The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
G3SG1 ingame test
embed
share
view previous next
 
Post comment Comments
Lenny-vok
Lenny-vok Aug 9 2013, 6:59pm says:

you slacker!! D:

+7 votes     reply to comment
Millenia
Millenia Aug 9 2013, 7:21pm replied:

Updated it now. Tweaked textures some, too :v

+4 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Aug 10 2013, 5:36am replied:

The only crit here is that it's on safety, but really nicely done nonetheless

+1 vote     reply to comment
marsalandrei
marsalandrei Aug 10 2013, 8:30am replied:

You are right, but when Stalker will have anims for changing the firing type, the Zone will be habitable again. The following would be amazing: when holstering the gun it does an anim switching it to safety then lowering the gun, vice versa for taking your weapon out and changing between 1 round, 2 round etc, full auto

+1 vote     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Aug 10 2013, 4:38pm replied:

1 word, gunslinger.

-2 votes     reply to comment
marsalandrei
marsalandrei Aug 11 2013, 6:59pm replied:

You serious? I saw the drinking anim etc.... but..maybe not in the way im thinking of

+1 vote     reply to comment
rickpnick
rickpnick Aug 20 2013, 1:20am replied:

WOW!! anims involving the selector switch!
I also love that all the models you've shown so far have a lot more depth in the modeling, but will this cause a bigger hit in rendering?

PS love the textures!!

+1 vote     reply to comment
marsalandrei
marsalandrei Aug 10 2013, 8:23am replied:

Will we see these in New Vegas someday? I will replay it in the future because I missed out on some great mods lol, checked the internet too late and I'm right at the end of the game, and only completed 1 DLC

+1 vote     reply to comment
UtterHopelessNoob
UtterHopelessNoob Aug 10 2013, 10:04am replied:

They are available for it it already. This gun has been available for New Vegas for a couple of weeks.

+1 vote     reply to comment
haawok
haawok Aug 10 2013, 6:51pm replied:

By writing G3 New Vegas this is the first youtube result.

Youtube.com

+1 vote     reply to comment
AudioGhostX
AudioGhostX Aug 9 2013, 7:39pm says:

Looks great

+4 votes     reply to comment
Clear_strelok
Clear_strelok Aug 9 2013, 7:47pm says:

It Looks really good. My only reserve is about the fake reflection on the scope lens since it will probably looks odd in the underground levels. By the way, did you use painted lighting for this one ?

+2 votes     reply to comment
Millenia
Millenia Aug 9 2013, 8:02pm replied:

I baked some lighting on with the normal and specular maps in Max. It does still use the same normal/spec ingame so it doesn't really look static, though. :v

+2 votes     reply to comment
InnerConflict
InnerConflict Aug 9 2013, 7:55pm buried:

(buried)

YOU MAKE ME *** MAN!

-7 votes     reply to comment
Clear_strelok
Clear_strelok Aug 9 2013, 8:01pm replied:

That was weird.

+9 votes     reply to comment
Dieger
Dieger Aug 9 2013, 10:42pm replied:

ive been seeing that damn avatar everywhere on this site

+7 votes     reply to comment
InnerConflict
InnerConflict Aug 9 2013, 7:59pm says:

are you going to fix the sun shadow problem too?

0 votes     reply to comment
Millenia
Millenia Aug 9 2013, 8:03pm replied:

No idea, I'm only doing weapons :P

+1 vote     reply to comment
Woozle
Woozle Aug 10 2013, 12:45am says:

Any chance for the scope being removable?

+1 vote     reply to comment
Millenia
Millenia Aug 10 2013, 12:51am replied:

Yeah, it's already removable.

+3 votes     reply to comment
bsnighteye
bsnighteye Aug 10 2013, 4:32am says:

Any chance of releasing Millenia's Weapons Pack that will contain all of your contribution to weapon modelling?

+1 vote     reply to comment
lol3r1986
lol3r1986 Nov 10 2013, 5:20am replied:

Belive me you do not have enough space for all Millenia work xD

+1 vote     reply to comment
LeNimble
LeNimble Aug 10 2013, 6:07am says:

Once again you have given me a semi...

+1 vote     reply to comment
amisdaman
amisdaman Aug 12 2013, 12:33pm replied:

You say that like it's a bad thing. Try using only semi, you'll never switch back

+1 vote     reply to comment
LeNimble
LeNimble Aug 12 2013, 7:17pm replied:

My comment definitely emanates positivity.

+1 vote     reply to comment
Mudhut
Mudhut Aug 10 2013, 7:47am says:

This gave me a firearm-stiffy...

Jokes aside, this is beautiful! Only critique is that it's on safety :P Not much you can do about that though, I'll have to live with it like I have to live with vanilla pistols not having their hammers cocked...

+1 vote     reply to comment
CrimsonBloodGaming
CrimsonBloodGaming Aug 10 2013, 4:03pm replied:

zomg you said ****!

+3 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Image Details
Type
Entertainment
Date
Aug 9th, 2013
Size
1280×953
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only