Born of a dissatisfaction with Homeworld 2, the Homeworld:@ team is building upon the foundations of Homeworld and Homeworld:Cataclysm to create a faithful sequel in the Homeworld:2 engine, with new ships, storyline, and game mechanics.
Homeworld:@ talks about what's going to happen now that Remastered is out.
Homeworld:@ is developing a small campaign and recruiting testers for it.
A new version of HW:@, featuring fifteen new models, including ships from two new factions.
Announcing new ships and a new website for the mod.
In which the team confirms that they're still alive and shows off some new ships.
A new version of HW:@, featuring textured Vaygr destroyer and completed Vaygr Battlecruiser, Vaygr Flare Gunship, and UNH Heavy Cruiser, has been released...
More concept art, more renders, hints at things to come
Homeworld:@ 0.2.0.2 released. Patch notes included.
First in what is hopefully a weekly series of Saturday Updates. Here we'll talk about ... well, basically everything mod related we're up to. In this...
Homeworld:@ releases version 0.2.0.0, with music, new models, new textures, new effects, a new game mode, and extensive balancing.
HW@ Releases version 0.1.1.0, featuring update harvester, heavy corvette, and bugfixes.
A new Christmas release of Homeworld:@, reaching version 0.1.0.0
Homeworld:@ 0.0.4.0 released, featuring a new ship, new background, color picker, and potentially working AI.
Homeworld:@ releases another alpha package including new backgrounds, new effects, and a new ship.
A showcase of recent modeling strides, including three original ships and two more from the Homeworld community.
New team members, new ships, and new art for Homeworld:@!
Homeworld:@ continues to develop the Vaygr gunship and Higaaran interceptor, and looks for new blood.