Born of a dissatisfaction with Homeworld 2, the Homeworld:@ team is building upon the foundations of Homeworld and Homeworld:Cataclysm to create a faithful sequel in the Homeworld:2 engine, with new ships, storyline, and game mechanics.

In which the team confirms that they're still alive and shows off some new ships.

Posted by EatThePath on Jun 4th, 2012

8 months! Has it really been that long? There are plenty of reasons for our quietness, ones both good and bad, but I won't bore you with the details. The good news: Development has continued and will continue to continue, and if all goes smoothly you'll have an update with a new ship or two and a few new features before much longer. The bad news: Our development has been broader than deep since the last update, by which I mean we've made some progress on many things but brought very few things to a finished state. Since we strongly prefer to get something as done as possible before releasing it into the wild, this means that a lot of what we've been working on isn't ready for the spotlight yet.

Still, some things are getting there. Keep in mind that these ships may still change before they are downloadable.

A final word: It has been heartening to see you guys commenting and showing continued interest in the mod. Thank you all for your support.

Post comment Comments
BlazingAngelz Jun 5 2012, 9:44pm says:

Glad to see the mod is still alive

+1 vote     reply to comment
mongballs Jun 23 2012, 5:58am says:

Has anyone just created a simple survival map??

+1 vote     reply to comment
EatThePath Author
EatThePath Jun 27 2012, 10:39am replied:

What do you mean? The survival maps in general are pretty simple, I thought.

+1 vote   reply to comment
mongballs Jun 27 2012, 10:45am replied:

Have you ever played survival/defence maps on starcraft or The last stand in Dawn of War II?

+1 vote     reply to comment
EatThePath Author
EatThePath Jun 28 2012, 2:48pm replied:

No I haven't, except for the Left2Die map for SC2

+1 vote   reply to comment
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Released Sep 2011
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