The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

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LeNimble Apr 20 2013, 9:14am says:


+2 votes     reply to comment
Kaveli Apr 20 2013, 9:28am says:

I can see the difference a little bit. It looks fine.

The flashes looks more detailed. And what are those blue points exactly, artifacts or anomaly related effects like in the Fruit Punch ?

If it´s so, it looks very cool.

+5 votes     reply to comment
BuddieBBB Author
BuddieBBB Apr 20 2013, 10:40am replied:

They strobe around the area-of-damage and let off the lightning you see in the picture when you step into the anomaly. These in turn emit dynamic sparks.

+2 votes   reply to comment
[TZP]LoNer1 Apr 20 2013, 10:50am replied:

Do the spark react on the envi? That'd be nice to see in action as I did something likewise! :D

(I'm sorry for looking so excited, it's just that the particles in stalker are so loveable lol)

-4 votes     reply to comment
BuddieBBB Author
BuddieBBB Apr 20 2013, 11:56am replied:

Yes, they react to their surroundings.

+6 votes   reply to comment
Opinionator Apr 20 2013, 10:27pm replied:

I could never get through without dying? Will it be easier to see the pattern?

+1 vote     reply to comment
[TZP]LoNer1 Apr 20 2013, 9:28am says:

Buddie, I trust you to deliver some kick *** particles for LURK. If you need particle help / textures / shaders, you know where to find me. I know my way around the particle editor in xray ;p

Also, I suggest you (if you haven't done this already) not to enable too much dynamic particles, because like with PPx2, enabling it will kill the CPU over time. It will greatly increase the lagg and we don't want that ;)

Cheers man, looking forward to more particles. Really anxious to see what you're doing in this area!

+4 votes     reply to comment
MorsTactica Apr 20 2013, 9:55am says:

Om nom nom.
That is all.

+3 votes     reply to comment
Brca95 Apr 20 2013, 10:18am says:

Definitely looks better than the vanilla one.

+3 votes     reply to comment
SonofX51 Apr 20 2013, 2:16pm says:

gosh, how much more processing power is 1.2 going to need when its finished?

+2 votes     reply to comment
BuddieBBB Author
BuddieBBB Apr 21 2013, 5:33am replied:

So far, any new effects do not demand more processing power than the default ones.

+2 votes   reply to comment
Fukuryu Apr 20 2013, 3:16pm says:

Hello, BuddieBBB. When is the release?

0 votes     reply to comment
[TZP]LoNer1 Apr 20 2013, 3:53pm replied:

When it's done ofcourse!

+1 vote     reply to comment
Fukuryu Apr 20 2013, 4:07pm replied:

Ah, exactly!

+1 vote     reply to comment
Amez Apr 20 2013, 7:11pm says:

Wow this is rather astounding, good work Buddie!

+2 votes     reply to comment
kalidrone Oct 6 2014, 5:26am says:

Gotta hate those anomalies... DX Electrical ones are the worst of them all, they really are... >_< Now they look more sexy when struggling to try and get past them. :P lol

+1 vote     reply to comment
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Hello, I'm BuddieBBB and I'm on board to work on and improve Stalker's particles for LURK. Right now I'm in the process of overhauling the game's anomalies, which might be a bit hard to see here but you can count on noticing the difference ingame. I'll also be going over effects such as weapon-related stuff, mutant particles and things you can stumble upon in the game world, like a leaking pipe for example. I hope to have more visually exciting stuff to show you as I make progress. Until then this will have to do.


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Apr 20th, 2013
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