The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.
Wow, that 3D preview had my blood pump harder for a good while.
Impressive work and presentation
Thanks! If you check my profile there it has a couple weapons more.
The "other" screenshot you upped, before replacing this one is nice as well!
Wow, great job on the model and texture! But the hammer should be cocked or else the gun won't fire. 1911 is single-action pistol.
Ugh. Maybe I'll fix it later; it's a HUGE pain in the *** to do at this point, heh.
Not like the hammer's animated anyways :P
You realise video games aren't made for REALISM right?
That's why they're VIDEO GAMES.......?
Eh, it's an oversight on my part regardless and I fixed it already so whatever, lol.
You realise where to stop keep saying 'this is just a video game"?
THere is nothing wrong with authenticity and attention to detail.
EDIT: nevermind
Oh yes, my favourite pistol has 'really' made it ingame! What a mighty piece of weaponry.
Outstanding!
Fixed the hammer and got better screens!
I love that 3d feature it's great, good find.
wow just WOW!