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22nd November Announcement:

Hello everyone,

There actually hasn't been a long period since the last update. Even those game studios which have the most contact with their communities release less frequent updates than we have in the past.

However, given that our main forums are currently down, I thought it was time to release some more information.

As many of you have guessed, the project has had its share of 'development hell'. This was to be expected. A project like this is an extensive undertaking. It requires developing new technologies for properly implementing the animals (ie. finding resource efficient, effective and accurate ways to render AI, animations and interactions in a game engine). It also requires developing new gameplay concepts that can mix authentic animals and much smaller quantities of enemies than in conventional shooters, with other elements such as exploration, intense action, and deeper game dynamics. Challenges faced even include things like developing a firm understanding of the animals being modelled (including asking some questions rarely considered in the palaeontological community).

With challenges comes growth. The loyalty of our team to this project is incredible. We have developed some animations which rival the best in the industry (including the BBC), produced some of the most accurate renderings of animals to date (eg. Sauropelta above, is perfect - excepting three small details) and developed novel gameplay concepts which are as feasible as they are revolutionary (No, I'm not telling!).

Due to limitations in the way animations were implemented in CryEngine2 and the inaccessibility of the AI system in the existing SDK, a release for Crysis is relatively unlikely. Development at this point is focussed on ensuring that we have all the pieces in place to produce an optimal implementation of animals in our game engine of choice. As a result we are moving to a smaller, closed team and won't be developing game assets until this task is complete. Trust me, when our tech demo is complete you will hear our roar.

S!

-Jonas Weselake-George


Some additional information:

Avimimus wrote:

Recruitment - If you have exceptional dedication and are interested in contributing to the project - we are still accepting applications. However, with the exception of coding and animations, most other types of work will be suspended until the tech demo is complete. Of course, the upside is that you can send in your applications without expecting to have to do any work for the near future. Of course, people with LUA scripters, those with C++ knowledge or experience as animators can be busy almost immediately.

Forums - If you are wondering why the official forum is down, the answer is fairly simple: Since we are working with a smaller, more focussed team, it doesn't make sense to have an extensive forum. However, you'll be happy to know that it is backed up and will be returning to service eventually. Until then, please direct inquiries to e-mail or the comments section & forum on the Moddb site. Our main website's forum links will soon be modified to redirect here.

Who's posting - In case you were wondering: Jonas Weselake-George, also known as "Avimimus" formerly working on a number of areas (especially in coordinating research). I am currently taking over as project leader. Nick Gregory (ie. "Smiley" / "Smiley Nick") is relatively busy at the moment - but in good health, and will be returning in a few months. We are much indebted to his efforts to bring this project about and ongoing support remains an integral part of this project.

Update

Update

News 13 comments

Hi everyone, it might be a good time to personally give you an update on our status.

Small March update

Small March update

News 2 comments

Just a small update, reassuring everyone we are still all here and alive. Not much to show other than a few character wips, as well as some environment...

New Years Update

New Years Update

News 11 comments

While you’ve all been sitting with family, eating, drinking, and playing with the awesome new toys that Santa dropped down your chimney this holiday...

December Update

December Update

News 11 comments

So it’s been a few months since our last update, were not neglecting you! It’s been a busy month of us, and due to the time of year, everyone is stressed...

Post comment Comments  (0 - 10 of 536)
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XaNKoN
XaNKoN

This is not for Unreal, I am confused

Reply Good karma Bad karma+2 votes
taylor1991
taylor1991

if ur finished the mod, then upload it. if ur not done with it, then delete it. ur wasting our time with this.

do all of us a favor and UPLOAD IT!!!!

Reply Good karma Bad karma0 votes
Guest
Guest

"Released Dec 1, 2012?" Eh?

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GabeTheKid
GabeTheKid

yepp, it got deaded

Reply Good karma Bad karma+1 vote
nibbles37
nibbles37

Damn, I really wanted to play this :(

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Tw1tcHy
Tw1tcHy

Sabata67 SHUT THE **** UP YOU STUPID ****. We heard you the first few times you ****. God damn you make my ears and eyes bleed.

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sabata67
sabata67

(buried)

some good some topical remove this crap from the thank you in advance because it will never leave

bon quelque un peu enlever ce topique de merde de la merci d'avance car il ne sortira jamais

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sabata67
sabata67

(buried)

fake fake fake fake fake fake

Reply Good karma Bad karma-6 votes
sabata67
sabata67

(buried)

yes yes yes mod fake

Reply Good karma Bad karma-10 votes
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