There was Eru, The One, who in Arda is called Ilúvatar...


Rejoin a mod as old as the First Age, but as spritely as a young Hobbit! Legends of Middle-Earth is back to being regularly updated, and aims to finish the work it layed out years ago! Take armies of Elves, Dwarves, Men, or orcs to battle for your dominance of Middle-Earth!


Featuring new maps, campaigns, units, god powers and more! Help our community grow: Join our Discord!

THIS MOD IS NOT CURRENTLY COMPATIBLE WITH THE STEAM RELEASE OF AOM

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New Year's Update!

News 7 comments

Happy holidays to everyone! Today's update will obviously be the last update of 2017, and this article is a bit of a reflection on what this year has brought--the obligatory "Look how far we've come" update-- and an update on what next year will bring.

At this point so far in development, LoME is no longer a mod, but rather a game that utilizes the BANG! Engine. The similarities between AoM and LoME are becoming fewer by the day, and I think that's wonderful! Today is almost solely about the polish, and shining up the game to be as best it can be for the fans-- it's an absolute labour of love to all of you Tolkien lovers out there.

SP Screen

Screenshot from 2011, showing the Major God selection


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An unused colour scheme from an earlier 2016 build


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Current build of the same screen to this very day, at the end of 2017!


This year has brought many disasters and triumphs, and I'd like to thank all the support this mod has garnered! I've been far and wide to new and old places for Age of Mythology, and I still see whispers of this mod's return. But still a lot of people have never actually heard of Legends of Middle-Earth.

So what is Legends of Middle-Earth?


Legends of Middle-Earth is a full conversion mod for Age of Mythology: The Titans Expansion. Within this mod you'll find the ability to duke out great battles with, or against, great hosts of Men, Elves, Dwarves, hobbits, and Orcs! And fight alongside heroes from across the years of Middle-Earth; including warriors like Glorfindel and Aragorn, or even the small and mighty such as Samwise, or Frodo!

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Legends of Middle-Earth also includes three fully playable campaigns after the trilogy of The Lord of the Rings, and will include an all new campaign after complete launch! LoME has more than 600 new unit entries in the code, and includes brand new models, textures, sounds, and more! Players need not fear about overwriting the base game, as LoME comes packed with it's own launchable client application (meaning it never touches the base game, the two interact independently) LoME currently supports LAN/Direct IP multiplayer, but with a little bit of luck....

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We are currently working on online Multiplayer for The Titans!


The next installment is huge.. And I mean Huge! What began as a simple patch is becoming the next expansion to this mod! To put into perspective, Aom + TT has two texture folders.. Meanwhile, LoME has three. Inside the New Shadow campaign will have even more content, including dev diaries, art, and some detailed videos on the making of the mod.

Check out the latest Trailer!


2018 is so close, and we're glad its here, because more is coming soon! We also love hearing from the fans of old and new! Please share with us what you love about this mod, whether or not you've been playing since the 2000's or are new today! Share your stories! And thanks again for staying tuned!

New Studio, New Content!

New Studio, New Content!

News 1 comment

Brand new content, and more, is coming to LOME Soon!

Beta Hotfixes, and Updates

Beta Hotfixes, and Updates

News

V. 5.0.1 of the beta now available! Read ahead for details on the new patch!

The Beta is Here!

The Beta is Here!

News 2 comments

Download the beta, and experience the latest: LOME 5.0!

Where's the Beta?

Where's the Beta?

News

A quick news flash on the whereabouts of the beta.

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LOME Beta V 5.0.1

LOME Beta V 5.0.1

Patch 2 comments

Fundamental patch updates for LOME 5's beta! This file is essentially a fresh install of the mod.

[OUTDATED] Legends of Middle-Earth 5.0 Beta

[OUTDATED] Legends of Middle-Earth 5.0 Beta

Demo 5 comments

The beta has finally come! Get a taste of all the new changes and content 5.0 has to offer! THIS DL IS NO LONGER CURRENT PLEASE NOTE THAT THIS FILE HAS...

Comments  (0 - 10 of 53)
groissi99
groissi99

I just downloaded the game and now when i want to start i get the error "could movie playlist" and the campaigns doesn´t work. When i click on one of them I just can play the original campaign.

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Venlesh Creator
Venlesh

Hello! I've been made aware of the campaign bug, and it's being fixed in the next patch. Until then, the Discord chat has the supplment files if you would like to download them there! As for the playlist bug, that can happen for a number of reasons that I'm still investigating. Does it hinder the game's launch at all?

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Guest
Guest

Hello! I installed all the files correctly, but when i try to play any of the campaigns, the menu displays the original AOM + TT ones. What could've gone wrong?

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Venlesh Creator
Venlesh

Hello there! This is a known issue, and I'd love to help! If it is possible for you, can you join our Discord channel? It will make communication much easier.

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panchodia12
panchodia12

Hello! Sorry but you never answer my message, i want help you.

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Venlesh Creator
Venlesh

I'm sorry if my last message never went through, please message me again! Thanks!

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JorahtheFirstMan
JorahtheFirstMan

Hey ! Sorry to be bothering you again but I have a question, this time about the modding itself rather than the lore...

In one of your previous posts you said that the Northern Folk were a civ on their own, but is it possible to have each god be his own civilisation, with 6 minor gods (which would make each line of civ have 18 minor gods) ? Is it even possible ? Like, have one line be "Men" with one civ "Gondor", one "Rohan" and one Dalesmen or Northern Men for example...

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Venlesh Creator
Venlesh

Thank you for asking, I love the questions! Essentially, the "Northern Folk" Aulë, for example, has 6 unique minor gods, as opposed to Tulkas (Men), who really only 3 unique minor gods. Each culture in both aom, and Lome, has 9 total minor gods, split between 3 gods, and 2 per age. The Northern Folk are unique in that they have six to themselves; if you were to assume Northern Folk as a culture (Norse, Greek, Egypt), they would have 18 minor gods between them.
It would be completely possible to make each major god its own civ, and if I were to remake Lome again, I would most likely assume that route. Instead, Lome falls a bit more in line to aom's ideas. Each major god still has a bonus that gives it an advantage over others. The idea of a "bonus" to me means something that every god in the culture does, but does better. For example, Men can train special hunter villagers, but the Major God, Oromë, makes hunters gather faster than others, making his hunters better than others. A general play style still links the civs to each other, but giving them exclusive bonuses helps set them apart.

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JorahtheFirstMan
JorahtheFirstMan

Also, how would you have organized the civs if you had been making the game since the start ?

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JorahtheFirstMan
JorahtheFirstMan

Hmm I see. Thanks for the answer, you rock !

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JorahtheFirstMan
JorahtheFirstMan

Also, how many minor gods can you possibly have for one civilisation (like Greeks etc)

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