried:

(buried)

Guys i'm watching this mod over 1 year and first time i see great weapon retexture great work.

-7 votes     reply to comment
Resev
Resev Oct 2 2013, 4:23pm replied:

If it's the first time you see great texturing on L.U.R.K., then i guess you haven't been following it close enough then...

+11 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Oct 1 2013, 3:17pm says:

This really is a change mill. hot damn.

+1 vote     reply to comment
Millenia
Millenia Oct 1 2013, 3:28pm replied:

To be fair I'm using coloured specular and gloss maps, which STALKER doesn't support, so it's gonna look worse ingame. Still, I'm gonna render some of it on, so it's not all for moot.

+1 vote     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Oct 1 2013, 3:30pm replied:

Yeah I noticed that! And I cant wait

+1 vote     reply to comment
Genion23
Genion23 Oct 1 2013, 3:20pm says:

Nice. I hope MT will learn a lot from you.

+2 votes     reply to comment
Woozle
Woozle Oct 1 2013, 4:16pm says:

I really like the color scheme.

+1 vote     reply to comment
Millenia
Millenia Oct 1 2013, 4:37pm replied:

Thanks, I tried to make it interesting :D

+2 votes     reply to comment
vassili2016
vassili2016 Oct 1 2013, 10:39pm says:

not bad

+1 vote     reply to comment
slipkid69
slipkid69 Oct 2 2013, 2:52am says:

Yum Yum.

+1 vote     reply to comment
bigfutus
bigfutus Oct 2 2013, 3:55am says:

Love the finish.

+1 vote     reply to comment
miclans
miclans Oct 2 2013, 1:20pm says:

Creators tell me please: What is the conjectural release date of this mod?

+1 vote     reply to comment
Millenia
Millenia Oct 2 2013, 1:34pm replied:

There is no release date.

+1 vote     reply to comment
miclans
miclans Oct 3 2013, 1:23pm replied:

What does it mean? There must be conjectural(not exact) release time: even after 1-2 or 3 years?...

+1 vote     reply to comment
Millenia
Millenia Oct 3 2013, 2:48pm replied:

It'll be done when it's done!

+1 vote     reply to comment
miclans
miclans Oct 7 2013, 10:39am replied:

Then do not make ultra high quality weapons like these :D can't play the stalker now, because i know, that there is in progress lurk project...

+1 vote     reply to comment
Millenia
Millenia Oct 9 2013, 11:22am replied:

but the people working on the weapons wouldn't be doing anything else anyway.. I can't do anything else so it's either these or nothing :P

+1 vote     reply to comment
miclans
miclans Oct 11 2013, 3:07pm replied:

Weapons are this mod's main word and i'm waiting for a release date because of that. I know a quality of your weapons from Fallout3; They are just amazing in all of aspects: Modeling, texturing, lightning... Now i'm playing S.T.A.L.K.E.R. ShoCh and using: few graphics mods, ENB and SweetFX. Now game looks amazing.

+1 vote     reply to comment
averill420
averill420 Dec 20 2013, 3:57am says:

thanks, was very easy to get to work btw!

+1 vote     reply to comment
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Description

Putting my own twist on MTindle's model.

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Date
Oct 1st, 2013
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