The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

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G36 Model
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ShotgunSurgeon Dec 28 2013, 12:39pm says:

Fantastic, but wouldn't it have been easier to mirror GSC's model?

+4 votes     reply to comment
MTindle Creator
MTindle Dec 28 2013, 12:51pm replied:

Quality > Quantity

Having the notion "It'll do" is why games have been released with ****** art to begin with.

+24 votes   reply to comment
ShotgunSurgeon Dec 28 2013, 12:59pm replied:

The soviets once said, "Quantity has a quality all its own". Just curious, as GSC had some really Fµcked up logic regarding mirroring the gun (we could do three times the visible particles and make our own animations). Lower performance, irritate people with deliberately wrong models, AND mock those whom it bothers by giving a yellow blur across the lower portion of the screen.
TL;DR- A much smaller amount of effort still would have given better appearance and performance.

+2 votes     reply to comment
Woozle Jan 4 2014, 10:19pm replied:

GSC's logic is, "What's more interesting to look at, slab side of rifle, or ejection port and charging lever" They picked the latter.

+1 vote     reply to comment
Clear_strelok Dec 28 2013, 3:03pm replied:

This would have been easier, and the default G36 model is already pretty good, but you probably noticed that this one has only one scope instead of the two mounted on the original rifle, so a new model was definitly needed here.

+1 vote     reply to comment
Anarcieath Jan 3 2014, 3:53am replied:

Actually the G36k comes one of two ways(I think), one has a scope and a red dot sight right above it and the other is just a 3x scope. But seeing as the red dot was pretty much useless in stalker I would have to agree that the single scope would be better. Too bad it's not like the Unreal engine used for RO2 where you could switch between the scope and iron sights on your sniper rifle, that would be ****** impressive to see in stalker

+1 vote     reply to comment
Altheniar Jan 9 2014, 12:55pm replied:

It´s a G36K whit the sights of the E series.

+3 votes     reply to comment
Jonex_ Dec 28 2013, 12:53pm says:

Stunning, as usual ^^

+1 vote     reply to comment
loleschido8 Dec 28 2013, 1:00pm says:

wow looks nice enough, waiting to see this with texture :D

+2 votes     reply to comment
JokerOnee Dec 28 2013, 1:23pm says:

A G36E, thank god.
If it was any other G36 variant I would beat someone up in the modding crew, because a G36E is believable, unlike a G36A2 or a K.

+4 votes     reply to comment
Maxivz Author
Maxivz Dec 28 2013, 4:12pm replied:

i actually made it becouse i really dislike the other variants being all over the place

+2 votes   reply to comment
JokerOnee Dec 28 2013, 6:22pm replied:

What. Since when do you make models for LURK?

+1 vote     reply to comment
Woozle Dec 28 2013, 6:58pm replied:

I also really dislike random G36 variants appearing in places outside Germany, well done.

+1 vote     reply to comment
Mudhut Dec 31 2013, 12:01pm replied:

I'm quite sure that's a G36K, the barrel and handguard are too short, and the barrel should extend farther away from the hand-guard if it were a G36/E.

0 votes     reply to comment
JokerOnee Jan 5 2014, 1:54pm replied:

Uh, no.
G36E was said because I'm lazy and didn't want to type G36KE.
E is for export.
Only the Bundeswehr/German military version of the G36 has a red dot optic ontop, the export is like this.

+1 vote     reply to comment
[TZP]LoNer1 Dec 28 2013, 1:55pm says:

I can't wait to see Mill's WIP texture for this. Should be a treat, knowing he'll make it authentic looking.

Well done, looks very clean. How many poly's are we talking here? Around 8 to 12k ish?

+1 vote     reply to comment
Maxivz Author
Maxivz Dec 28 2013, 4:07pm replied:

its around 6.4 k tris

+1 vote   reply to comment
[TZP]LoNer1 Dec 28 2013, 6:00pm replied:

Clean, I like it. Well done man!

+1 vote     reply to comment
JokerOnee Dec 28 2013, 6:30pm replied:

I've never heard of Maxivz in the LURK modding crew, and most of the models are made by MTindle...

+1 vote     reply to comment
[TZP]LoNer1 Dec 28 2013, 6:32pm replied:

I'm sure he would not post something he didn't create. Secondly, if you take a look at his profile you'll see he does loads of 3D :)

Be welcoming man! He's an awesome addition to an already awesome team imho

+1 vote     reply to comment
JokerOnee Dec 29 2013, 2:15am replied:

I won't be welcoming until I get Lurk 1.2....
It's been what, 2 years?

+1 vote     reply to comment
[TZP]LoNer1 Dec 29 2013, 3:50am replied:

Hey, I've been waiting on LA for 5 years now and you don't see me being some kind of dude claiming something that's made by people for free, in their own time. You don't have to be that guy.

+1 vote     reply to comment
Maxivz Author
Maxivz Jan 3 2014, 11:09pm replied:

i have been in the lurk team for some kind of a year so far, i have made the g36 and the ppsh, i am not a very active member cause of my university, but when i have some free time i like working in my 3d

+3 votes   reply to comment
Mental_Tormentor Dec 28 2013, 3:53pm says:

Damn I personally wish this weren't an E, I love the dual sights, even if only for the look. But I imagine you guys can't replicate those sights with the engine's limitations, so the KE is a great choice. Looks awesome.

+2 votes     reply to comment
SonofX51 Dec 28 2013, 4:41pm replied:

Yeah being able to switch between the standard optics and the lower resolution sight would make the gun pretty interesting to use.

+1 vote     reply to comment
[TZP]LoNer1 Dec 28 2013, 6:05pm replied:

This is possible, but I don't think LURK wants this feature present for the mod I guess.

+1 vote     reply to comment
JokerOnee Dec 28 2013, 6:24pm replied:

It's not possible without changing the games engine entirely..

+1 vote     reply to comment
[TZP]LoNer1 Dec 28 2013, 6:29pm replied:

Not the engine entirely, just add in your own language through DLL hacking. That's how it's been done in the CoP focused 'Gunslinger' mod. It uses add-on DLL's that add in new scripting functions, so that you can create stuff like that :)

Trust me, look at OGSE. They managed to get so much stuff working in their mod, while the rest of the community said some of the features were never possible to begin with.

+1 vote     reply to comment
5thHorseman Dec 29 2013, 12:21pm replied:

Have to agree on OGSE, those guys have done some phenomenal work.

+2 votes     reply to comment
Panzerdraco Creator
Panzerdraco Dec 28 2013, 5:07pm replied:

real gangsters use one scope for each eye

+7 votes   reply to comment
Genion23 Dec 28 2013, 9:23pm says:

Wow, great job on this one.

+1 vote     reply to comment
slipkid69 Dec 29 2013, 2:11pm says:


+1 vote     reply to comment
Mudhut Dec 31 2013, 12:06pm says:

Only critique I have is that it's on safe and the ejection-port is too narrow.

Soz, airsoft/firearm nerd...

+4 votes     reply to comment
JasonHelm Jan 28 2014, 7:48pm says:

If i remember correctly the original G36 they had in game was more based on the civilian version (SL8) conversion, i love this one, great work!

+1 vote     reply to comment
The-Desert-Fox Mar 31 2014, 6:07pm says:

The export sight -does- make more sense, but it's so damn ugly D:
Personally hoping the K w/ sight rail from 1.05 makes a comeback.

+1 vote     reply to comment
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Model baked and ready for mill to texture it

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Dec 28th, 2013
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