The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media Muzzle flash testing & anomalies (view original)
Muzzle flash testing & anomalies
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post comment Comments
[TZP]LoNer1 Dec 29 2013 says:

Will you do something with the shells as well? Dynamic shells ( )? I've done such a thing. If you'd like a build of PP2.2 or some advice, ask. I'll be happy to help.

Looking good. I like this more than the '4-way muzzle flashes' in some mods and triggerhappy

+2 votes     reply to comment
Anarcieath Jan 3 2014 replied:

I noticed that all the pistols eject rifle casings in a lot of mods and it kinda ruined using them for me. I pay a lot of attention to little details like that, Idk about anyone else but thats something I would like to see fixed. Loners comment had me thinking about that.

+2 votes     reply to comment
[TZP]LoNer1 Jan 3 2014 replied:

It's fixed in PPx 2.2, proper shell casings for each caliber. I don't know what Buddie will show us, but it's indeed a minor change for a little more realism.

+1 vote     reply to comment
BuddieBBB Author
BuddieBBB Jan 3 2014 replied:

I'll probably take a look at it sometime, but it's not something that I'm looking at for now.

+5 votes   reply to comment
amisdaman Jun 27 2014 replied:

Did you check their caliber?

+1 vote     reply to comment
slipkid69 Dec 29 2013 says:


+3 votes     reply to comment
InnerConflict Dec 29 2013 buried:


Take my babies.

-5 votes     reply to comment
loleschido8 Dec 29 2013 says:

wow thats some really cool progress

+1 vote     reply to comment
Guest Dec 30 2013 says:

Very good! If you're shooting for realism, please remember that such muzzle flashes only belong on short barreled rifles (like the one you have here!), high caliber handguns, short barreled shotguns, or any similar situation where the entireity of the propellant in the cartridge isn't fully burnt up inside the barrel of the gun.
It upsets me when even full length (20 inch barrel) rifles like an M16 variant or a G36 have a huge flash with every shot even with a flash hider visible on the barrel

+3 votes     reply to comment
BuddieBBB Author
BuddieBBB Jan 3 2014 replied:

Good eye on the barrel length thing, I've been reading up a little on things that has an effect on weapon flashes and that was one of the things I read somewhere.

+1 vote   reply to comment
Guest Jan 13 2014 replied:


Firearms Hobbyist here, just some technical information on the flash if you were curious:

Muzzle flash is created because the powder in the cartridge does not have enough time to fully burn up while inside the barrel, thus it is forced to burn up upon exiting, wasting the potential energy and velocity it could have imparted on the bullet and instead making a large flash of light and a much louder noise than it normally would. Anything that increases the time powder has to burn up and expand inside the barrel (a flash hider, a suppressor, some forms of compensators, a longer barrel, etc) will help reduce the flash from a shot. Cartridges that are usually more powerful than its peers generally have more powder as well (.50 AE, .44 magnum, .357. . ) and will nearly always generate a large flash. When any cartridge is designed, the propellant within is mixed and formulated to burn at the perfect rate to completely burn within a chosen amount of space -- It is designed to completely use all of its propellant within a given barrel length. For the .223(5.56mm NATO) round, the barrel length it was designed arouns was around a 20 inch barrel. And so, any firearm that fires this cartridge that has a shorter barrel will have increasingly more and more visible muzzle flash.
This is again caused because the composition of the propellants for the given round burns slower than the gun you're using has time for it to burn.

A G36 (19 inch barrel) with a flashhider attached to the barrel (as is standard) would produce very minor, if any, visible muzzle flash during the daylight hours.
An G36K (12.5 inch barrel) would produce a more significant one, yet still minor as the round isn't too powerful
A G36C (9 inch barrel) would produce a significant flash.

+4 votes     reply to comment
Moose_Flavored Jan 13 2014 replied:

Just logged in now; if you have any technical questions about firearms that you don't feel like digging around for, feel free to ask me.

+4 votes     reply to comment
Orset Dec 31 2013 says:

Looks great,are you guys going to add the mp443 grach and cz82?

+1 vote     reply to comment
slipkid69 Mar 9 2014 says:

Muzzle flash I like it a lot.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


I've been toying around with the muzzle flash effects, the plan is to have separate flashes for every weapon/weapon group/ammo, something in that area. I'm also playing with either having a more minimal/realistic approach to the weapon effects or having slightly more "classic" weapon effects. Probably a compromise between the two will work well.

Regarding anomalies, in general they will be harder to detect by mixing partly visual effects, but also how they react to stalkers or bolts, more akin to Clear Sky's anomaly areas.

Image Details
Dec 29th, 2013
Embed Thumb
Report Abuse
Report media
Add Media
Members only