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Once there was a place where the past and the present met in brutal confrontation. Man felt he had controlled it, had contained it, and began to understand it. But the forces of nature were never meant to be controlled, to be contained. Or, it seemed, to be understood. Until now.



A Japanese research ship is stranded on an unknown island in the Atlantic. Time and tide have laid waste to the barren facilities there, once built to contain and study the most fantastic and terrible lizards ever to have existed. Welcome to the age of the dinosaurs.

Jump back in time in an adventure that will intrigue, thrill and terrify you. As hired mercenary Johann van de Beer, you will fight to protect your friends and confound your enemies. As Dr. Saskia Brezhnev, you will learn to understand this ancient land and find clues to solve the mystery of what really happened. Together you must survive as you dodge gunfire, careen through lush forest and face the most fearsome creatures to have ever walked the Earth, in this action-packed adventure.


Mundus Vester Invenire

Welcome explorers, to Lost World Returns


Disclaimer

To clarify our position, we do not represent a Jurassic Park modification nor do we have any affiliation with the franchise.

©2008 Lost World Returns

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9 comments by Lost_World_Returns on Apr 19th, 2008 digg this super bookmark


Here is our Gallimimus shown in game. The mesh is low poly and is sitting at 3810 tris. This should allow many of these creatures to run about your screen without loss of fps. You can also see the standard UV textures applied.

Regarding the website, we are in-fact having some problems with our website coder at the moment; the website is eagerly awaiting completion and is very close to finish.
Work has also started on our main male character Johann Van De Beer, and we will provide some screenshots in the next few days.

We would also like to introduce to you some of our WIP music pieces, composed by our talented member Marius. These are small teaser pieces and do not include the full length versions. However you will be able to get a taste of what’s to come for our in-game and possibly separate “soundtrack”.

New images added also!

Thanks everyone, expect a further update in the next few days.

Gallimimus

Images

larger image in gallery


Track Samples

Teaser Peice- Mathazzar.com

Some of you might recognise the mix of pieces here

Main Theme- Mathazzar.com

A comment from our composer Marius

" I wanted to do my best to capture a number of different ideas in this piece, and I'm hoping it's come across. Specifically, I wanted a sense of the brooding, large, threatening presence of the dinosaurs - because, let's face it, it's all about the dinosaurs! That's why the opening is as it is. At the same time though, I also wanted to elevate LWR above many other mods by giving it a recognizable, epic, and memorable main theme that captures the modern feel of Crysis game environment while also featuring a bit of stylistic throwback to the cinematic scoring of the films.

What I've come up with is something that I think serves as a good introductory piece - something that people can hear and immediately link to the project, so that whenever the theme recurs in other portions of the soundtrack (which it will do), they can already be familiar with it and thus experience a heightened sense of immersion into the (lost) world we're creating. It's not meant to fully develop the theme, because that's what various other cues will do; this is simply the bold, bombastic introduction to the theme: the initial statement that I'm hoping does a good job of representing what we're all about. Enjoy it and stay tuned for more updates as I keep writing! "

Stay tuned for more updates very soon.

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Comments  (40 - 50 of 258)
RiccardoTheBeAst
RiccardoTheBeAst Sep 11 2008, 3:28pm says:

what is the percentage of completion?

+1 vote     reply to comment
Lost_World_Returns
Lost_World_Returns Sep 11 2008, 3:30pm replied:

25%

+1 vote     reply to comment
RiccardoTheBeAst
RiccardoTheBeAst Sep 11 2008, 3:33pm replied:

thank you ^^

+1 vote     reply to comment
RiccardoTheBeAst
RiccardoTheBeAst Sep 5 2008, 9:58am says:

Very very very very good job. Thanks to god who created special people: MODDER. I see all your video and images of the mod, it's very beautyfull.

I have some questions. are there in the game water dinosaur (ittiosaurus and elasmosaurus for example) and air dinosaur(pteranodon, archeopterix,....)??? and another dinosaur...uhm....oviraptor, or baryonix or stegosaurus?

again congratulation to all!!

P.S.:i'm sorry for my bad english, i'm italian
P.P.S.:have the mod the italian language? or only the english?

+1 vote     reply to comment
Lost_World_Returns
Lost_World_Returns Sep 7 2008, 7:01am replied:

Hi RiccardoTheBeAst

To answer your question, we will be including underwater species with a small eco system habitat for the reefs, shallow water areas. For deeper water you can expect to see some larger creatures such as megalodon.

There are also plans to have flying dinosaurs; however development hasn’t started with these yet.

Thank you for the kind words

+3 votes     reply to comment
decyx
decyx Sep 19 2008, 5:20pm replied:

Oh, man, you guys are really going to put in a Megalodon? Just the thought of seeing one in the water sends shivers down my spine (in a good way).

I'm very curious as to how your team plans to approach creating the AI for all the animals, dinosaurs and such. Will we see differences in how they behave?

+1 vote     reply to comment
JPnick
JPnick Sep 19 2008, 7:17pm replied:

I really hope they have many many species of air land and water species, sorry that sounds like I'm demanding, but you guys are awesome!

+1 vote     reply to comment
RiccardoTheBeAst
RiccardoTheBeAst Sep 8 2008, 12:23pm replied:

Thank you for the answer and good work ^^

+1 vote     reply to comment
UnkSoldieR
UnkSoldieR Sep 3 2008, 1:17pm says:

You guys are just crazy, this mod is developed with extremely professional accuracy.

+1 vote     reply to comment
Lost_World_Returns
Lost_World_Returns Sep 3 2008, 1:31pm replied:

Very nice thing to say, thank you. We try our best.

+1 vote     reply to comment
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