Born of a dissatisfaction with Homeworld 2, the Homeworld:@ team is building upon the foundations of Homeworld and Homeworld:Cataclysm to create a faithful sequel in the Homeworld:2 engine, with new ships, storyline, and game mechanics.
Homeworld:@ continues to develop the Vaygr gunship and Higaaran interceptor, and looks for new blood.
New team members, new ships, and new art for Homeworld:@!
A showcase of recent modeling strides, including three original ships and two more from the Homeworld community.
Homeworld:@ releases another alpha package including new backgrounds, new effects, and a new ship.
Homeworld:@ 0.0.4.0 released, featuring a new ship, new background, color picker, and potentially working AI.
A new Christmas release of Homeworld:@, reaching version 0.1.0.0
HW@ Releases version 0.1.1.0, featuring update harvester, heavy corvette, and bugfixes.
Homeworld:@ releases version 0.2.0.0, with music, new models, new textures, new effects, a new game mode, and extensive balancing.
First in what is hopefully a weekly series of Saturday Updates. Here we'll talk about ... well, basically everything mod related we're up to. In this...
Homeworld:@ 0.2.0.2 released. Patch notes included.
More concept art, more renders, hints at things to come
A new version of HW:@, featuring textured Vaygr destroyer and completed Vaygr Battlecruiser, Vaygr Flare Gunship, and UNH Heavy Cruiser, has been released...
In which the team confirms that they're still alive and shows off some new ships.
Announcing new ships and a new website for the mod.
A new version of HW:@, featuring fifteen new models, including ships from two new factions.
Homeworld:@ is developing a small campaign and recruiting testers for it.
Homeworld:@ talks about what's going to happen now that Remastered is out.