The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

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Media RSS Feed Report media AKS74U highpoly finished (view original)
AKS74U highpoly finished
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Mateos
Mateos Apr 21 2012, 4:48am says:

I guess the texture will be similar to the AK-47? What is the max polycount in the vanilla game? To compare :)

+2 votes     reply to comment
Millenia
Millenia Apr 21 2012, 11:52am replied:

Hmm, vanilla ones are a few thousand triangles maybe. The final low poly will prolly be 7-8k ish but it shouldn't affect your performance.

+3 votes     reply to comment
HocterDaggiz
HocterDaggiz Apr 21 2012, 5:00am says:

Oh wow, this is awesome! ^^

+1 vote     reply to comment
HEADLESS-ZOMBIE
HEADLESS-ZOMBIE Apr 21 2012, 5:47am says:

I can't wait to blast some bandits with this.

+4 votes     reply to comment
oszee86
oszee86 Apr 21 2012, 8:16am says:

Very impressive and detailed work, well done boys, you are professional!
I'm just wondering because of the magazine, it's for ak-47 series and not for the 74's. This weapon is kind of hibrid or we can call it AKMSU plus a "M".

+1 vote     reply to comment
Millenia
Millenia Apr 21 2012, 11:52am replied:

The magazine is less curved than 7.62, because it's a 5.45 magazine. The AKS74U will accept 5.45 metal magazines just fine :P

+2 votes     reply to comment
Atten
Atten Apr 21 2012, 1:38pm replied:

As far as I know the only countries that make stamped steel 5.45 mags like this are Poland and Romania. It would look pretty strange to me to see EVERY AKs-74u in the game have these mags when the standard polymer mags would be FAR more common.

Maybe you could do a variant with the standard mags too and they could add both to the game?

+2 votes     reply to comment
Malikyte
Malikyte Jun 25 2012, 11:53pm replied:

I don't mind the metal mags. I'm just glad he got the curvature right, whereas the original STALKER game really did look like a 7.62x39mm stamped mag.

+1 vote     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Apr 21 2012, 9:52am says:

I hope i can expect a 2048x2048 diffuse? :)

-2 votes     reply to comment
Millenia
Millenia Apr 21 2012, 11:51am replied:

2048x2048 diffuse/normal/specular

+3 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Apr 21 2012, 12:30pm replied:

Awesome, thanks man.

-2 votes     reply to comment
pfannkuchen_gesicht
pfannkuchen_gesicht Apr 21 2012, 10:42am says:

AHA!
you just took a photo of a real AKS74U and used photoshop!
...

+2 votes     reply to comment
Nerfwaffle
Nerfwaffle Apr 21 2012, 10:45am says:

this looks badass

+1 vote     reply to comment
MCGONN
MCGONN Apr 21 2012, 11:21am says:

That is a very nice gun.

+1 vote     reply to comment
0rpheus
0rpheus Apr 21 2012, 11:38am says:

What would happen if you'd import this high poly model into the game?

+1 vote     reply to comment
Millenia
Millenia Apr 21 2012, 11:51am replied:

You would lag like hell. :P

+1 vote     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Apr 21 2012, 12:33pm replied:

If i recall, the stalker engine can only handle 3 million tri's at once... and this weapon has more tri's than 1 completely textured with-alife-and-weapons-in-it CoP level.

-2 votes     reply to comment
Daemonion
Daemonion Apr 21 2012, 3:58pm replied:

lol, seriously? That means that, if Millenia modeled an entire CoP level ....

*black hole*

+1 vote     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Apr 21 2012, 5:03pm replied:

Yeah! I think you guys would need to team up with LA than so they can expand the amount of tri's each level can take! :P

-2 votes     reply to comment
marcinLDZ
marcinLDZ Apr 21 2012, 12:45pm says:

Awesome. Great job.

+1 vote     reply to comment
Erik313
Erik313 Apr 21 2012, 12:54pm says:

Wow, I have never seen a gun looking so awesome in a video game before. Plus the Ak74 is one of my favorite guns.

+1 vote     reply to comment
.Clash
.Clash Apr 21 2012, 2:38pm says:

horrible animation -5/5 no muzzle flash wtf

+5 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Apr 21 2012, 5:05pm replied:

again bro? XD

-2 votes     reply to comment
.Clash
.Clash Apr 21 2012, 11:15pm replied:

was that obvious enough for you?

+3 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Apr 22 2012, 2:59pm replied:

yes

-2 votes     reply to comment
Lacedaemonius
Lacedaemonius Apr 21 2012, 4:46pm says:

;_;
Words fail me.

+1 vote     reply to comment
ShadowFear
ShadowFear Apr 21 2012, 5:10pm says:

Just needs a rugged dirty look and it's golden.

+1 vote     reply to comment
Ozi
Ozi Apr 21 2012, 5:26pm says:

Probably noob question, but why you bother with high poly model instead making low from start? Isn't it easier to make low poly models?

+1 vote     reply to comment
Millenia
Millenia Apr 21 2012, 7:50pm replied:

I make the normal maps from a high poly model

+1 vote     reply to comment
Ozi
Ozi Apr 23 2012, 7:03am replied:

But you could generate normals from texture, should do the trick.

+1 vote     reply to comment
ShermanFTW
ShermanFTW Apr 21 2012, 10:48pm says:

*stands up and claps* very very nice job!

+1 vote     reply to comment
ninjaraiden
ninjaraiden Apr 22 2012, 2:25pm says:

I think crytek would be jealous!

+1 vote     reply to comment
Cong
Cong Apr 22 2012, 3:06pm says:

Im in love with this AKS 74U

+1 vote     reply to comment
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Now to make the lowpoly version for ingame use and render normal maps..

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Apr 21st, 2012
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