
Project teaser:
Once there was a place where the past and the present met in brutal confrontation. Man felt he had controlled it, had contained it, and began to understand it. But the forces of nature were never meant to be controlled, to be contained. Or, it seemed, to be understood. Until now.
A Japanese research ship is stranded on an unknown island in the Atlantic. Time and tide have laid waste to the barren facilities there, once built to contain and study the most fantastic and terrible dreams ever to have existed. Welcome to the past and the future.
Jump back in time in an adventure that will intrigue, thrill and terrify you. As hired mercenary Johann van de Beer, you will fight to protect your friends and confound your enemies. As Dr. Saskia Brezhnev, you will learn to understand this ancient land and find clues to solve the mystery of what really happened. Together you must survive as you dodge gunfire, careen through lush forest and face the most fearsome creatures to have ever walked the Earth, in this action-packed adventure.
Mundus Vester Invenire
Welcome explorers, to Lost World Returns

Disclaimer
To clarify our position, we do not represent a Jurassic Park modification nor do we have any affiliation with the franchise.
©2009 Lost World Returns
7 comments by Lost_World_Returns on Nov 22nd, 2009
22nd November Announcement:
Hello everyone,
There actually hasn't been a long period since the last update. Even those game studios which have the most contact with their communities release less frequent updates than we have in the past.
However, given that our main forums are currently down, I thought it was time to release some more information.
As many of you have guessed, the project has had its share of 'development hell'. This was to be expected. A project like this is an extensive undertaking. It requires developing new technologies for properly implementing the animals (ie. finding resource efficient, effective and accurate ways to render AI, animations and interactions in a game engine). It also requires developing new gameplay concepts that can mix authentic animals and much smaller quantities of enemies than in conventional shooters, with other elements such as exploration, intense action, and deeper game dynamics. Challenges faced even include things like developing a firm understanding of the animals being modelled (including asking some questions rarely considered in the palaeontological community).
With challenges comes growth. The loyalty of our team to this project is incredible. We have developed some animations which rival the best in the industry (including the BBC), produced some of the most accurate renderings of animals to date (eg. Sauropelta above, is perfect - excepting three small details) and developed novel gameplay concepts which are as feasible as they are revolutionary (No, I'm not telling!).
Due to limitations in the way animations were implemented in CryEngine2 and the inaccessibility of the AI system in the existing SDK, a release for Crysis is relatively unlikely. Development at this point is focussed on ensuring that we have all the pieces in place to produce an optimal implementation of animals in our game engine of choice. As a result we are moving to a smaller, closed team and won't be developing game assets until this task is complete. Trust me, when our tech demo is complete you will hear our roar.
S!
-Jonas Weselake-George
Some additional information:
Recruitment - If you have exceptional dedication and are interested in contributing to the project - we are still accepting applications. However, with the exception of coding and animations, most other types of work will be suspended until the tech demo is complete. Of course, the upside is that you can send in your applications without expecting to have to do any work for the near future. Of course, people with LUA scripters, those with C++ knowledge or experience as animators can be busy almost immediately.
Forums - If you are wondering why the official forum is down, the answer is fairly simple: Since we are working with a smaller, more focussed team, it doesn't make sense to have an extensive forum. However, you'll be happy to know that it is backed up and will be returning to service eventually. Until then, please direct inquiries to e-mail or the comments section & forum on the Moddb site. Our main website's forum links will soon be modified to redirect here.
Who's posting - In case you were wondering: Jonas Weselake-George, also known as "Avimimus" formerly working on a number of areas (especially in coordinating research). I am currently taking over as project leader. Nick Gregory (ie. "Smiley" / "Smiley Nick") is relatively busy at the moment - but in good health, and will be returning in a few months. We are much indebted to his efforts to bring this project about and ongoing support remains an integral part of this project.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
another year passed... nothing to say :( sad tough
It's senseless IMHO to change every time the engine, it means "delay delay delay and delay again".
Do it for the epic CE2 and stop delaying it please :)
I think it's not dead. They said they'll stop development until cryengine 3, and will ad updates once it's over. So I think it shall be released soon!
It is dead, they don't work on this anymore. They had also some copyright problems..
"In written form ;)
Slightly later for videos.
Slightly after that for blow-your-mind fantastic.
(We suspended development of assets during the wait for CE3 specifications. However, we have modelers, references and advisors ready to go - like a tide being unleashed."
What he said not mine. Well if it doesn't get a download at the date it was set around Q4 2012 we can all agree that this mod is in the cemetery. But now we can still stick to our own opinions.
Belive what ever you want... Your quote is more than 8 months old...
i dont think so but i hope youre right xDDDD
console modding is illegal just notes console fanboys are trolling all most ever pc mod site lost world return is only for pc if it console privacy will stop it
Guys, you should release it as an indie. You can make money off of it. And if it gets popular like Minecraft or whatnot.... it might make a few console ports.
I can already see it happening
Lost World Returns
For
Xbox 360, PS3, and PC....
I just hope you guys consider that. ;) Good luck on the mod.
Noone will see it because it's dead since 2009...