Our concept: An innovative suspense based FPS, involving mutli-tasking in complex outdoor environments with exploration elements, realistic recreations of dinosaurs and a compelling story.
While you’ve all been sitting with family, eating, drinking, and playing with the awesome new toys that Santa dropped down your chimney this holiday season, we here at Lost World Returns have been locked in our basements, diligently powering on — find out what's new and what's coming up for Lost World Returns in the coming year!
Posted by Lost_World_Returns on Dec 31st, 2008 digg this super bookmark

While you’ve all been sitting with family, eating, drinking, and playing with the awesome new toys that Santa dropped down your chimney this holiday season, we here at Lost World Returns have been locked in our basements, diligently powering on — ignoring such trivial pursuits as "celebrating" and focusing instead on bringing you the most amazing mod in the history of re-purposing game engines!
…Actually that’s total bullshit. We were definitely sitting around playing with our new toys and drinking copious amounts of alcohol with our families and friends too. Although, the whole thing about being locked in the basement was mostly true.
Speaking of re-purposing game engines though, the New Year brings with it a whole host of exciting new prospects, including the possibility that your favourite mod team might be expanding its horizons to include commercial release on a brand new engine!
More on that in later updates though.
For now, let’s take a look at what’s new for LWR at the end of this year, and what’s coming up for the next one!
We’re sure a lot of you are wondering where the mythical demo has gotten to and why you’re reading this post instead of off exploring a dinosaur-infested island right now.
Sure, we could spin some story about it having been buried in the snow and lost until the spring melt, but the truth is that it simply isn’t ready yet. You could say we’re “pulling a Blizzard” — we’ll release it when it’s done.
The thing about our team is that we all have a psychotic dedication to quality, and that means that we’d rather pull out our grandmother’s nose hairs with our teeth than release anything to you that wasn’t a shining beacon of awesomeness. It’s true: we set high standards and we do our best to adhere to them, so while it takes us a while longer to get everything finished up and polished to those standards, we feel that the result is far more valuable.
It's been only a couple of weeks since our last update, so not too much movement has happened in the team recruitment sector; however, we would like to welcome a very valuable new member!
Since we toss the term “team” around fairly often in these updates, it’s come to our attention that it might be nice to update everyone on just who exactly is part of this “team” of ours.
With that in mind, our secretarial monkeys have performed extensive background checks on all our contributing members and provided us with names and brief descriptions of each person:
So, barring any unexpected stowaways and, of course, the undead horde that handles our security and coffee, that is the current roster of our team.
It continues to be a point of pride for us that, even with the hugely diverse backgrounds and experiences that everyone brings to the table, we all work together seamlessly to annoy Nick.
But, more importantly, we work to put together this mod with the kind of passion normally reserved for Burlesque shows.
Once again, with the time of year being what it is and everyone being so occupied with that “life” stuff, we have very little new material to show off this time around. Marius would like to share a new music track though, just to keep people’s appetites whetted for what’s to come…
Now that the old year is passing us, we have one primary resolution for the coming year: progress.
We’re hard at work on the episodic demo, and are very excited to get it out to you as quickly as we’re able.
In the meantime, dinosaurs are being modeled, animations are being rigged, environments are being designed, story sequences are being polished, music is being written, sound is being recorded and painstakingly designed…
And all the while, Jonas — our intrepid staff explorer, sometimes known as Avimimus — is out there risking life and limb every day in the libraries, museums, and digital information sources of the world, providing us with vital research to make sure that we keep our production as factually accurate as possible.
Progress is being made, and this coming year, we’re striving toward completion.
So just where are we, progress-wise? As our beloved project leader, Nick, so eloquently put it:
1. Main engine start
2. Take-off
3. Solid rocket boosters
4. In orbit
The next bit we need to do is…the mission.
Of course, as a team, we would also like to take this opportunity to extend a massive THANK YOU to you, our supporters, who make it all worthwhile and are always eager to lend suggestions and encouragement (triangles, we’re looking at you!).
Here’s to the New Year: to new horizons, continuing progress, passion, and copious amounts of caffeine!
Cheers!
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Happy New Year to the DIG Team and everyone else. You have made wonderful progress on the mod, and I can't wait to see some more of your great work :).
Great work on this mod guys. I will be excited to see more media and updates from you in 2009. You keep PC gaming alive for sure. :D
:D happy new year!
Happy New Year! :D Looking forward to see more from LWR ; )
In what engine are you guys thinking going commercial? The C4 engine as becoming a very good option.
I had a question.
Will the T-rex be the biggest Carnivor in the game or wil the larger
Gigantosaurus and Spinosaurus also be there?
Keep u the good work
is this game still being made????
What do you think? Seeing this was posted on new years eve.
This mod is one of the most awaited mods for me ever! Finally we may see some quality dinosaur first person game.
Thumbs up!
- Raden
God, what I wouldn't give for a team of this size... =D
Have to say, I love those environments, they're beautiful. Looking forward to this.
Plus, nice injection of comedy. I'm stealing some of that style, I tell you now. :P