The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

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FNC texturing
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loleschido8 Oct 1 2013 says:

wohoh.. that's all man.. incredible looking :D

+3 votes     reply to comment
ShadowFear Oct 1 2013 says:

Al Pacino loves you.

+13 votes     reply to comment
Dаntе Oct 1 2013 buried:


Guys i'm watching this mod over 1 year and first time i see great weapon retexture great work.

-7 votes     reply to comment
Resev Oct 2 2013 replied:

If it's the first time you see great texturing on L.U.R.K., then i guess you haven't been following it close enough then...

+11 votes     reply to comment
[TZP]LoNer1 Oct 1 2013 says:

This really is a change mill. hot damn.

+1 vote     reply to comment
Millenia Author
Millenia Oct 1 2013 replied:

To be fair I'm using coloured specular and gloss maps, which STALKER doesn't support, so it's gonna look worse ingame. Still, I'm gonna render some of it on, so it's not all for moot.

+1 vote   reply to comment
[TZP]LoNer1 Oct 1 2013 replied:

Yeah I noticed that! And I cant wait

+1 vote     reply to comment
Genion23 Oct 1 2013 says:

Nice. I hope MT will learn a lot from you.

+2 votes     reply to comment
Woozle Oct 1 2013 says:

I really like the color scheme.

+1 vote     reply to comment
Millenia Author
Millenia Oct 1 2013 replied:

Thanks, I tried to make it interesting :D

+2 votes   reply to comment
vassili2016 Oct 1 2013 says:

not bad

+1 vote     reply to comment
slipkid69 Oct 2 2013 says:

Yum Yum.

+1 vote     reply to comment
bigfutus Oct 2 2013 says:

Love the finish.

+1 vote     reply to comment
miclans Oct 2 2013 says:

Creators tell me please: What is the conjectural release date of this mod?

+1 vote     reply to comment
Millenia Author
Millenia Oct 2 2013 replied:

There is no release date.

+1 vote   reply to comment
miclans Oct 3 2013 replied:

What does it mean? There must be conjectural(not exact) release time: even after 1-2 or 3 years?...

+1 vote     reply to comment
Millenia Author
Millenia Oct 3 2013 replied:

It'll be done when it's done!

+1 vote   reply to comment
miclans Oct 7 2013 replied:

Then do not make ultra high quality weapons like these :D can't play the stalker now, because i know, that there is in progress lurk project...

+1 vote     reply to comment
Millenia Author
Millenia Oct 9 2013 replied:

but the people working on the weapons wouldn't be doing anything else anyway.. I can't do anything else so it's either these or nothing :P

+1 vote   reply to comment
miclans Oct 11 2013 replied:

Weapons are this mod's main word and i'm waiting for a release date because of that. I know a quality of your weapons from Fallout3; They are just amazing in all of aspects: Modeling, texturing, lightning... Now i'm playing S.T.A.L.K.E.R. ShoCh and using: few graphics mods, ENB and SweetFX. Now game looks amazing.

+1 vote     reply to comment
averill420 Dec 20 2013 says:

thanks, was very easy to get to work btw!

+1 vote     reply to comment
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Putting my own twist on MTindle's model.

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Oct 1st, 2013
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